And you must not see the detromental affects of this?Ok here goes, now they can get 5 aps for a start.Or, they could loose the HA parts which infact lowered their damage considering dags are dex based which is the reason why we never saw 4 aps sins then - no one is THAT stupid, well I hope not.Oh and yeah, have fun playing with 5 aps BMs, while we're at it make a -6% cape and lets have a sprinkle of insta cast shall we?
Quote from: CurringAnd you must not see the detromental affects of this?Ok here goes, now they can get 5 aps for a start.Or, they could loose the HA parts which infact lowered their damage considering dags are dex based which is the reason why we never saw 4 aps sins then - no one is THAT stupid, well I hope not.Oh and yeah, have fun playing with 5 aps BMs, while we're at it make a -6% cape and lets have a sprinkle of insta cast shall we? Well Agatio never said he removed the aps cap did he? Because last I heard Sins and BMs were capped at 4 aps.
Like I mentioned before. The cape could be a replacement for a Sin having to get HA to give him that extra little amount needed to hit 4 aps. If this is the case, they don't have to add all that str to wear the HA. Therehence all that extra can go into dex. My Sin has a dex build. Can't even wear HA. And won't even be able to when she hits 150. So I'll have to rely on cape and tome for the aps. But then I don't pvp so it really doesn't matter.
Quote from: RhelannaLike I mentioned before. The cape could be a replacement for a Sin having to get HA to give him that extra little amount needed to hit 4 aps. If this is the case, they don't have to add all that str to wear the HA. Therehence all that extra can go into dex. My Sin has a dex build. Can't even wear HA. And won't even be able to when she hits 150. So I'll have to rely on cape and tome for the aps. But then I don't pvp so it really doesn't matter.Sins needs 154 Str, HA requires 377 - do you realise how detrimental 223 LESS dex will mean? Less crit acc and evasion and most importantly, damage. The gain from Str on a sin is nothing either, all you'll get is def. THAT is the reason why there were no 4 aps sins, because the damage/acc/crit loss was far to great and the extra 1 aps did not compensate for this.Now they can get 4 aps with NO, repeat NO damage reductions, granted very minor survivability decrease but as any good sin knows Attack>Def and when you can stunlock for maybe a min plus and have infinte chi (So to speak) and constant tripple spark and now increasing their aps? Like seriously what the hell we're you thinking, this in a way goes in par with 5.0 BMs...You should know that APS doesn't make the sins op, but its the only thing you can nurf as you cannot nurf their chi skills stun locks and what not so you resort to the aps, make is harder to kill but nope you infact do the oposite. Have fun having a Sin/Psy/Bm server.I want vanilla PW back - I so miss those days.
ever wonder why so many people are leaving the server? :O
Quote from: studmuffinvickever wonder why so many people are leaving the server? :ONo idea what context this is in, be more specific? :/All I'm sayin' is that Agatio wants the server to be balanced, this is a step backwards. A lot is needed to be done to balance all the classes and lets face it PWE made some horrible class decisions making it hard for some classes to compare and others to nurf.
i was agreeing with your point... and people are leaving the server because its become unbalanced
u know any more balanced server?every private is server is like :clers- 1% of populationwfs- so OPbarbs - useless meatsins, phys - OPseeker , mystic... - good joke