★Uncharted Paradise★
Rewards (daily):
Perfect Elements
Piglet
Ginseng Fruit Seed
Minor Homestead Supply Bag
Elysian Treasure Pack
Dull Ether Jade
Squad Build:Make sure your squad has at least 1 cleric, 1 barbarian and 1 class that can deal any of these damages: metal, earth, fire, water, wood and physical damagePick up the Silent Sea quest along with every other quest present at the npc and Enter the dungeon with a squad of 10 players
Silent Sea Sandgrain-1
Wonderful Travel-10
The Uncharted Paradise-3 (One time quest)
You will receive this item which will allow you to enter the dungeon
The trials
1. Bridge of UnityPick up the quest from the Reclusive Elder
and proceed with your squad to the chess board infront of you
5 players will have to step on the first 5 tiles and not move until the rest 5 players secure the following row
IF a row is not cleared, the red flame will instantly 1shot
And so on until the end of the chess board
At the end there will be 5 pillars to kill in order to remove the flames altogether in order to pass the trial
The pillars have 4 different immunities (physical defense, fire, earth, water) or other combinations of these 4. Attack the according ones
Make sure you have atleast 1 type of damage from each
The completed trial will look like this
Pathkeeper BajanThis boss will spawn 5 avatars, each having a certain buff. The avatars will move towards the boss in order to boost his next attack
If he gets empowered by even 1 of these monsters, he will be able to wipe out the entire squad.
The buff of the avatars will grant each specific monster Damage immunity except for 2 specific elements:
- Metal/Earth Weakness
- Fire/Water Weakness
- Water/Wood Weakness
- Wood/Fire Weakness
- Earth/Physical weakness
During the fight, the boss will spawn red circles on the floor, a small and a bigger one
The circle will charge itself over a short period of time. Once the charge is over, the area will receive damage. Make sure to not stand within the area when it's charged since the damage might be able to 1shot squishies
Moving on...After finishing the boss and looting up, proceed to the next area by speaking with the Agent of Unity located at the top of the hill behind the boss.
A cutscene will appear and you will arrive at the next randomly generated trials (there are 3 possible trials here)
Make sure to kill the Ocean Pillars before moving on to the next trial for the daily quest.
Trial of Caligraphy: Wordless ScholarThe task is to accurately write the signs in the perfect order. You have to finish all at the same time so I suggest doing them in order and leave the last mark unchecked
You light the blue flame into a red flame by walking ontop of it and waiting 0.5 seconds. It will turn red. Light up all but the last one of each sign and wait for everyone to get ready
When the command is given, all players will light up the last flame and complete the trial.
This will summon the boss which will allow you to kill her
Mid-fight, she will spawn at random some of these sign patterns and you will have to complete the sign correctly in order to be able to damage her
The boss will also spawn Brooms and Symbols around her which should be killed since they slow you down to 1m/s or reel you in and this might mess up the symbol writing. Mid fight stage you do not have to finish all seals at once, finish them right away without waiting for others
If a symbol is failed while drawing it, all runes reset and you'll have to do it again. Failing 3 times resets the boss and the trial itself.
Upon killing the boss you'll be able to move to the next area
Trial of Painting: Seclusive Painter YolanQuoted from PWI Wiki:
You'll have 10 players in the squad. Every member takes a number, from 1 to 10. 9 and 10 need to be AOE damage dealers, and will be killing the mobs on the small fountain-like construction at the side to gather ink. The trial will call for a certain number of people, and a square on the painting will have a pillar of light. If it says "8 inks!" then players 1 through 8 need to rush there to paint it.
How to get to the platform:
Do not move until it says "Success!" in green.
Repeat this process until the entire painting is complete
Try not to fail more than three times, or else the whole trial will reset.
The boss will spawn as soon as you complete the painting.
She will spawn some lotus flowers along the edges and you need to get inside them to gain immunity otherwise you will be 1shot. Dying will lead to the boss healing herself and spawning the following:
- Plants that cast Occult Ice
- Lotus Spirits (trees) that need to be led to a green circle to the left side of the painting.
- Swords that will deal massive amount of damage/1shot
- Monsters that can reel you in
- Where the lotus flowers spawned, blue flowery circles that freeze and seal you, all while damaging you.
Trial of Music: Unfettered LadyThis boss is one of the easiest. Simply avoid the red circles that spawn on ground
Kill the small monsters that get spawned along the way and just keep killing the boss
If you have enough damage, she won't reach 2nd stage.
In the case she reaches 2nd stage, simply follow the white line on the floor to the adequate Instrument she'll ask for
Trial of Wine: Lame Drinker WeistThis boss can be burst down fairly easy. In order to spawn him, kill all the monsters on sight.
Once the boss spawns, start damaging him and make sure he does not reach the waterfall since he will reset health back to full
He will apply the following debuff, stackable up to 10 times
Once it reaches 10 stacks, it will deal around 300 000 damage, basically one shotting you
In order to purify this debuff, you have to hit the following monster, Essence of Sobriety, that will spawn in the air, and kill it. Go inside the blue portal afterwards to get rid of the debuff stacks
Several Drunkards will spawn around the boss aswell, they have the ability to kill you fairly easy. Lure them towards the cups matching their attire's colour in order to get rid of them
Trial of Strategy: Dark CommanderThis boss is fairly simple. You have to send your melees to deal damage in the boss while your AOE arcanes sit back and kill the structures that the boss will spawn. The structures will rally towards the other side of the board.
If they reach the other end, boss enrages and can kill everyone
He is the easiest boss of them all and even though he spawns several structures, only thing you need to do is dodge the red circles on floor that signify the catapults throwing rocks etc at you that can potentially kill you. Just dodge everything and burst him down
Trial of ReflectionThis must be the easiest trial but at the same time can be hardest if not done fast enough
This trial consists of you fighting against yourself. The dungeon will force you to fight NPCs of same classes as your squad. They can deal alot of damage and tank quite alot so get ready to AOE burst them down as soon as they spawn next to the NPC
Nothing else related to this trial other than after killing these reflections you will be able to go to the final boss.
and...here it comes
Lord of ParadiseThis is the hardest boss in the dungeon
In order to defeat this boss, you MUST have a barbarian to tank the Cone attack or a very good assassin with insane chi management and good 3spark timing to avoid the 1shot
The boss will cast a special cone shaped attack that will deal 300 000 damage to normal classes apart from Barbarian (in which he deals 50 000 only)
The aggroer will have to stay on 1 side of the battle area and keep the boss attacking him. This allows the rest of the party to not get 1shot and keep damaging the boss
Once the boss reaches 75% hp, he will become invulnerable and circles will spawn infront of each statue. Move to your class' statue circle in order to receive immunity buff to survive his next attack.
Now, the boss will spawn a multitude of fire orbs that move around the area. Avoid getting hit by them for the next 90 seconds.
I suggest NOT hitting the boss at all during this stage and lettin the barb take aggro of the boss. Beware that the barbarian has to avoid the circles aswell.
A good method of avoiding the circles is to follow 1 of the circles around the area since the circles do not go 1 over the other. This ensures easy survival on this stage if the barbarian takes aggro accordingly.
He will repeat the same mechanic at 50%
At 25% hp, he will no longer spawn circles, but Seclusive Painter Yolan and Dark Commander spawn as adds. Kill them on sight because there attacks are troublesome. Ontop of all of this, meteors will start falling and 1shotting. Make sure to not stand within the ''landing'' circle area or you will die
Credits to Trace, Mana and Ranny for help with some mechanics and thread aesthetics...