it's like johans said it's annoying to let a veno carry flag. if u let veno carry flag 90% of the time it's captured and u can't do anything to anti stun +ig pick flag. the way it sould be done is all those fights should be happening in flag area but it's not happening bc of ppl grabing flag with ig and run.my suggestion here is to incrase the flag digging time so whoever win the fight in flag area dig it not some random veno or barb or anyone who just come IG dig the flag ignoring everything. incrase the duration of digging flag to double and there should not be any randoms who just ig to dig flag while 10-15 ppl fighting for it.
it's like johans said it's annoying to let a veno carry flag. if u let veno carry flag 90% of the time it's captured and u can't do anything to anti stun +ig pick flag. the way it sould be done is all those fights should be happening in flag area but it's not happening bc of ppl grabing flag with ig and run.
Any 6 players working together can beat 20 players.These groups of 20 you talk about are rpking idiots. Spend the whole time trying to spawnkill 1 or 2 people whle the other 4 cap flags.
Was already asked before and even suggested to decrease the time on purify but majority or the users were against it, even for the time reduction so Aga didn't do it.
and about this purify spell, when u look at venos general movement speed that they get from summer sprint was it? + if they are demon by switching between 2 seconds cooldown fox form? u don't even need to use purify spell to win just because of it, most of the time i have to hit the flyer to actualy CATCH UP to them even sometimes i can't even do it.
comparing them to barb is not really smart since barb depend on clerics purify, true we can be immune to dmg (well almost immune) for 20 seconds + if we ig (i prefer anti stun + movement speed powder) yes we can tank, but if u hit wf multiple times in 1 second with many more players it's like randoms aps class already started 3.33-5 apsing them, no wonder purify will proc. anyway why is purify working on skills anyway? then it should be fair that arcane defence purify leap works vs skills aswell not only basic atks since it was generaly designed to counter aps not dph unlike purify spell that we all seeing today.
Bad idea I think. It's pretty easy to prevent a veno to use feral because if they even delay for half a second you can interrupt at 95%ish. Just pay attention, if a veno antistuns & runs for the flag just dig it so they are delayed for a moment.If people use ironguards & dig, why complain? Oh look a target WITHOUT apo or genie. Easy kill.
how is this bad idea? this will make nw more of winning fights not about mobility and IG digging flag. insted of ppl pking all arround the map or spwn killing they should be at flag area fighting for the flag but digging flag with ig preventing that from happening so increase flag digging duration is best balanced way to do it. u still did not say how this a bad idea?
It will make fights last far too long. Respawn -> walk back -> interrupt dig untill one side is completely pked out of the instance. RPK'ers will have a ton of time to interrupt digging when all they do is sit in mid & don't run anywhere untill it spawns.May as well make NW into team deathmatch if digging a flag takes 12+ seconds.
All this rage about Purify weps..