ChannellingChannellingMagicMagicCan we pls have ^ I haven't seen 1 Mystic/Veno/Ep with chan + crit fixed gears, chan + mag way more beneficial for them as they aren't dds. Better to boost raw damage, Absorb Soul can't crit, better to boost heals and ep Magical Shackle, Veno dps + debuffs is effective on its own that they don't need crit to spike. Feel free to suggest other gear stats wanted at the forges.
4 int for phys classes speed bonus bootspossible forge added for weapons with perfect hones *yes i know we got easier rolls but some of us are OCD and want GoF 5 5 5 5* can add 100s more but none of it will be added
I'll try adding the 2x ct + 2x mag
mystic and veno why need fixed 2x chan + 2x mag wrist ?only EP need for heals on PK, mystic and veno now only use the 3x rpdt -3% set and -9 2x mag wrist. why need full CT magic chars? when mystic give random 30k+ crits on Light/Heavy armor chars ?magic chars need nerfand archers for range nerfdont need more CT, who need full CT can farm the R8 wrist
I'll try adding the 2x ct + 2x magNot adding 4 int, or 4 ct for ea, those will stay reroll only. Speed bonus boots are useless, even for meele class, you're better off with rmdt, I tried 2x speed on WR. Also speed on boots is very low chance, so forge would have 0.30 speed only, even more useless.Weapons will also stay reroll only.Adding fixed gears is quite difficult, so I would rather only add the more important ones
do u are have stupid?every mag class needs ct and mag, what are you expecting, x4 int on a mys? jesus
where i write the interval? rolf