1. Archer issues have been thorougly discussed in another topic (and are still being discussed.)2. Agreed, but changing anything on genie wont help. 3. Easy enough to counter.4. Easy enough to counter.5. Purge and amp are not OP. Nova is a 2spark skill, it's no less powerfull than the other 2spark ones. Pets have already been nerfed. Genies are fine as they are right now. They don't need a boost. Increasing them in strength would break so many things I'm not even going to bother to list it all. For every bit that defensive genie skills become more powerfull the offensive ones do too, it wouldn't change anything except it would break some genie skills to be way too OP. (the ones with stat-based effects or very low cooldown but high energy cost.)
1. Easily nerfed by removing blessing. Will also nerf the channeling of dartle/stun/STA of dark archers. And no, it doesn't make low cast sage ea's completely useless - they can still reach satisfying amount of channeling.2. It was already nerfed by removing the SoW upgrade of this skill. All I can think of is increased cooldown or limiting it to lv10.3. Not really an issue. If nerf was really to happen, limiting it to level 1 might be a good solution.4. Don't see a problem with this, then again it could be because I play arcane classes mostly.5. As I said in the other thread, only issue here is dark nova which now has a guaranteed chance to succeed and amplify the already high damage by 30%. Decreasing the chance to 67% would do it, as well as removing the sage effect completely (leaving it at 95% though) to compensate.As for your solutions:1. Definitely not. If anything, genies need to be downgraded, as on other servers. This is the only servers where you can build a genie to have faith, AD, expel, tree of protection all at once.2. Please no. Raising the level cap raises the stat point distribution, HP, defence, attack - simply, all the atributes. Which will in the beginning require more and more balance work which no-one would like to put up with.
Another post, why u guys want anything change? The things are good as they are, as Talented said, this is 1 of the best balanced servers. I never saw a QQ about Clerics. Clerics what? Are they the best class, no. Any class is weak vs a class thats a game. U cant be invicibile LOL. Same in PWI, in TW a r9r3 wizz took a squad of 10 members solo. What you want to improove? The only thing is that EA in this server can be channel type and thats sucks. They ment to be aps, and add extra dmg with their metal skills. Not using only skills. In fact all classes are well balanced, and i vot to let the game how it is now. You dont like being killed? Dude, you got youtube, go learn pk from there or whatever!
1. That may be true, but that is because the killing prowess here is really high. It's impossible to survive a gank without your genie here, whereas in PWI a sage spark might get you out of most 2v1s. Imagine PKing a sin without belief, badge of courage and absolute domain here *shivers*.2. All classes get those stat boosts...I don't really see the problem.About class limited blessings...I wonder how long clerics' plume shell will last without their blessing lol. You might want to rethink that a little.
C'mon there ARE some classes here that people think are OP, and for good reason. Please stop raging when you have no idea what the topic is about. Maybe I should remove the first few lines of my first post...they're throwing everyone who does not bother to read off -_- It has nothing to do whether I like or dislike being killed. I do not dying ingame, PKing means I am prepared for it, but neither am I am ingame masochist. Just...if you have something useful to say, say it, don't dismiss people's efforts and pk ability.
Ah, so I'm not allowed to make a sensible comment on veno's because I play one? By that logic you should not make comments on this game because you play it. Purge and amp are in no way, shape or form OP. Veno's aren't the only class that can purge nor the ones that can do it fastest. Venos also come with lower base magic attack than other classes which is compensated by debuffs, like amp. The class is built around this and as such they are not OP.I do not believe nova is OP because it takes 2 sparks. Demon venos do not have a lot of chi and 2 sparks are very precious. Especially because a lot of defenses cost chi, lots of it. While I agree that reducing the HF chance to 67% would not be a bad idea, the seal should stay. That part is no stronger than Mountain Siege on a wizard.Pets were already nerfed quite badly, there is no point in discussing them again.You, yourself, are dismissing every reply you disagree with with personal insults. As Talented said, not every class is equally good at fighting others, this is part of the game and is intentional. Boosting genies is a bad idea on so many levels it's hard to even begin to pick a point. For example, relentless courage. This skill gives aps based on...str or dex, I dont remember which. Boosting genie means higher stats on it. It can already send GoF sins with -0.2 on armor + dags to 4.0 aps. Add these much higher stats and it will send Gof sins flying to 5.0, or EA's at 2.5 or even 3 aps. Expell, it can already be spammed a LOT with the right genie build. Increase the genie and it can be put on nearly nonstop, breaking things for many physical classes.Faith. It's a VERY powerfull defensive skill, removing ALL debuffs + immunity after is an extremely strong effect balanced by the fact that the genie will use (almost) all its stamina for a bit. Boost genies and this effect is nearly gone meaning people can use both offensive skills and faith or faith + other defensive skills after.Tangling mire, debuffs pdef based on...str I think. Add stronger genies and this debuff will go to extremely high levels allowing any physical class to take away almost all pdef costing just 50 energy. The list goes on and on...Also, Elly you said the SoW effect on absorb was removed. This is not true. While the critproc was removed SoW did introduce attacklevels on that skill. It's applied as a debuff and with the new patch debuffs are affected by attack level and as such absorb now hits between 25 and 70% harder depending on gear. Vengeance->creeper->rapid growth and absorb will be hitting 20-25k, more if you add in leech on mistress. (assuming attacklvl wep.) 15-20k with deflvl or purify. It's the skill that needs a nerf, no amount of genie is ever going to protect against a spammable combo with no chi cost. (if leech isnt used, costs abt a spark if it is.)
+1 to most of this, but only bit i must honestly say i don't agree with. is that demon nova isnt op. Venos have 2 skills with chance of chi (1 is 20%, 1 is 50%) I use them both on my veno a lot and build chi fast. Ok, sometimes the 50% fails, 4 times in a row. sometimes it works 4 times in a row, it's all luck. I DO think that the nova is op. especially with amp, purge etc already on the target.would i nurf it? No. ppl use anti wood, belief, AD etc. so it isnt that much of a deal.