Epic Perfect World

Events for the eventful

Offline N/A

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Event suggestion: Invasion
        Three tier event
        Tier one: 5 minute time limit
        assault team has to kill a stake guarded by the defence team within 5 minutes. if time runs out defence team wins. if not, move to tier 2.

        Tier two: remaining time +5 minutes
        assault team moves forward to destroy a stake disguised as a door or other obstacle (it must be large enough or numerous enough so they cannot get past until it dies). same as tier one with time limit.

        Tier three: remaining time +2 minutes
        assault team has to pick up a core/flag/GM and carry it to the drop point (NOT where they started, but a prearranged and marked point in the area) if they are still carrying the core when the time runs out they get Sudden Death overtime, the gm running it can set how long this lasts, but it ends when the overtime runs out or when the player carrying the core dies.

        during tier one there is no flying, pills or mounts
        tier two flying and pills are allowed
        tier three the player carrying the core cannot use skills, fly, pill, use a mount or jump excessively. they will be forced to drop the core if they do.
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        Swim PVP:

        Minimum of 6 people.

        Rules: No Fox Form, no Speed pills, no celerity wind walk. No PKing til you're told. no Jumping.

        Race from Point 1 to Point 2.

        First two people there must do a 1 v 1 to see who keeps the spot. Same for the next sets of 2 that enter Point 2.

        The reamaining people must swim back across and you repeat the process til there's 1 person left.
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        Gladiator Event:

        Ranged VS Ranged: Melee VS Melee

        Set each player the proper amount apart from each other. Which is as far apart as they can be and still cast skills. The first player to leave the designated boundary or die loses. For melee classes you will put them in pretty much the same spot.

        Melee: No jump, no fly, no leap.
        Ranged: No up close skill (obviously they would leave designated area), no flying, no leaps.

        Note: (Need more opinions.)
        Use boxes instead of a physical landscape in the sky. May work out better. <3
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     Note: GATHER ALL PLAYERS PARTICIPATING IN EVENT IN ONE AREA AND EXPLAIN THE RULES BEFORE YOU FOLLOW ANY OF THESE.
        Rules: No flying unless it's over water. Mounts/SpeedPots accepted.


        Hand each Guardian their own riddle. Each riddle must lead to the same place.



        Part One:
        1) Put one trusted player to act as a guardian in the following caves:
        Blazing Wind Valley, Caves of Menaces, Palace of Nirvana, Shrine of the Tides.

        2) Put teams of two people in each cave.

        3) GM hides somewhere in the Tideborn map, gives hints as to where they are.

        4) The player must find the GM, and recieve the item that they are given. That player must return to the cave and pass the item to their guardian.

        5) Each Guardian must have a puzzle/riddle waiting for the teams they are guarding. The players must solve this puzzle to move on to the next area. Which will be given in the answer to the riddle.

        (Note: At least 3 teams must return to their cave before the event continues; If there are only three teams, then two must return. The number of this will be changed as seen fit for the amount of people participating)

        Part Two:

        6) Once at least two teams are sitting in the next area waiting, the GM must then spawn a boss somewhere on the main map and give hints as to where it is at.

        Part Three:

        7) Once at least one team has killed their boss, they will wait for the GM to hide and give a hint as to where they are. Once found, the GM will announce that team the winner. The GM in this scenario is allowed to hide anywhere on the map. Heaven, Hell, Weeping, or anywhere that a player can go to find them.

  __________________________________________________ _______________

        Hunt (difficult to host) :

        This event is very difficult to there are atleast 10 players. 3 players are "hunters" and the
        other 7 are "Tyrants". The Tyrants try to travel from point A to point B. They can only run by
        foot (IE cannot teleport/fly). The hunters simply try to kill all the Tyrants before they get
        to their destination. The Tyrants can kill each other if they want to. First rat to get to the
        finish wins the prize, or if all the Tyrants are killed, the hunters split the prize. Cheating
        can be measured by having a GM measure the time it takes them to travel from Point
        A to Point B using only player traits (IE no GM speed pot or whatever, only sprint skills/pots etc).
        If someone arrives faster than the GM did (by a significant enough margin) that person
        is DQ. Again this event is difficult to run with knuckleheads that don't listen. "
       
 __________________________________________________ _____________________________________________

       "Tag Team PK"

        we use the ADC Arena as our platform, we have 4 full squads of players, each squad must have 1 of each class in the squad.

        now we have stakes like we usually do for 1 vs 1,
        we will number the squads 1 - 4

        we call up the first 2 squads and they have to send 1 player from the squad to the stakes to fight.they choose class

        ok they start fighting, and they have 1 minute to kill each other, if they dont kill each other in that time period we call up another
        player from each squad to join in the fight, they can chose the class, then again if one team hasnt defeated the other in a time period of 2 minutes we call another player from each squad.

        Time intervals are 1vs1 = 1 minute
        2 vs 2= 2 mins
        3 vs 3= 3 mins and so forth.

        Now say one squad kills the players Eg. 2 vs 1 ect then the other squad has to send a player there remaining player(s) to match to make it 2 vs 2 ect.
        the squad that has the players left goes on to the final round.

        this is a rough draft of my idea we need rules and prizes ect to be put in here


   

__________________________________________________ ___________________________________________


        Guild Vs. Guild PK Tournament:

        Guilds sign up on the forums for a upcoming tournament. The Guild must choose 1 team made up of 4 people in their guild to represent their guild. These teams will have a number drawn to determine who will battle in what rounds. The team that is able to win the tournament will win the prize.
 __________________________________________________ ________________________________________
        PK Mob Battle:

        Players battle amongst non aggressive elite mobs. This will require you to avoid using aoes or else you will agro the mobs and die. If a mob kills a player it counts as a death in the PK battle. The players battle until only 1 person is left standing the last person standing wins reward. This can also be done with team mode like the PK Team event.

__________________________________________________ ___________________________________________

        2 teams of 6 ( no same classes )
        Each team gets 6 stakes spawned ( each stake for each team gets a number from 1 to 6 )
        Then each team will put 1 person on each of their stakes.
        A GM will count down.
        Each person will kill the stake they have been asigned by their team.

        Example:

        TEAM 1
        S1= MG S2 = EP S3 = WR S4 = EA S5 = WB S6 = WF

        TEAM 2
        S1= WR S2 = WB S3 = EA S4 = WF S5 = EP S6 = MG

        Now if the person for team 2 on stake 3 kills his stake, he then can go and kill the opponent on stake 3.
        The person on stake 3 can not fight back until his stake is dead. If killed team 1 gets 1 point.
        But if teams 2 stake 1 player has killed his stake and opponent he can help protect his fellow team mates but CAN NOT help kill their stakes
        6 players first team to get 4 points wins.
        Note* You only get a point if the person on the opposite number to stake as you dies before his stake does.
        So if team 1 kills a player by defending their team mate no point will be awarded as his stake is dead.

 --------------------------------------------------------------------------------------------------------------

     
        >Save the GM Event<

        Scenario:
        GM is lost around somewhere in the map he will shout his coordinates and your team must go rescue him and take him home. He has offered rewards to the team who will come and bring him home safely, His home is at ADC. The GM is a very slow walker and requires a rest every 2 minutes for 1 minute he will then shout out his wereabouts as he is a very loud mouthed person, He hates to fly and cannot swim. Monsters around the world have also found out that the GM of ADC is around and they want to destroy him sometimes random monsters may spawn on top of him during his rest or maybe another team have came to rescue the GM because they want the rewards. The team in charge of rescuing the GM must protect the GM no matter what cost if the team falls apart and he feels unsafe he will leave the party and sit waiting for the strongest team to help him. He will then request party of the strongest team and rely on you to take him home, The winners will be those who take him home safely.

        1. GM will shout his coordinates.
        2. Your team must go and find the GM and the first team to request party on him are his rescue team. (GM Will announce rescue team everytime)
        3. The other teams registered must go and try find the GM and stop the guys rescuing the GM.
        4. IF 2 members of the rescue team die then the GM will leave and sit waiting for someone to help him.
        5. You must request party of the GM once u feel it is safe.
        6. The GM will deney the party request if he feels that it is not safe.
        7. Monsters will spawn randomly during his rest so defend your GM at all costs.
        8. REMEMBER: GM will get scared and refuse to move until it is all safe.
        9. The winners of the event will be the team that has safely took the GM home.

        Rules:
        - Only registered teams may enter.
        - DO NOT HELP any of the teams out in any way if your not part of the event.
        - DO NOT Cuss or try ruin the event.
        - Strongest team wins so pick your team carefully.
        - ONLY 4 PEOPLE PER TEAM.
        - Guilds MUST fight against each other the GM will stop and sit leaving the party being confused on who he has to join.
        - NO AIR OR WATER ALLOWED your GM is scared of heights and hates water

   

       
      - PK Travels-
        {don’t know it this event has been done but here is the general idea}

        Number of Players: As many as you like. {Always remember there has to be two players left at the end of event so example if you have 15 players start with 14 boxes and subtract one every time you move to the next location}
        For example ill make it with 10 players.
        There will be 9 Locations all over Pw in each location there will be a GM {of course the gm can teleport to the next location and wait for players to arrive, there does not need to be 9 GMs but 2 or 3 would be a lot more fun} Locations will be random every time but for fun ill put up locations.
        When the Gm hosting the event gives the announcement he will port the 10 players to his/her location. She/he will begin the event by giving out a riddle to the first location. {Lets say the first locations is Tower Of Darkness cords 564 930}

        Riddle : I am trap for ever in a tower surrounded by darkness for all of my life. {Something like that}

        The GM then teleports to the location and spawns 9 boxes for players to stand on the last player to get there and its without a box can choose to PK anyone for their box if he wins he moves on to the next round and the person that lost is out. This will continue till there are only two players left every time subtracting -1 to the number of boxes. When there are only two players left they will have to PK each other for the remaining box , who ever is left standing wins the event. Now we are down to 9 players, the Gm again will give a riddle of where he/she will be and move to that location.

        Example:

        Location 2 Canyon of Avalanche{ hide anywhere u want to make the player look for you}

        Riddle : I Must make sure not to shout to loudly or I may cause the mountain to come down and burry me in snow {Something like that xD}

        Gm spawns 8boxes and wait for the players to get there. Last one to get there chooses someone to PK ext, GM gives the next riddle and moves to that location.
        When they get to the last location there will be only one box left and two players they will proceed to PK each other and who ever is left standing wins : ) Yay…. XD

        OH yes almost forgot rules:

        No PK other than the person that was chosen by the last player to arrive and the last two players standing.
        No Pills
        No Flying
        Only Self Buff

        5 minutes for every PK if time exceeded a duel would take place the winner moves on

     


       

Offline Neith

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  • Retired Staff Member
  • Goddess of War
Loved with idea,where you have to rescue a GM. sounds funny and interesting
With great power, comes great responsibility

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Offline Skylight

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  • Retired Staff Member
Event suggestion: Invasion
        Three tier event
        Tier one: 5 minute time limit
        assault team has to kill a stake guarded by the defence team within 5 minutes. if time runs out defence team wins. if not, move to tier 2.

        Tier two: remaining time +5 minutes
        assault team moves forward to destroy a stake disguised as a door or other obstacle (it must be large enough or numerous enough so they cannot get past until it dies). same as tier one with time limit.

        Tier three: remaining time +2 minutes
        assault team has to pick up a core/flag/GM and carry it to the drop point (NOT where they started, but a prearranged and marked point in the area) if they are still carrying the core when the time runs out they get Sudden Death overtime, the gm running it can set how long this lasts, but it ends when the overtime runs out or when the player carrying the core dies.

        during tier one there is no flying, pills or mounts
        tier two flying and pills are allowed
        tier three the player carrying the core cannot use skills, fly, pill, use a mount or jump excessively. they will be forced to drop the core if they do.

The only downside to this event is stealth.. Sins can jump to the other side before this starts. :/ and the fact that aoes defending will also take effect on ur own side

Offline Ninja

  • Retired Staff Member
  • The god of all stalkers! :D
Rescue the gm, cant be me i'm to ninja to be a loud mouth D:
Ex-GM

Thanks Syringe for the pic & JuJuBeez for the awesome sig!

Offline Skylight

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  • Retired Staff Member
I really like -Pk Travels-
It seems like a lovely pvp event to try out ^^ I like these ideas.

Offline OffTarget

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  • Life is what you make it
these events sound rly fun  id love to see these done  good job :)

Offline NightSky

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Guild Vs. Guild PK Tournament:

        Guilds sign up on the forums for a upcoming tournament. The Guild must choose 1 team made up of 4 people in their guild to represent their guild. These teams will have a number drawn to determine who will battle in what rounds. The team that is able to win the tournament will win the prize.
 ______________________________________


Intead of just 4 ppl why not make it even and say a full 10 man squad one of each class only. Arch-sin-veno-barb-etc even squads with the exact same classes would make it more fun and interesting to watch

Offline Skylight

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  • Retired Staff Member
Guild Vs. Guild PK Tournament:

        Guilds sign up on the forums for a upcoming tournament. The Guild must choose 1 team made up of 4 people in their guild to represent their guild. These teams will have a number drawn to determine who will battle in what rounds. The team that is able to win the tournament will win the prize.
 ______________________________________


Intead of just 4 ppl why not make it even and say a full 10 man squad one of each class only. Arch-sin-veno-barb-etc even squads with the exact same classes would make it more fun and interesting to watch

Taking this into concideration aswell as Ninjas Is bugging the GMs to help him host a 10v10 event.
Making it class restricted 1 for each spot sounds like a really nice addition to try out. I will talk to Ninjas about it soon. Unless he gets to this topic first.

Offline Ninja

  • Retired Staff Member
  • The god of all stalkers! :D
The class restriction 10v10 event has been talked about, but every time I mention 10v10 everyone yells at me.
Ex-GM

Thanks Syringe for the pic & JuJuBeez for the awesome sig!

Offline hotflamie

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  • Limit the hating.
I like the 10 vs 10,

but save the GM is probably the most interesting event idea i've seen in a long time... + the part about the GM role sounds rather fun aswell xD.... but:
How many teams can fight for the gm at same time, or do they go 1 squad at a time, or just 1st team to find him/her or just massive last man standing his/hers pt wins?
SkyAngelz-Demon Archer
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Sinz-Demon Sin
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Skyz - currently being lvled - Demon BM

Credit to jujubeez for the awesome sig:3