Lately more and more sins get 3x int wrists which is sad.It get's even more sad if the same sin gets 2x int on top.This would make the said sin 3.33 aps base with the 35 attack lvl bonus for full r8.Corret me if I'm wrong but that 10 bonus attack lvl came to encourage DPH build,NOT aps.Such boost would give a sin enough damage to drop (using doublespark )a bm with "god defense mode" as it was said before in 5-6 seconds.(speaking fromy own experience was using 35 def lvl sword and dragon ascend cape,warsong cube orns 1 phys 1 mag).Same sin managed to kill a full r8 MG using a bow.Very balanced huh?What i suggest is to remove aps on r8 chest so that if a sin wants to aps the dragon chest is a must.Removing the 10 attack lvls would be a bit unfair for the dph builds + because sins lost on a previous nerf aps to gain extra attack lev for dph.This is all i had to say.Happy flaming and i hope that Agatio will get to see this.
It is not the problem of APSing that is wrong.The fact that you can get 3,33 aps on full r8(4with wind shield)is unbalanced as fck.This combines dph dmg boost with aps.If more and more sins get 2xint top and 3x wrist(which is quite often now) things might get a bit nasty if a tank class on full def mode can drop during a 5-6 sec stun(after AD is used nothing can save you).
I was killed in NW today with a bm when I was on my Wizards today my Wizard is in full r8r with a lot of vit stats (because I havent had the ec to reforge it) I was taking 8k+ damage a shot from his bow so I don't know wtf was with that bm.