In my rebuttal to this:Wizards are glass cannons; I barely ever see a wizard hitting 60k on people, even if they use the fire combo. Wizards are squishy as hell, they may hit hard but they were designed to not be able to take many hits.Archers: Same as wizards, they're really squishy because they're LA.Seekers may be tanky, but like barbs, tanky doesn't equal killer, either. Clerics, again, are squishy as hell. Probably squishier than a wizard. If you're in group PvP and your first action isn't to AA on a cleric, then yes, you probably deserved to fail mass pk.All the classes here are balanced, people may QQ but in the end, we all have the same skill sets, and most of us all wear the same gear, there's no gear gap. It really all comes down to skills, and knowing how to defend yourself while still being able to kill something.Also 100 people factions? No thank you. :sad:But that's my 2 cents.
Hi everyone,in short my own thoughts on the server balance and necessary changes (my personal opinion).Pvp in general is mch fun, although few things just seem not right:) Wizards hitting too many crits! It happens to ooften that a player dies from a wizard from a 60k hit! (everyone is 1-hitted except barbs). Considering the strange genies on the server and morai skills which make wizards become purified and to jump every 8 secs. (plus normal jump every 10 secs.) other classes are in a serious disadvantage (especially in mass pk with buffs). Archers and their metal skills -I am fed up with having 20k magic def (plus extra elemental dmg reduce) and getting 30+k magic hits from archers. Psychics- with lvl cap raised to 150 soulfoce and silence chance also increases, which makes psychics impossible to kill in a normal pvp. It is no fun to play like this, every 2.5 hit is a seal...do not see a point of having a class that can not be fought against in a normal pvp. Seekers- allowing 25 defence lvls on seeker weapon (or more) makes seekers very, very tanky. Now many seekers playing with def lvl weapons and becoming overpowered regarding defence lvls. Clerics: extra pdef for clerics plus extra mana for clerics does not seem like a good idea. The whole point of the plume shell is that the mana runs out sometime....especially in a mass pvp. Just keep in mind the op genies and acess to immune pots. A flying cleric in a mass pk is a game killer for everyone . When 2 clerics in a squad healing from the air- no pvp is possible for the enemy teams. The whole point of this game and the pvp here is killing enemy with a use of skills, a good combination of skills.Moari skills make the game silly: auto-purify, venos becoming op with all the debuffs, brambles, anti-stuns, fox form, speed skills, pets, amplifies, etc. (especially in mass pvp).To sum things up: too much crit (too much 1-hitting), morai skills killing the sense of the pvp. Some classes that used to be or rather seemed weak, becoming op by too much efford to balance them out.Too big factions (100 players should be a max for a faction), too big squads (10 ppl teleportign across the map and ganking other players) do not make things better.Thank you.Thank you,
20k hp for all classes is enough what for 60k hps i dont understand
^I Chuckled at this
I chuckled at the entire thing. Come on seriously this sounds like the mindless dribble of a 12yr old that simply has ZERO skill or talent in anything. If my gaming pleasure was left to these mindless rants I'd hang myself.