Epic Perfect World

Raise str pataka meelee attack

Offline Fatigue

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Pretty simple. HA veno seems to be a viable class for being a tad more tanky here.
Boost pataka meelee damage to make it a viable 1v1 class. The pataka's are useless otherwise.

Offline Vixen ♡

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Offline Lolly

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Pretty simple. HA veno seems to be a viable class for being a tad more tanky here.
Boost pataka meelee damage to make it a viable 1v1 class. The pataka's are useless otherwise.
I dunno, I guess if the veno was attacking other meeles it would help.. but for the mages ha venos hit pretty hard. xD
This one veno that purged and debuffed me hit me 5k normal attacks. But that's with debuffs and purge, so about 3-4ks normal attack without any of that. Was still enough for me to crack plume shell though. :c

Plus if I'm right Aga has raised the attack before. o.o
Last Edit: Oct 23, 2013, 05:12 pm by Lolly

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Offline Meese

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Pretty simple. HA veno seems to be a viable class for being a tad more tanky here.
Boost pataka meelee damage to make it a viable 1v1 class. The pataka's are useless otherwise.
I'll agree to that, the str req for normal Pataka's is already high (which never made sense to me), might as well make the patk useful. Although this is more of a novelty/troll build to use APS on a veno.

Offline Rinadiel

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I've actually only seen like 2 ha veno's here my whole time I've played here.

Offline gwyn

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I do enjoy my HA veno, but yes it would be nice if there was a tad bit more damage, veno's sacrifice so much magic to be a HA which really does help with surviving melee attacks.

Level 30 base

Offline Abis

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HA veno mostly use claw-aps.....
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Offline ~TheQueenB~

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+1 yes for my HA Veno...that would  be a nice option besides claws >;)
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Offline Feone

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Not a good idea.

If you roll a pure str/dex veno it already hits like a truck. Increasing the base damage would make it over the top damage wise.

If you're going to go 1/2 mag 1/2 str you'll have a ton of def but no damage, that's the cost of mixing HA & AA. 

What I would suggest to make the str build viable is a high-str required mdef ring with phys attack. Locked to venomancers only.  Pure melee veno isn't viable because any ea , seeker or mag class will 2/3shot it. The damage is alright, pretty high actually, balanced by the lack of stuns.  A slightly low mdef is fine since this build does have limitted casting ability & the fancy veno debuffs. However being a 2-3shot to any mage is a bit much.

Offline Tannis

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Not a good idea.

If you roll a pure str/dex veno it already hits like a truck. Increasing the base damage would make it over the top damage wise.

If you're going to go 1/2 mag 1/2 str you'll have a ton of def but no damage, that's the cost of mixing HA & AA. 

What I would suggest to make the str build viable is a high-str required mdef ring with phys attack. Locked to venomancers only.  Pure melee veno isn't viable because any ea , seeker or mag class will 2/3shot it. The damage is alright, pretty high actually, balanced by the lack of stuns.  A slightly low mdef is fine since this build does have limitted casting ability & the fancy veno debuffs. However being a 2-3shot to any mage is a bit much.
This. It easily destroys literally any class, even barb. Only problem I can see is an accuracy issue, but whatever, it's fine the way it is.
WHEN I IS DO THE DAMAGE ON THE PLAYER PLAYER IS THE GET 15m/s ANTIDIZZY I AM LIKE WAAAAAT NOOO AND HE IS RUN WHY:((( I NO IS CAN CATCH HIM WTFFF