Huge -1, i often like to see new sugestion and try to understand other players perspective, and if i dont understand something fully i just shut my mouth, with that out of the way
It shouldn't be a problem. You only get 12 pe per toon.
How You get 12pe per toon? I get normally just 6pe, what I do wrong?
If he sells mats it will become easier to do quests ... Now you need to choose to upgrade your things or quests.So yea , No .
Huge -1, i often like to see new sugestion and try to understand other players perspective, and if i dont understand something fully i just shut my mouth, with that out of the way, allow me to put why this is bad:Having more materials means leveling up hs faster, which will lead to one more nerf to rewards given by quest, burd wont and should not allow players to invest few ecs on a char and start having daily 60 pe coming from them.It will also affect me on a personal level, i break my back to make my hs look how its looking how, i have to even time the seeds on farm according to my log in times, if you want a nice looking hs you should work hard to get it, if you want it just for the farm then you dont want the nerf on pe. I dont mind looking at beautiful houses, but it would be kinda meh if someone just paid his way up to make his hs. Overwhelming any hard work done by someone, maybe thats just me = \
Also why do people think a further nerf to the PE will happen if the materials are increased? Currently the highest i've seen is the blue quest with 12 PE as a reward. I don't even bother to do these personally as I find it easier to just spam out the lower level ones on all 4 of my homes (I have one character with each specialism). These higher level quests already require higher level decorations, usually from 2 or more different specialities, The 12 PE quest also doesn't usually appear 3 times in one refresh. I tend to see 0-1 a day unless I spam refresh to the maximum amount. So all in all these quests will remain relatively difficult regardless of whether you have 20k deity wood, or 200k.
+1 , everything on hs is already too easy ... u people are only seeing this as a "simple the sims version" , but in the end is a new way to get some farm without playing 24/7 or doing some random instance that requires 10 people to play together .
Why don't you want anything to get boosted? That's supposed to be a pvp private server. Why should we farm even more to get good gear when *** lucky players don't need to keep farming because they just got their endgame gear with like 10 rolls? why people who plays for years have to farm for more years to get the same piece of gear or something similar? that doesnt makes sense, it should be way easier to farm tbh.+1 for increasing everything, it's boring to farm too much and get almost nothing.
I consider myself a new player in the server, since i have to yet complete 1 yr playing this, of all pws ive been, EPW shows to be in a diferent league when it comes to how the system works to keep players hooked.In this 1yr i managed to get better gear than a lot of the people that play for a long time, could be luck? yes ofc, but some people just refuse to farm for that part they want, go in and out to other servers and games and say they still '' played EPW for years ''.FARM IS CORE TO A PRIVATE PW:If instead of farming, everyone got all maxed stats, where would the donations to keep the server alive would come from? only donations, server would barely have a economy of people selling items since everyone would have it maxed.I really would love to see everyone with same gear, it would help balance the server in a huge way since everyone would be at the peak of their performance, but this WONT happen, the server must have a way to keep it up, otherwise will be up for 1 month - not enough donations - no reason to keep it up - server shutdown.I hope we can agree on what was said above about getting maxed easily.With that said, the way this server goes its a slow progress to be maxed, you should not blame +5 atk lvl on your defeat against someone on same skillcap, mass pk is heavily based on leadership, numbers, skill and party setup. The extra stats on gear barely has a say on the outcome.So far we have given reasons to why some boosts to make things easier might end up backfiring, but i still have to read a solid reason to why things should be boosted, and how they would not help kill the server.
I consider myself a new player in the server, since i have to yet complete 1 yr playing this, of all pws ive been, EPW shows to be in a different league when it comes to how the system works to keep players hooked.In this 1yr i managed to get better gear than a lot of the people that play for a long time, could be luck? yes ofc, but some people just refuse to farm for that part they want, go in and out to other servers and games and say they still '' played EPW for years ''.FARM IS CORE TO A PRIVATE PW:If instead of farming, everyone got all maxed stats, where would the donations to keep the server alive would come from? only donations, server would barely have a economy of people selling items since everyone would have it maxed.I really would love to see everyone with same gear, it would help balance the server in a huge way since everyone would be at the peak of their performance, but this WONT happen, the server must have a way to keep it up, otherwise will be up for 1 month - not enough donations - no reason to keep it up - server shutdown.I hope we can agree on what was said above about getting maxed easily.With that said, the way this server goes its a slow progress to be maxed, you should not blame +5 atk lvl on your defeat against someone on same skillcap, mass pk is heavily based on leadership, numbers, skill and party setup. The extra stats on gear barely has a say on the outcome.So far we have given reasons to why some boosts to make things easier might end up backfiring, but i still have to read a solid reason to why things should be boosted, and how they would not help kill the server.