1) Did I ever say I have never played sin? and also, have you met zFlashx? Best dph sin you will find and even he thinks sins in NW can be ridiculous.2) I don't disagree about mystics or whatever. But if someone is on the full defence against sins, how are they meant to be able to get a decent amount of points? All I suggested was the ability to see what's coming. This thread isn't strictly about 'nerfing sins', it was about fairness in NW.
Did u ever play sin on nw?Not every sin is DPH, 95% sins on server are aps.Also as u noticed, every1 get buffs on nw hp+phy def so its harder for sins to aps from stealth. I noticed u are playing veno class, u got bramble/blazing barrier and also lvl 79 immune skill + genie skills and pots, u have a lot of defence skills against sins, u just must pay attention for stealth sins so u can use expel or any immune skill fast enough to not get floored and ofc u can always use detect potions to see if there is any sin around you. Nw is a teamwork so u should be close to ur nation mates that can help u when u are in need.
Ok nerfing sins in NW, aw, why not nerf veno bramble ? Too annoying ((((((((((((((((((((((((((((((((( I go make thread for that ((((((((((((((((((((((((((((((((((
I kinda disagree with you. First of all Im a decent sin, second, as I have hear around sin is the class that gets less ST IMO. Not complaining, my gear is quite OP, I aps everything that moves in NW (because DPH is worthless due to the fact that you get rebuffed after death). Yet i only get around 200 per NW, at the beggining I got 90 ST. Some wizards / venos / Ea's get up to 600 st (the people that is good at playing their class.).Idk but sins are 1 shot to any class (besides clerics) yeah is a bit harder in nw due to the rebuff thing. But we're still squishy.I seriously dont get why you made this thread. Not trying to be disrespecful or anything... But you said these sins dont even bother to buff up.. Then why is it so hard to kill them for you in NW? Honestly, this thread seems more orientated to the fact that you die a lot to sins.Sins speed was already nerfed to - 0.05 attack speed. Plus the sin HeadHunt was nerfed as well, demon and sage. HH last 2 seconds less than is supposed to last.All I can say is that you need more practice against sins. You are probably an archer/AA class. And in my experience as a sin. Every AA class has it owns tactics to survive against sins. And well archers are most like perma anti stun soo... Idk but before asking for a sin neft in NW, you should try playing one in NW.
At least you've bothered to make a decent argument against it, which I respect.I have played a sin in NW, I wouldn't make an argument for such if I didn't have more own research to back it up.While I know a sufficient amount about the class, I am not at all skilled on it, which actually backs up my point, as I was easily able to sneak up on someone and aps them before they could react.As for making the thread, I never said I couldn't kill an unbuffed sin, but when I have more than one sin popping out of stealth on me, I find it difficult to counter and survive, particularly when I am focusing on the flag and such, rather than PK and I know I am not the only one with this opinion. Again, I wouldn't make a thread without being able to sufficiently back myself up, I am not just having a QQ.Please people, god, I haven't asked to nerf all aspects of a sin. I never said nerf aps, nerf tidal, nerf deaden, etc etc. All I mentioned was being able to see them coming.Sigh, GM can go ahead and close this, since everyone is missing my point.Thanks to those who contributed.
Its a skill, I completely understand that aps sins popping from stealth sucks big time, but we cant nerf one skill without nerfing others, to counter a aps sin is easier for some classes, I as a veno have no problem countering aps sparkers, bramble + blazing + fox form fpr pdef = they kill themselves, but then right there sins could QQ and say to nerf blazing and bramble because they keel over cause of it *-*
The whole stealthing at spawn points pisses me off to no end. Sure I have detection pots (damn eu boxes), but there's a caveat to using one-- the damn cooldown. And if a sin, or an archer, goes back into stealth after killing ya, you can't detect em for another 2 mins.And some people are assholes--they will even stalk you at the next spawn point.So while I understand that sins are squishy (I have killed a few as an archer), I'd like to see, if nothing more, a counteraction to those damn spawn killers. If that means using the NS method of detecting stealth, then so be it.
I agree with this suggestion, it would make NW more fair. Keep in mind that the suggestion made was only applying to NW, not anything else.As I read before, this was already done on NS; the sins complaining about this are probably the ones stealth camping in the first place. I am not saying that they are but some sins complaining here might be.I did read both sides of the argument and the insults being thrown around are just ridiculous and seems like they are what their arguments are based on. I quote George Carlin as this quote works in this situation: "Someone is losing ***ing ground here."I saw someone say to nerf bramble in NW, that isn't a good idea at all. Bramble is the bane of Sins, without it a Veno is an easy drop to a triple sparking, occult APS Sin and this includes HA and LA Venos.
You seriously guys complaining over nothing, a phy defense choco will fix every sparker sin. I can tank up to 4 sins with phy defense choco and defense wep...Just leave the game play as it is, leave NW as it is, if you have a problem killing a class with your current tactics... then find new tactics.