Psychic: Since last patch psy defense has been purely non existing & unable to survive through most damage even in full
RPDT & white, still take the same amount of damage. This class needs it Physical defense raise by 2k~3.5k
As well highly suggested allowing Psychic to have there level11 books Soul of Silence & Soul of Stuning
White Voodoo (Demon) Reduces channeling time by 3% increased to 6~10%
Sandburst Black (Demon) 20% chance to lower target's Earth Resistance by 20% Increased
to 50% chance, Earth resistance 40% for 8 seconds.
Earth Vector Has 85% chance to stun target increased to 100%
Seeker: (Not a seeker main so far they are in a okay spot)
Mystic:
Healing Herb summons a herb that by every 2 seconds restores 115 points of health
nearby by allies, Increased to 210~250 points
Vital Herb Summon an herbal faerie which restore nearby health to nearby allies using
healing effect will increase the amount by the herb by 5 the base value is 100 health per
second. Increased to 150~200
Shield yourself with a barrier of light reducing incoming damage by 50% but immobilized
yourself. Changed Reduce damage to 70% Remove immobilized replace by 20% slow speed
Empty your mind for 9 seconds restoring current mana value plus 2000, Replace mana
value to movement impairment for 9 seconds cooldown of skill increased to 60 seconds
Summon a stinging neetle at the target location deals physical damage near by enemies,
Replace Physical damage with Occult or Stun chances 5~10% to proc. This plant has always been
useless and mostly messes with mystic combos
Spellbound Sting (Homestead) Spidervine reduces speed by 40% & attack by 20%
Bufudding creeper Reduces attack & casting speed by 40% and Defense by 20%
Reduce Attack & Casting speed by 30%
Punshing Sting replace by what been typed on buff/change.
Duskblade: (Never played Duskblade to make an opinion)
Stormbringer:
Deafening Thunder Reduces targets attack 30% & channeling speed 18% Buffed attack
rate 40%, Channeling Speed 25%
Cloudburst Reduces elemtnal resistances up to 40% Now only reduces metal resistance or
reduce elemental resistances to 20-30% (Demon) 35%
Electrostatic Discharge Charge your enemy with static that discharge as target moves for
every 1 meter the target moves it takes 20% base magic, Reduce base magic to 10% and
seconds from 12 seconds to 6seconds