Also, Elly you said the SoW effect on absorb was removed. This is not true. While the critproc was removed SoW did introduce attacklevels on that skill. It's applied as a debuff and with the new patch debuffs are affected by attack level and as such absorb now hits between 25 and 70% harder depending on gear. Vengeance->creeper->rapid growth and absorb will be hitting 20-25k, more if you add in leech on mistress. (assuming attacklvl wep.) 15-20k with deflvl or purify. It's the skill that needs a nerf, no amount of genie is ever going to protect against a spammable combo with no chi cost. (if leech isnt used, costs abt a spark if it is.)
Not even a spark lol. Just the 35 chi rapid growth uses. Anyway, the most fair solution here would be having the vengeance not apply the x 2 buff but having the crit effect back. This way you would hit maximum of 0.65 x current damage. All other possible fair nerves would require skill editing.
i think absorb soul SHOULD be edited. but since some mystics cannot kill w/o it. would be unfair to remove for the less skilled ones. Yeah its op, in event when i 0 p defd Clemy, the mystic 1 shot with AS. Same with the veno Teiren or something idr tbh.. And on most arcanes it hits somewhere in the region of 9-14k i believe per hit, every 3 seconds? and can be channeled in under a second with literately no cast xD If i had to pick 1 skill on game to be edited, it'd be this. But then i am sure other ppl would rather have a diff skill edited/removed ^^ everyone has their own opinions so u can nvrrlly make server perfect.
This one time, I hit an assassin for 43k with absorb soul and I didn't even have any buffs, just 50 attack levels. Absorb will one hit everything with 0 def.