+ ONLY IF THEY GET PDEF NERF
whats wrong with wiz pdef? mage never got buffed in the past years all we ask is aditional 3m for undine strike.
-1 Mystic range is 27 meters, venomancer range is 27 meters, cleric range is 28 meters, psychic range is 28.5 meters, seeker range is 20-25 meters. There's an obvious reason why wizard's undine is 27 meters so you can't outrange all other magic classes and most likely everyone else except archer
psy range i agree too, but every single other class u mentioned has so many more defensive skills compared to mage, that has no anti stuns, tidal, 2 barriers that decrease the damage u take + reflect the physical damage dealt to you, a skill that literally gives you 10 seconds immune but stuns u (fortify lol), a form that increases ur physical defense, a pet that can cc while u are cc'd and prolly more sht that i cant remember rnwhat mage has: stone barrier that increases ur physical defense, blink, heal and a magic resistance buff that lasts for 4 seconds and has a 999999999 second cooldowni rlly cant see why not give wizards +3 meters on undine if u are comparing it this way
The problem with mage is that you need pocket EP's for it to be fun to play and viable. Adding range on undine is not going to fix it in mass pk. It would set a strange-range precedent, i.e if an important skill's range does not match the range of other skills, therefore, range is to be equalized at the max. This would mean that seeker's base skill range ought to be 28m, as that is the range of QPQ. Same principle as Undine. A change like this would only be acceptable if it is to be applied in all instances of necessary range modifications.
Please make WF myriad rainbow 30metres too please.