Here is the guide with right addons:http://epicpw.com/index.php?topic=2172.0This is full list of changes concerning R8 armour:Assassin armor:- 0.05int on footwear replaced with 0.3 movement speed- +MP on wrists replaced with 0.05intBlademaster/Barbarian/Seeker armor:- 0.05int on chest replaced with 50% accuracy- 0.05int on footwear replaced with 0.3 movement speed- +MP on wrists replaced with 0.05intArcher armor- +MP on wrists replaced with 0.05int
Also of note:
Question were do you get the mats to reforge the stuff? from faction bosses? How many mats they drop at a time considering you have to have 999 memorial and a good bit of other mats?
oh ok thx. how much does it cost with ec and how many does it give?
BarbarianAssassinDaggers of the Ocean Adds Three of TheseInterval Between Hits -0.05 seconds - 0.13%Strength +8~20 - 6.61%Dexterity +8~20 - 6.61%Magic +8~20 - 6.61%Vitality +8~20 - 6.61%Atk. Level +1~5 - 6.61%Def. Level +1~5 - 6.61%Critical Hit Rate +1~2% - 6.61%HP: +120~300 - 6.61%MP +200~400 - 6.61%Accuracy +10~50 - 6.61%Phys. Res.: +150~450 - 6.61%Mag. Res.: +150~450 - 6.61%Reduce Physical damage taken +1~5% - 6.61%Reduce Magic damage taken +1~5% - 6.61%Range +100~200 - 0.66%Maximum Physical Attack +80~180 - 6.61%ANDAdds One of TheseGod of Frenzy: Infuses the wielder with divine fury! Has a higher chanceto deal double damage. Costs 5% Max HP. - 11.11%Atk. Level +10~25 - 22.22%Def. Level +10~25 - 44.44%Critical Hit Rate +3~6% - 22.22%Brigandine of the Ocean: Sol Adds three of these:Interval Between Hits -0.05 seconds - 1.72%Strength +6~12 - 8.6%Dexterity +6~12 - 8.6%Vitality +6~12 - 8.6%Critical Hit Rate +1~2% - 2.84%HP: +80~150 - 8.6%MP +180~300 - 8.6%Phys. Res.: +180~280 - 8.6%Mag. Res.: +180~280 - 8.6%Reduce Physical damage taken +1~2% - 8.6%Reduce Magic damage taken +1~2% - 8.6%Physical Defense +4~10% - 0.86%HP Recovery +12~25 - 8.6%Evasion +100~200 - 8.6%Gaiters of the Ocean: Sol Adds three of these:Strength +6~12 - 8.43%Dexterity +6~12 - 8.43%Magic +6~12 - 8.43%Vitality +6~12 - 8.43%Critical Hit Rate +1~2% - 5.56%HP: +80~150 - 8.43%HP: +120~200 - 8.43%MP +180~300 - 8.43%Reduce Physical damage taken +1~2% - 8.43%Reduce Magic damage taken +1~2% - 8.43%Elemental Resistance +4~10% - 1.69%HP Recovery +12~25 - 8.43%Evasion +100~200 - 8.43%Bracers of the Ocean: Sol Adds three of these:Strength +6~12 - 8.89%Dexterity +6~12 - 8.89%Magic +6~12 - 8.89%Vitality +6~12 - 8.89%Critical Hit Rate +1~2% - 2.22%HP: +80~150 - 8.89%-.05 Interval - 8.89%Phys. Res.: +180~280 - 8.89%Reduce Magic damage taken +1~2% - 8.89%HP Recovery +12~25 - 8.89%Evasion +100~200 - 8.89%Boots of the Ocean: Sol Adds three of these:+.3 Movement Speed - 0.16%Strength +6~12 - 8.15%Dexterity +6~12 - 8.15%Magic +6~12 - 8.15%Magic +6~12 - 8.15%Vitality +6~12 - 8.15%Critical Hit Rate +1~2% - 2.04%HP: +80~150 - 8.15%MP +180~300 - 8.15%MP +180~300 - 8.15%Mag. Res.: +180~280 - 8.15%Reduce Physical damage taken +1~2% - 8.15%MP Recovery +12~24 - 8.15%Evasion +100~200 - 8.15%Yeah, I have wasted a bunch of ec (about 4k total) and ended up with channelling on sin gear, which isn't on this guide. Sin with channelling, only slightly less useless as a sin with magic.
Yeah, I have wasted a bunch of ec (about 4k total) and ended up with channelling on sin gear, which isn't on this guide. Sin with channelling, only slightly less useless as a sin with magic.