Cap the dmg dph can make as like was done to absorb soul. ie a single skill cannot deal more than 1/3 of enemy’s hp, that may work idk, we don’t see anyone complain about absorb soul anymore after the nerf. I say 1/3 instead of 1/2 because some dph skills dishes out more than 1 hit/ skill AND with the homestead skills, DPHs are able to dish out more skills in shorter intervals.As for aps, each hit cannot deal more than 1/8 of enemy’s hp or some sort.No matter if it’s pure dmg, crit only or crit zerk, it applies to all, ezpz.
Reduction of defenses when GoF procs isn't likely to work or have any effect if your enemy is literally going to be dead by then (in a 1v1 scenario). Not to mention its only for 1sec and it can be easily countered by stunning or sealing the target beforehand.Capping the damage based on enemy's hp is better IMO.
nice video. It feels like you’re vlogging.
Better question is why do we keep trying to nerf what's supposed to be the best 1v1 class in the game in 1v1? Sins are literal dogsht in mass, 1 good AA you die unless you have full fixed gears + 4 def ornas and even then you die quickly. Won't deal op damage to anyone wearing pdef ornas + being full buffed unless you caught them in attack for a extended period of time which wont happen really unless the player is just not really bothering to swap their gears and at that point it's their fault not the games.PS: It's not even the best 1v1 class even though that's what it's intended to be OMEGALUL
it's ''kind of'' the best 1v1 class indeed. but you can't deny the fact that GoF is kinda overpowered atm. which is not supposed to be. it procs to much for the max punish u give the opponent rather than punishing urself which is what the original GoF did.
Venos bramble is also not supposed to be as strong as it is currently, a big portion of the damage calculation is based on your weapon attack and physical defense, attack/def levels do not matter at all and contribute 0 towards reflect calculation. EPW custom gear has increased weapon attack very significantly while also decreasing how much max pdef is achievable all across the board, yet venos bramble reflect damage has never been addressed.
has been adressed countless times, though.GM's just never did anything with this.Hence the fact that they prolly won't do sht with gof.
If sins are seriously dealing "too much" damage (they only really do when you're caught in attack set, but every class does insane damage when you have your target in attack set) due to gof then the best option is to probably to significantly decrease their attack levels / physical attack and increase their defense levels / physical defense / magical defense.
Again, that's not a solution either. assassins deal 17-26k to full def wiz/mys/veno/ea.I even tested one shot opportunities to Madada -> 113khp full vit/def wb and he took 3 hits in order to die.
Venos bramble is also not supposed to be as strong as it is currently, a big portion of the damage calculation is based on your weapon attack and physical defense, attack/def levels do not matter at all and contribute 0 towards reflect calculation. EPW custom gear has increased weapon attack very significantly while also decreasing how much max pdef is achievable all across the board, yet venos bramble reflect damage has never been addressed. Also, you do still damage yourself if you are apsing @ 5.0. You just don't damage yourself really when you're DPHing, it's working as intended
Bramble hood description is ‘reflect 200% of damage received back at the attacker’ or something like that.So if you’re gonna hit the veno 10k each hit, you naturally gonna get damaged 20k as reflected damage. In EPW, bramble hood had been nerfed to not reflect any dmg except in some instances, most of the time it only reduces dmg taken by the veno so I don’t see what’s the fuss with that.