It'd be alot more reliable if you learned the stunlock yourself instead of relying on a macro, things can change later on in a fight, where its in the wrong order cause of cooldowns.
Archer PewAll I have to say is the reduction in that charm isn't enough. Their casting time is still overwhelming, especially when they get smart and use Night Watch as their tome of choice. I would remove it entirely myself, though that's your choice. The reason I would remove it though is simply because it really just doesn't seem necessary for any archer to even have such a thing I'd rather see it on a cleric or possibly a wizard. Personally also I don't think any archer would ever need to complain about a cast time when I've seen Barbs with 80k+ hp take two shots and die. I know it's true too because I've done it myself, dearly wish I had never sold my Dragon Bow, but oh well! Whoever said R8 isn't expensive needs to be shot in the head. Then take an arrow to the knee. Frankly in my own eyes as well being I've played this class also since CB, no one needs a cast timer reduction. Learn how to kite and if you can't, don't play the class?
Sins don't need attack boost ... sins need def boost wtf, you have 33k phys attack but you also have 2.86 base aps, I can reach 4.00 aps, hell, if I wanted I could even have 5.00. Sins just need more def because they're too squishy. Some tips on your sin, that genie ... sucks hard. It's useless, why use dex genie ? Really. There aren't many sins who use it and like 90% of those who use it don't even know its limitations. If you're a sin go for vit - mag based genie and put vit and mag gears. Also, if you want more aps, go for r8 and double interval on wrists or just mix HA with LA but you will be losing 10k phys attack which doesn't compensate for just a little extra interval. Or you can just put a quicken stone on daggers which increases your aps from 2.86 to 3.33.
Bet there'll be lots of QQ about this post :/ Well, I have to admit with most of the points here, besides the sin one. The reason so many sins run around with dmg boosts is not really because they can't kill. They can kill very very easily. The reason they do it is because they want to do it within the span of 1, at most 2 or 3 stunlocks. They are incredibly squishy and giving an enemy time to recover and put up antistun could be very disastrous indeed. They already have the highest dmg output in game, thought not in terms of nukes and 1hits. They still hit freaking hard as DPH tho. What I think is that they should be nerfed slightly in terms of dmg, and be given back their aps. For some reason, I miss seeing aps sins...DPH sins doesn't really make it feel very Assassinish :/
Then take an arrow to the knee.
Archer PewAll I have to say is the reduction in that charm isn't enough. Their casting time is still overwhelming, especially when they get smart and use Night Watch as their tome of choice. Assassin DamageI would give sins a bit of a damage boost