How does a player drop prevent you from picking up drops from a mob you killed? I'm failing to grasp a game mechanic here.
Guess what he meant were the Free drop bosses so all the peeps are able to pick from them and u get stuck on coins(if a player drops coins just under the boss before it dies.. You'll stay on the coins where as the person would get the rest of the drops.) Good point this might be happening, wait for a reply from Agatio just cause removing the timer won't help... The timer on the character drop is there for a reason because a lot of players get into squad and pick-drop stuff on their alts and removing that would create problems . would need something different. Maybe a simple rule against it would be enough.
the thing with this is we cannot tell at the time who is dropping. i have seen this and caught a couple but it is very difficult to tell who is doing the dropping
True even cause the amount of mobs and their size so guess the best thing would be to keep 200m coins in the inventory like Jan said
You don't want to exasperate GN Sleep
The only way I can see something like this being fixed is if the events were done in an open instance where dropping isn't allowed, that way you can only pick up mob drops and not drop things yourself.