Why u want nerf the skill's when tha classes every get bad balance and the magic chars can give your ass 20k crit when the EA's max give 10k crits with no spark.need remove the new dragon gear, and we can enjoy the PvP and farming the R8RR for pk
○Sharpened Tooth ArrowMake the critical rate increase same as Sage'sNeedless buff○Knockback ArrowDemon Aps Archer cannot swap between -CT and Aps sets for maintaing chi anymore, Make chi gain chance 100%Needless buff○/●Barrage of ArrowsReduce or remove chi cost in general as its only useful for highly specific PvE reasons or to cancel the first hit for a unorthodox combo starter+ Same with seeker vortex, mage's dragon's breath, sb searing moonlight, psy furious ocean (I think), It would overall increase skill cap and incorporate animation cancelling. Φ/ΩFrost SplashMake this skill a 'channeling' skill similar to Barrage of Arrows so at the very least it could MAYBE have some point to learning and using itI dont see a need for a second BoA○Thunder ShockMake the sealed and frozen effect have the same chance and last the same duration as '●Aim Low'Needless buff○Aim Low3 seconds to 5 seconds. Aps archer requires more time to kill a target than sage yet sage has a 5 second stun and a 25% seal+freeze chance whereas demon has no offensive timeframe. This way if a demon archer uses their initial 3 second stun if they can stunlock correctly and enemy won't fortify they can try consuming 1 spark for a 25% chance to stun 5 seconds. Not as reliable as sage but still makes senseNeedless buff○QuickshotKeep the same except allow the quicken chance to last 8 seconds instead of 6. Part of the downfall of APs archer in solo fights is mainly constantly backpedaling with failed Dartle attempts. So when we get one to work we'll need time to utilize it.○/●Take AimActually reward the user for waiting ages to let it charge by raising the % of weapon damage to make waiting for it to charge viable to offer a different interesting option to use. If its 500%/400% currently make it 650% and 700%. This thing takes about 4 seconds to finish dealing with if you choose to charge it so should be fine..X D ○/●Shadowless KickMake the kick knock people backwards by a tiny amount just enough to prevent them from auto attacking you, so like 1.5 or 2 metersDoes Archer really need a knockback? The question is whether skills which knockback mobs should be made to knockback players also with the introduction of Mystic and SB pushes. I actually think yes.ΣPantheon's BlessingAllow to be used inside Ultraviolet Dance for the purpose of obtaining 50 Chi every 30 secondsYes I think so.○Elemental Seal / ○Dimensional SealMake them last 25 seconds just like sage because the demon effect for them is worthless for the pace of EPW's combatNeedless buff○/●Flesh ReamChange 20 / 15 Chi Cost to 10 Chi Gained so it can be added to tigerform skill rotations in DPHThis is ok.Toxic TorrentChange the DoT to physical damage. The fact that it is calculated as earth damage anyway and not wood or physical is strange to begin withHonestly not sure about this one.Tree of ProtectionMake the first heal over time occur sooner so that you are punished less for a late ToP+Air StrandEnergy cost from 101 to 80. Allow to be used anywhere instead of just airSlightly too powerful.Rumbling ThunderMake the damage decent (Or comparable to a single decent hit of a veno pet) and make it useable anywhere. Energy from 102 to 80PointlessElectro DanceKeep useable in air only however make it so that dexterity raises the stun chance of the skill instead of the useless damageAiding Ripple of LuckAllow to be used anywhere, Energy cost from 35 to 85lol ok.Qi ManipulationChange 10 mana reduction bonus from STR to 350 gained per 1 STR point. This means if a user is using a 120 STR genie they can make your mana drain each tick by about 2840. This is more substantial and on classes with maybe lower mana this may be impactful.Dust StormChange 10 meters to 20 meters. Make it reduce accuracy by a relevant amount instead of movement speed because its a dust storm and would make more sense.EarthflameReduce cost from 100 to 75Holy PathPlease for the love of god make some .GFX that shows this status effect of 15meters/second because when used in 1v1 when they are very far away or etc the effect can sometimes not show at all or its hard to see and you literally can't tell they've used it until they are right up on you. A cool idea for an effect would be glowy feet or some shitur feet are glowing yhdiscuss or disagree below
If this post get any atention might aswell give something.ABSORB SOUL - do something with this , hard to balance cuz its the no 1 skill mystics use for dealing large amount of damage.Geting hit almost 40k from a mystic up flying is not cool.Maybe lower damage and add crit posibility if this wont break things.
Big -1 use Nullify Poison and Evil Ward. I don't want to witness yet another class become low tier because people don't know how to counter.
++, easily counterable but people are lazy and would rather nerf it. kinda lame
○Sharpened Tooth ArrowMake the critical rate increase same as Sage's○Knockback ArrowDemon Aps Archer cannot swap between -CT and Aps sets for maintaing chi anymore, Make chi gain chance 100%○/●Barrage of ArrowsReduce or remove chi cost in general as its only useful for highly specific PvE reasons or to cancel the first hit for a unorthodox combo starterΦ/ΩFrost SplashMake this skill a 'channeling' skill similar to Barrage of Arrows so at the very least it could MAYBE have some point to learning and using it○Thunder ShockMake the sealed and frozen effect have the same chance and last the same duration as '●Aim Low'○Aim Low3 seconds to 5 seconds. Aps archer requires more time to kill a target than sage yet sage has a 5 second stun and a 25% seal+freeze chance whereas demon has no offensive timeframe. This way if a demon archer uses their initial 3 second stun if they can stunlock correctly and enemy won't fortify they can try consuming 1 spark for a 25% chance to stun 5 seconds. Not as reliable as sage but still makes sense○QuickshotKeep the same except allow the quicken chance to last 8 seconds instead of 6. Part of the downfall of APs archer in solo fights is mainly constantly backpedaling with failed Dartle attempts. So when we get one to work we'll need time to utilize it.○/●Take AimActually reward the user for waiting ages to let it charge by raising the % of weapon damage to make waiting for it to charge viable to offer a different interesting option to use. If its 500%/400% currently make it 650% and 700%. This thing takes about 4 seconds to finish dealing with if you choose to charge it so should be fine..○/●Shadowless KickMake the kick knock people backwards by a tiny amount just enough to prevent them from auto attacking you, so like 1.5 or 2 metersΣPantheon's BlessingAllow to be used inside Ultraviolet Dance for the purpose of obtaining 50 Chi every 30 seconds○Elemental Seal / ○Dimensional SealMake them last 25 seconds just like sage because the demon effect for them is worthless for the pace of EPW's combat○/●Flesh ReamChange 20 / 15 Chi Cost to 10 Chi Gained so it can be added to tigerform skill rotations in DPHToxic TorrentChange the DoT to physical damage. The fact that it is calculated as earth damage anyway and not wood or physical is strange to begin withTree of ProtectionMake the first heal over time occur sooner so that you are punished less for a late ToPAir StrandEnergy cost from 101 to 80. Allow to be used anywhere instead of just airRumbling ThunderMake the damage decent (Or comparable to a single decent hit of a veno pet) and make it useable anywhere. Energy from 102 to 80Electro DanceKeep useable in air only however make it so that dexterity raises the stun chance of the skill instead of the useless damageAiding Ripple of LuckAllow to be used anywhere, Energy cost from 35 to 85Qi ManipulationChange 10 mana reduction bonus from STR to 350 gained per 1 STR point. This means if a user is using a 120 STR genie they can make your mana drain each tick by about 2840. This is more substantial and on classes with maybe lower mana this may be impactful.Dust StormChange 10 meters to 20 meters. Make it reduce accuracy by a relevant amount instead of movement speed because its a dust storm and would make more sense.EarthflameReduce cost from 100 to 75Holy PathPlease for the love of god make some .GFX that shows this status effect of 15meters/second because when used in 1v1 when they are very far away or etc the effect can sometimes not show at all or its hard to see and you literally can't tell they've used it until they are right up on you. A cool idea for an effect would be glowy feet or some shitdiscuss or disagree below
literal retardation, if u think AS doesnt need a nerf u have a brain tit implant. mystic needs an increase of wood skill dmg, and a large AS nerf. i could if i wasnt lazy explain to you both why nullify/evil ward doesnt matter against a mystic with half decent rotations, but i will assume you do not wish to argue with me and be publically humiliated as to your lacking knowledge of epical pw theory
if you want to have a debate without the need of childish insults, let me know. not gonna waste my time on you and your degenerate ways.
when you make imbecile claims you ought to be called an imbecile, it is out of your place to question balance theory, i have no need to debate you as you have no ground for argumentation, i will just show how you are wrong if you continue to speak out of place (i doubt you could follow that level of cd rotations along)