Sage EA- There is reason why almost every single player plays EA, insane damage, mobility and so on.I would take away leaps spamm way it is now. Make cooldown way longer and cost double as chi or nerf the chan or damage.
EA THE MOST BROKEN CLASS HUGE DMG EXTREMELY TANKY NO STUN AT ALL TIMES BROKEN CLASS MUST NERF XDXDXDXDXDXDXDXDXDXD
i understand that EA.players find it very upsetting such a bommer
What would i do:BARB- No nerfs or boostsWF- Fine as it is but i would nerf pets damage a lot, one wf attack pet can litreally solo most classes especially if ure demon wf. Pets should not do such damage as they do now.EP- Nerf puri wep % and i play ep and its too high, way too high procceed.EA-Sage EA- There is reason why almost every single player plays EA, insane damage, mobility and so on.I would take away leaps spamm way it is now. Make cooldown way longer and cost double as chi or nerf the chan or damage.Demon EA- oh well , big lol, one demon ea with 1 spark can kill 3-5 ppl in 15 secs.Take away purge % and make it way lower.SIN- the damage is insane and 1 sin can literally tank 3-5 ppl with sod no issues. Either take away their damage way it is now or make the def way lower or nerf tidal, u cant have insane damage and insane defence.PSY- I would boost psy def since it has been so weak for so long time.DB- I would keep it way it is since db is supposed to be god damn annoying and previous db nerf made it totally useless we had.SB- Can be easily killed i would keep it way it is.MG- Keep it way it is.BM- Keep it way it is.
Adjusting skills right now is more of a luxury issue and is more of a "nice to have". The real problem with balance comes from attack/def shards and people maxing their gears due to (practically) unlimited mats while developer is gone to adjust damage/def of the game. Current balance is focused on something like starter gears, not people running around in all maxed out/sharded gears being able to hiero eachother even in tank gears with gof.Gears and stats increased with time while no developer around to adjust the gameplay to it, simple as that.As a consequence some classes are glass cannons and almost impossible to play, others insanely tanky and others just run around in full def gears while 2 shotting anything with GOF procs. Overall the pvp experience is way less enjoyable being able to get 2hit by everyone.As for your list, while some are nice ideas, it is almost impossible for one player to know the detail and perks of every class. As an example, sage divine pyrogram that you mentioned has been debuffing fire for 60% (same as undine) for years now, just the skill description hasnt changed. People should focus on suggesting for classes that they main, know to the core and play every day when it comes to these skill changes. Otherwise everyone just ends up discussing around missinformation and skill kits they/we have no idea about. Cheers.
Thank you for the suggestions i love these idea'sI really enjoy this insight of reading this & understand the thing about people who are truly end game with ATK/DEF shards etc, and some of the skills i don't know if they've been changed updated from the game i only look at most skills description & look at why certain classes can literally nuke most people in common combo's But im just interested to seeing more classes out there than just the usual SB,SIN,EA, hard meta once in occasion you will see a WF,WIZ even a mystic by luck i just wanted to try to expand and seek out to buff other classes bit more.
As for your list, while some are nice ideas, it is almost impossible for one player to know the detail and perks of every class.
Class distribution has multiple explenations. First of all, with a lack of mass pk, some classes are just easier/more fun to play in rpk and small pks (no wrs, mystics, etc.).Secondly, some classes just fall behind in terms of skill kit. The key is mobility and immunes nowadays, as it grants survivability. Wf, ea, sin (with tidal) being prime examples, while psychics, wizards, mystics, etc. have barely any immunes to get out of cc/damage.One approach are suggestions such as yours, giving certain classes more movement immunities.Another approach is going back to attack/def balance. Mobility is such an issue right now because of the amount of cc in the game and the damage from aoes/skills when CCd and debuffed. Years back classes like wizard, psychics, clerics, mystics, sbs, eas, etc could tank damage for themselves and not die off one aoe. That is not the case any more. With the amount of purges, cc and aoes in the game, plus the insane damage granted from gears, these classes are forced to burn genie/immunes even on a simple stun. While thats avoidable for classes with built in antistuns (archers, sins, venos), others rely on purify in order to be playable in pk.First step should be balancing out the damage in the game so classes without antistun dont get forced to rely on purify or immunes right away (for example soul of silence on psy doesnt matter cause you going for hiero on it nowadays anyways).Once gear balance is back on track its reasonable to have a look at what classes need a survivability boost. But the picture would be different, since tools like puri weapon for AA classes, soul of silence, etc. could be viable again instead of being forced into 40def weapons to survive hieros.
Pretty much this, i see people that have 0 knoweldge or experience, trying to suggest something out of classes they don't even play or have any idea about them. And you only should talk about things you have experience, know about. Gof/purge proc on weaps is indeed of a huge nerf. Server overall needs adjustment towards balance since many players play this for years and been able to hit maxed out gears, which leads into everyone being legit 2 shot. The server just misses an active staff and hopefully if it gets to have hands on it, they will do something about those matters.