Fixed issues with added titles in v88
- PvP balance -MysticAbsorb soul will be resisted by expel.Direct damage to players has been increased by 15%. (Does not affect Absorb Soul)Voidwalker damage has been boosted.Voidwalker now has 2 new skills:Become untargetable for 10 seconds. Cooldown: 30s (meaning you can use it once per summoning)Knock back the target by 10 meters (works on players). Cooldown: 30s (meaning you can use it once per summoning)GeneralPhysical damage reduction at 4.00 and 5.00 APS has been increased from 15% to 20%.
So much yes, like this alot ^^EDIT: Apparently, I am being told that the voidbringer dies easy. I mean you did add some survivability to it with these skills. Is it possible to add an HP boost/def boost to it?
All Mystic’s pet should automatically be ‘unselectable for x amount of sec’ upon summoning~
DuskbladeDivine Moonlight (Sage/Demon) will put the target to sleep instead of freezing it.Destiny Hunter (Sage/Demon) delayed stun effect will last 2 seconds longer than currently. Sage -> 4 seconds, Demon -> 5 seconds.Strigimorphic Dive (Sage/Demon) will knockdown the target.Blinking moment (Sage/Demon) will knockdown the target.MysticAbsorb soul will be resisted by expel.Direct damage to players has been increased by 15%. (Does not affect Absorb Soul)Voidwalker damage has been boosted.Voidwalker now has 2 new skills:Become untargetable for 10 seconds. Cooldown: 30s (meaning you can use it once per summoning)Knock back the target by 10 meters (works on players). Cooldown: 30s (meaning you can use it once per summoning)GeneralPhysical damage reduction at 4.00 and 5.00 APS has been increased from 15% to 20%.
Excellent to see DB brought back from misery to relevance again.Excellent to see mystic wood skills boosted and ult made relevant.However, expel is a terrible skill to choose to negate AS, it has a particular use against physical classes: to resist an agressively launched rotation; whether that be 3 spark CJ sin or a 3 sparked WB and so forth; for it to serve as a singular skill negator as in the case of SoF (Soul of Fire) negating BT (Blade Tempest) or genie spark, is a misunderstanding of its purpose, because AS is not a singular skill, it is rotatable continually, expelling against a mystic degrades one to a vegetable, as if inviting Thicket or Sleep or the entirety of its wood based kit. Expel can be used to block singular skills of magic classes, as in the case of Perigean Tide before its use, but the cooldown of Perigean is extensive, not spammable. Frankly, I do not see a scenario in which it is a good choice to exepel against a MS, whether it be 1v1 or scaled up to mass pk. There are plenty of alternatives used before to counter AS, a skill in need of rework.
I might have used wrong wording there, but it's any physical immunity that will now resist absorb soul. My main concern was the disadvantage that psychics have against mystics. Psychic will could help them with this boost, but I realize it's probably not going to change anything significantly, as the psychic is most likely just going to be CC'd and shredded to death, psychic will or not. But it could be a nod that makes the fight more balanced (again, probably not). We'll see.
- PvP balance -