As someone that used to play veno on PWI, I feel content to bring up a discussion about a build that was left behind on this server, and which was a viable killer on PWI. The phy build veno is rarely used on EPW, might be because of the small amount of venos after all, but also because they're not able to equip claws. I wanna ask the GM's to consider adding veno's on the list of classes able to equip claws, because as an experienced veno, I'm sure a lot of players will enjoy and agree that it's just as good at killing as mag build venos are. Looking forward for a reply, and also opinions of those agreeing and disagreeing with what I just said.
Or possibly make the stats on the pataka more HA-friendly. Sure it's damage has been boosted but it's still a very weak melee weapon. It cant compare to any other melee class dmg output.
While you're at it, allow venos to get bloodpaint. /sarcasmNo. Venos don't need claws. You want more melee attack, then we need the veno pets to work right. A veno is a mage class.
While I can appreciate your want for higher APS for a Venomancers' weapon, even if you could use claws and make yourself 3.33 like a BM does with mixed LA/HA, you would have to completely forego any magic stat in order to ring yourself to even being close to a BMs damage with claws. Not to forget about including a BMs passive Fist mastery. Like I said, I can appreciate your wanting to add more variety to a Venos' repertoire, yes, you could stay melee, but your magic damage would be lacking and your physical damage wouldn't be up to par enough to deal sufficient damage.
For the people that are saying veno's are only magic casters, I hope you haven't rolled one because you likely stink at it.Venomancers have a "melee" mastery and physical attack + accuracy bonuses for a reason. They also have physical attack bonuses to their spark for a reason. Not to cater to religious people over a pixel game who think veno should only be playing a pure caster. That's to address the people who were criticising the pataka and a pataka aps veno build. Using fists in human form is another thing entirely when veno don't have a human phys mastery, nor buffs to supplement lack of human fist mastery like, say, an archer w/blazing arrow. Even so, for pve throwing fists on is still a fun option if a veno is already built for (or uses) HA or LA. I think moving Pataka from 1.0 to 1.25 A/R was good enough of a compromise, although I think to better that, maybe two options for recasting R8 pataka, the current one, and another that can get -int. As it stands the A/R difference between pataka and fist is small, and iirc 1.25 for pataka (which already had amplified phys dmg) improvement puts it just behind fist at 1.43 meaning a difference of 0.1 interval. Already pretty close.