u all ***ing stupid about mystic, i give u a tip lmao....BELIEVE RESISTS NON ELEMENTAL DAMAGE.(like soul absorb)gf
WHEN I IS DO THE DAMAGE ON THE PLAYER PLAYER IS THE GET 15m/s ANTIDIZZY I AM LIKE WAAAAAT NOOO AND HE IS RUN WHY:((( I NO IS CAN CATCH HIM WTFFF
Thanks for the useless as Belief has a huge cooldown compared to AS and also leaves your genie with pretty much 0 energy, more useless inputs please.
Depends on the genie. I personally have enough to use beleif then Extreme Poison, which is enough to floor most mages on any melee toon. Honesty the only nurf psy needs, is to take all the SoW perks off.
Mystics don't need absorb soul to floor any melee toon. Why the need to insult? This "tip" has been mentioned countless times and countless times it's been said that the cooldown on absorb soul combo negates any countering genie skill. By the way: i give u a tip too lmao...Evil Ward has way lower energy cost/cooldown and also resist absorb soul!!! :smiley:
The day I finished lvling my WF I started playing it for let's say a week, nobody went to NS knowing Deary is there, and I tell you I didn't play WF before, didn't need any sort of practice or guidance, everything you need IS THERE, just like with mystics, and on top of that they added Puri weap. As Mittens said removing Puri weapon would be by far the best thing this server would get, balance-wise.
Ok.1. Remove Purify Spell, Spirit Blackhole, Extreme Fury stones: Yes. Even if those add-ons are lucky based, they still are gane breaking factors and cause a huge impact in the general pk. And to the people asking refunds, shut up and deal with it. A lot of eas spent vast amounts of ec to get ct in their r8, the nerf came and no one got some refund since the ct is somewhat obsolete now. Same about the sins having their aps nerfed.2. Nerf mystics: It's a class with pdef buff, aoe debuff and aoe sleep. You can refill your hp with an insta heal that has almost no cd, also has falling petals and purify wep to sum it up. So why do they also need some sort of insane damage dealing skill. People keep saying it's a support class so why do you even defend a damaging skills is beyond my understanding. And for the people who says the combo is hard to pull off, it isnt, merely because it has almost no cd so you can actually spam the AS combo.3. Nerf seekers: Although im unsure how, would suggest some sort of damage drop considering how tanky they are.4. Nerf mage's fire combo: Could increase spark's cooldown since it's far more spammable than SoF. Im sure a lot of people will just go and say SoF solves it all but it isnt the case, damage goes you wont have a fully energized genie in mass pk all the time. And if you get sparked in said case you cant really counter if you werent targetting the mage before hand. Just my opinion tho.5. Remove the nw buffs when you die: Nobody really mentioned but yeah, it gives wfs and dark eas a huge advantage.6. Nerf dark eas aps: Although maybe removing SB is enough, more opinions on this would be appreciated.
Nah let's not label ppl, we having a chill convo about what would be best for the sv. Removing R8 totally isn't the best idea, those who remember the dragon times, sv was 99% populated by sins, huge damage hiero'ing dragon players in a blink. Def lvl from R8 is enough to give the well needed defense to AA classes, Puri on the other hand ruins it all for phy classes.
Everyone noticing less pvp around. It is because everyone making mystics:)When pvp lacking balance, noone will pvp; The GMs have shown their attitude towards improving. Bring up new stuff that glitters and sparkles and attracts empty heads. Do not dare to improve stuff that could upset some.
First of all Mystics arent that OP that they can kill PvP entirely. IF PVP IS DEAD BLAME THE FACTIONS DOING MASS PK NOT A CLASS.2. Classes are balanced if u dont know how to resist 1 shots quit game.
Weren't you told your opinion has no value, due to the fact you're of no use in PK? Cannon fodder in mass, easy meat in 1v1