There are like only 2-3 good ol' OP mystics arround. Dont ruin this class by nerfing them , nothing to nerf at all.
their hard hitting, is there to make up for their severe lack of attacks
^^^Just wow at the amount of nerf threads some of which are not even required.. The Soul Absorb was already reduced to 1.5x what else do you need!
I totally agree with Feone.Hey, i love challenges and love strong opponents, but...getting hit 15-35k out of nothing, over expel, def. lvls, seal of gods, often immune pot-ad is no fun at all.I find the dmg extremely unfair, with such fast chanelling you have no chance to defend this at all.When i talk to really good players about mystics- everyone saying they are extremely op. You can defend a seeker 20-30k hit, you can defend barbs 15-30k hit, but you can not defend mystic...if the plant or the aoe catches you, you are respawning in sz:)P.S. If Mystics won`t be slightly nerfed, then i am making one. When i start killing people with it, a real drama will start.
Absorb is broken. SoW boosted its damage by 25-70% depending on attacklevel. Mystics can spam 25k a hit with no chi required.
If you remember it was 5x on beta and it was reduced to 1.5x
they reduced the onli good skill of mystic that we use to kill now nerf more ? why you guys don't go and nerf a sin ? 5k per hit in 4 aps is so balanced