i think a bit damn boring when dont exist any private server where the mage class can go for dph build instead channel, every but really every server aimed to dps (intervals/channel time reduction)so my ideea lets make sage token with sage/saint/angelic gr18 item set, since exist demonic token and g18 eq with critical and interval or channel (critical, speed most of time represent the demon path) in saint/angelic item set could be aimed the attack level or flat damage and instead crit a very bit higehr def so something like this: instead 10% channeling, we add 3 attack lv, instead 6% channeling we add 2 attack lvso overall 50% channeling could be 20 or max 25 attack lv, similiar way with intervals(attack level could be added like set bonus or just each item separate)really then have more sense on dph/dps and look like each path have a set
Quote from: shadowvzsi think a bit damn boring when dont exist any private server where the mage class can go for dph build instead channel, every but really every server aimed to dps (intervals/channel time reduction)so my ideea lets make sage token with sage/saint/angelic gr18 item set, since exist demonic token and g18 eq with critical and interval or channel (critical, speed most of time represent the demon path) in saint/angelic item set could be aimed the attack level or flat damage and instead crit a very bit higehr def so something like this: instead 10% channeling, we add 3 attack lv, instead 6% channeling we add 2 attack lvso overall 50% channeling could be 20 or max 25 attack lv, similiar way with intervals(attack level could be added like set bonus or just each item separate)really then have more sense on dph/dps and look like each path have a set for level 145 you can roll such weapon as:-10% ct+4 atk lvl+4 atk lvl+4 atk lvlor-10% ct+3 crit+3 crit+3 critfor 150 you can choose either magic sword that has -10% ct and +4% critor glavie that has -16% ctadding more attack levels or crit could imbalance PvP, it's the reason why I didn't add atk/def lvl stones here
Sins OP? Apart from triple sparking, their constant stun locking, and defensive buffs....their damage is pretty lacking without triple spark....when it comes to endgame I mean.
Quote from: ClaciusvileSins OP? Apart from triple sparking, their constant stun locking, and defensive buffs....their damage is pretty lacking without triple spark....when it comes to endgame I mean.I disagree with this statement. I can roll through stud's wizzie with just auto attacking with 150 daggers in between stuns. The times I've beaten stud on a sin was without triple sparks lol. Archers are even squishier against sins.
Lol the mages that QQ about other classes are the ones that clearly do not know how to counter those classes. Stud actually has it easy going against sins now since most sins that play are ridiculously predictable. Here's some advice against sins.1) Kite them till their buffs go out (jumping is OP lawl)2) Roll a pure magic/vit genie so you can spam the shiz out of EXPELiarmus3) Keep on jumping, heck flying is better too4) When they've literally exhausted their genie energy spamming occult ice on you, go for the kill lol. I won't tell you the combo stud uses since you can figure that on your ownThe most annoying part of sins are their buffs. Tidal Protection has a 50% chance to avoid a stun/sleep/seal/immobilize? Gawd, I wouldn't waste a stun with those chances. So the best thing you can do is kite them till that buff runs out. Sure they'll QQ that you're "running" but heck it's their fault for failing to stun-lock on a class that was MADE to keep you from moving. GL SINS! bahahahahahahahahahaha. It's a no-brainer Btw, sins ARE OP. No class should be able to triple spark 5 times in less than a minute.
Any class imo is considered OP so long as you know what each class can do and learn effective counters.att lvl stats on endgame armor would be for sure....breaking. Magic classes (Im including all magic classes...not just mages and psychics) would hit alot harder. I mean....light armor classes (archers and sins) would hit alot harder but their survivability would be even worse with magic classes hitting that few percent harder.Sins OP? Apart from triple sparking, their constant stun locking, and defensive buffs....their damage is pretty lacking without triple spark....when it comes to endgame I mean.Endgame everyone does become even more tankier. Magic classes have 30k+ hp unbuffed so sins tend to be slightly weaker...but not useless145 weapons with att lvl adds and -channeling adds? IMO are great for 145 people...but once you get dragon weapon....then the lunar weapon does become useless as the adds on the dragon weapons are way too good.On the DPH or DPS argument. I believe I can fill both roles....even as a mage. I do slightly less damage than a sage mage but....with demon wellspring quaff...Im pretty much close to insta cast and doing effective damage. So even if I lose a bit of channeling....if I lost that channeling and instead got...20-25 att lvl. I can easily recover that loss of channeling with one skill. The sad thing is.....the skill is spammable and costs only 1 spark -.-
Quote from: DynastiLol the mages that QQ about other classes are the ones that clearly do not know how to counter those classes. Stud actually has it easy going against sins now since most sins that play are ridiculously predictable. Here's some advice against sins.1) Kite them till their buffs go out (jumping is OP lawl)2) Roll a pure magic/vit genie so you can spam the shiz out of EXPELiarmus3) Keep on jumping, heck flying is better too4) When they've literally exhausted their genie energy spamming occult ice on you, go for the kill lol. I won't tell you the combo stud uses since you can figure that on your ownThe most annoying part of sins are their buffs. Tidal Protection has a 50% chance to avoid a stun/sleep/seal/immobilize? Gawd, I wouldn't waste a stun with those chances. So the best thing you can do is kite them till that buff runs out. Sure they'll QQ that you're "running" but heck it's their fault for failing to stun-lock on a class that was MADE to keep you from moving. GL SINS! bahahahahahahahahahaha. It's a no-brainer Btw, sins ARE OP. No class should be able to triple spark 5 times in less than a minute.why u talk about mages? my sin kinda similiar level and got same grade eq than my wizz.u can kite, they just stealth and done but anyway, this not about sin is op, coz its ok they are counter, same like seeker counter the heavy armor users, its about different armor set what look nice also since cant make %weapon damage on equipments, just a flat amount, thats why i adviced the LOW amount of att level, but have another solution too, its just about 2 set what got different addon, one closer to demon classification (crit/att speed/channel) another to sage (higher stable damage, a bit more def)
If you're referring to increasing the damage to wizards at the cost of a little bit of channeling, then I completely disagree with you. Wizards can ALREADY one-shot certain classes. Heck I think they can if given the proper situations. My 150 archer got hit for around 48k non-crit at one time. Mind you, this was a demon wizzie. I've seen 150 BMs get one-shot by a wizzie as well. When it comes to DPH, wizzies already reign on top of that area. Giving them anymore damage would practically give them the capability to one-shot easier and make this class more OP in my opinion.
Quote from: shadowvzsQuote from: DynastiLol the mages that QQ about other classes are the ones that clearly do not know how to counter those classes. Stud actually has it easy going against sins now since most sins that play are ridiculously predictable. Here's some advice against sins.1) Kite them till their buffs go out (jumping is OP lawl)2) Roll a pure magic/vit genie so you can spam the shiz out of EXPELiarmus3) Keep on jumping, heck flying is better too4) When they've literally exhausted their genie energy spamming occult ice on you, go for the kill lol. I won't tell you the combo stud uses since you can figure that on your ownThe most annoying part of sins are their buffs. Tidal Protection has a 50% chance to avoid a stun/sleep/seal/immobilize? Gawd, I wouldn't waste a stun with those chances. So the best thing you can do is kite them till that buff runs out. Sure they'll QQ that you're "running" but heck it's their fault for failing to stun-lock on a class that was MADE to keep you from moving. GL SINS! bahahahahahahahahahaha. It's a no-brainer Btw, sins ARE OP. No class should be able to triple spark 5 times in less than a minute.why u talk about mages? my sin kinda similiar level and got same grade eq than my wizz.u can kite, they just stealth and done but anyway, this not about sin is op, coz its ok they are counter, same like seeker counter the heavy armor users, its about different armor set what look nice also since cant make %weapon damage on equipments, just a flat amount, thats why i adviced the LOW amount of att level, but have another solution too, its just about 2 set what got different addon, one closer to demon classification (crit/att speed/channel) another to sage (higher stable damage, a bit more def)If you're referring to increasing the damage to wizards at the cost of a little bit of channeling, then I completely disagree with you. Wizards can ALREADY one-shot certain classes. Heck I think they can if given the proper situations. My 150 archer got hit for around 48k non-crit at one time. Mind you, this was a demon wizzie. I've seen 150 BMs get one-shot by a wizzie as well. When it comes to DPH, wizzies already reign on top of that area. Giving them anymore damage would practically give them the capability to one-shot easier and make this class more OP in my opinion.