There's a lot to nonsense to unpack here, and it's not worth replying to. Your response is contradiction and straw man arguments.Of course a barb shouldn't be able to ranged arma with a bow, and a sin shouldn't be able to subsea with one either. However, why shouldn't a barb be able to cast violent triumph, a sin cast maze steps, or a seeker cast blade affinity with a bow equipped? None of these skills even have weapon animations attached to them.As another example, some magic classes literally can't use a single skill without a magic weapon equipped, while others only lose the corresponding magic attack. This appears more like oversight and less like an intended "feature".The post has been made to be considered by people whose opinion matters, and it's too bad that it's public. Changing the restrictions of what skills require specific weapons across all classes would be a quality of life change / customization on a custom server that doesn't have to adhere to the poor decisions of the original devs.
I can't even reply properly because it's still not getting through your thick skull. Numerous people have given responses as to why this is a bad idea, yet you seem set on arguing for the sake of your inability to actually use a script to swap weapons... this post has not been made to be considered by other people... everyone has agreed that it's a really bad idea. Just because it's a custom server, doesn't mean it shouldn't have boundries and limitations to each class. This has nothing to do with the original dev's decision on making the barbarian unable to wield claws/fists weapon. This is more or less you crying because you don't like that you have to sacrifice the ability to use skills while using a weapon that isn't for your class.
When we sins use a bow WE CAN"T USE SKILLS EITHER -_- this proves you are jus spouting useless stuff LOL
Yes, you are correct and just repeated what I said after highlighting its quote. Oh, the irony. Please take your time, slow down, and re-read it.I appreciate you chiming in focusing on it as a single class issue like the other poor souls instead of the original point of the thread. Sarcasm aside, thank you for actual feedback. You're right, I'm not agreed with in that instance. I'd be happy to discuss it further, but it'd be beating a dead horse here.So do you think that those classes (sin, psy, barb, seeker) should only be able to cast skills of any kind with a specific weapon equipped, regardless if it's consistent with other classes? This doesn't only affect off-meta building or equips, but also inconsistent interactions for certain classes. If a seeker is disarmed, for example, they can no longer use any skills, period (http://prntscr.com/osx3e6).It may not be a difficult change, either. Skills have the weapon restrictions listed quite simply. Below are some examples.barbarian violent triumph (inconsistent):http://prntscr.com/osy8kk - says melee weapons but is axe/hammer/unarmed only - does not work with pole/fistblademaster aeolian blade:http://prntscr.com/osypkk - says melee weapons but correctly works with all including unarmedmystic spellbound sting :http://prntscr.com/osy17g - unarmed, magic instrumentarcher awaken:http://prntscr.com/osxn6l - any(fun tidbit - it looks like archers can cast all of their non-bow-specific skills regardless of what weapon type is equipped)I don't believe this was a specifically intended restriction for the particular classes, but rather a side effect of not applying consistency as the game continued to be developed. Hell, even stormbringers can use skills without a weapon equipped. Barbarians have always had the odd restriction and both tideborn classes as well. If I'm not mistaken, "disarm" wasn't a debuff introduced until seekers' 79 skill arme nier, and if disarmed, sins, psychics, and seekers lose the ability to use a single skill.If it is as simple as it looks, applying the additional options to psychic, barbarian, seeker, duskblade, and sin skills would make their skill options consistent with other classes. (ex: "all" for run skills or "unarmed, magic Instrument" for all psy skills.) Why would a sin need a dagger out to run fast? This isn't counter-strike
You're still proving my point. Every class has it's restrictions. Archers have been able to use specific skills without having a bow equipped, since before all the new changes... like back before genies existed.. Same with venomancers. Barbarians have always been either strength or vitality builds. They weren't meant to be APS builds, but people do it anyways and in the process, sacrifice the ability to use any of their skills that would enable them to be even more stupidly OP. When they started bringing out new classes they gave them stricter restrictions when it came to using other weapons. Not even sure we're still having this discussion about other classes and their ability to use weapons outside of their classes, when this thread was originally about you wanting this specific change done for barbarian. So, make up our minds here. Are you wanting changes done to barbarian or all the classes? Because theoretically, I just don't see the point in this post anymore. It's turned into a huge sht post.