Epic Perfect World

Homestead Materials Farming

Offline ???????

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Huge -1, i often like to see new sugestion and try to understand other players perspective, and if i dont understand something fully i just shut my mouth, with that out of the way, allow me to put why this is bad:

Having more materials means leveling up hs faster, which will lead to one more nerf to rewards given by quest, burd wont and should not allow players to invest few ecs on a char and start having daily 60 pe coming from them.

It will also affect me on a personal level, i break my back to make my hs look how its looking how, i have to even time the seeds on farm according to my log in times, if you want a nice looking hs you should work hard to get it, if you want it just for the farm then you dont want the nerf on pe.

I dont mind looking at beautiful houses, but it would be kinda meh if someone just paid his way up to make his hs. Overwhelming any hard work done by someone, maybe thats just me = \
Ive taken my pills and my goth gf didnt dissapear, send help.

Offline Ranny

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Huge -1, i often like to see new sugestion and try to understand other players perspective, and if i dont understand something fully i just shut my mouth, with that out of the way
We had this discussion already. I understand where ur coming from. 
For other ppl, who want it all, not pe or seal related.
It shouldn't be a problem. You only get 12 pe per toon. That's not changing that by getting more mats.
Plus, u said ok for the minor bag being in boutique >.>

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Offline Vran

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+1 for resources in boutique. 

People saying no, remember this is a private server and we are here because we didn't like original pwi experience. Don't compare.

Offline Martylka

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It shouldn't be a problem. You only get 12 pe per toon.
How You get 12pe per toon? I get normally just 6pe, what I do wrong?

Offline Ranny

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How You get 12pe per toon? I get normally just 6pe, what I do wrong?
Dont mind me lol. I cant remember if its 4 per quest or 2 xD

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Offline Jackula

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If he sells mats it will become easier to do quests ... Now you need to choose to upgrade your things or  quests.
So yea , No .
The quests are not difficult whatsoever. You already have enough materials to complete these quests. What I am asking for is an increase in the available materials so that you can craft more decorations for nothing but aesthetic reasons. In fact the difficulty of the higher level daily quests is entirely placed in locating the right decorations. Therefore the difficulty is finding people, or leveling alts which each specialism and then doing the delivery quests each day to get the most blueprints available. Having more deity wood, for example, would not help in this.

Huge -1, i often like to see new sugestion and try to understand other players perspective, and if i dont understand something fully i just shut my mouth, with that out of the way, allow me to put why this is bad:

Having more materials means leveling up hs faster, which will lead to one more nerf to rewards given by quest, burd wont and should not allow players to invest few ecs on a char and start having daily 60 pe coming from them.

It will also affect me on a personal level, i break my back to make my hs look how its looking how, i have to even time the seeds on farm according to my log in times, if you want a nice looking hs you should work hard to get it, if you want it just for the farm then you dont want the nerf on pe.

I dont mind looking at beautiful houses, but it would be kinda meh if someone just paid his way up to make his hs. Overwhelming any hard work done by someone, maybe thats just me = \

My Homestead is going to reach level 19 today and has well over 2000 prosperity. I have been keeping all of my buildings upgraded to the maximum allowed for a given homestead level and my crops have been planted every hour (12 hour crops when I go to bed) with zero down time. I have definitely worked my buff off for my home lmao.

Also why do people think a further nerf to the PE will happen if the materials are increased? Currently the highest i've seen is the blue quest with 12 PE as a reward. I don't even bother to do these personally as I find it easier to just spam out the lower level ones on all 4 of my homes (I have one character with each specialism). These higher level quests already require higher level decorations, usually from 2 or more different specialities, The 12 PE quest also doesn't usually appear 3 times in one refresh. I tend to see 0-1 a day unless I spam refresh to the maximum amount. So all in all these quests will remain relatively difficult regardless of whether you have 20k deity wood, or 200k.

Also if you do get 3 blue quests in a given day you would get 36 PE which is basically the same as doing a UP run for 35. However fulfilling the 3 blue quest imo would expel much more effort than completing a UP run. 

Last Edit: Aug 10, 2018, 08:38 am by Jackula

Offline 𝑲𝒊𝒕𝒕𝒚

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Offline THE RT2PM TOPOLM

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Offline ???????

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Also why do people think a further nerf to the PE will happen if the materials are increased? Currently the highest i've seen is the blue quest with 12 PE as a reward. I don't even bother to do these personally as I find it easier to just spam out the lower level ones on all 4 of my homes (I have one character with each specialism). These higher level quests already require higher level decorations, usually from 2 or more different specialities, The 12 PE quest also doesn't usually appear 3 times in one refresh. I tend to see 0-1 a day unless I spam refresh to the maximum amount. So all in all these quests will remain relatively difficult regardless of whether you have 20k deity wood, or 200k.
You see, people like me search for ways to abuse the system, i have 3 alts + main with masteries on each of the ones from the workshop, missing a decoration for a quest soon won't be a problem for me, since i have construction 7 , forni,deco,handi 5.

You seen to be familiar with the concept of hs, i expect you to know how having unlimited materials would help players reach lvl 20 within a week, burdette said on patch notes that the final quests would be giving 60 pe. I would love it, and id make a platoon of alts to get me 480 pe per acc just by logging a char and making objects in the workshop. Reason i dont want this its because im thinking of what is good for the server, not for me.

Burd wouldnt allow players to have acess to something like this, it is acceptable for the main character to have since you would be spending time on time to reach the end quests with big pe rewards, but make it easier and you will see me with an army of alts forcing pe rewards to be lowered and making the people that dont like hs hate it even more.

Dont get me wrong, i really think that the hs system is not perfect atm, and i would agree with the supply bag from the UP reward being able to put in acc stash, NOT trade, stash only, that way you would still be '' working '' for your mats when you do up on alts. (Shout out for my cute friend Ranny, that pmed me IG yesterday for us to talk about this topic).

There are also other cool ideas that ive seen around, but this one in particular would in my eyes only reward p2w players and nerf rewards for people that only cares about hs for the free pe\seal daily. Just to make lazy players happy about having something they didnt work hard on.

And before someone even thinks of it, having unlimited energy would lead to the same problem, so please dont sugest that too.
Ive taken my pills and my goth gf didnt dissapear, send help.

Offline Gabriel

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Huge -1, i often like to see new sugestion and try to understand other players perspective, and if i dont understand something fully i just shut my mouth, with that out of the way, allow me to put why this is bad:

Having more materials means leveling up hs faster, which will lead to one more nerf to rewards given by quest, burd wont and should not allow players to invest few ecs on a char and start having daily 60 pe coming from them.

It will also affect me on a personal level, i break my back to make my hs look how its looking how, i have to even time the seeds on farm according to my log in times, if you want a nice looking hs you should work hard to get it, if you want it just for the farm then you dont want the nerf on pe.

I dont mind looking at beautiful houses, but it would be kinda meh if someone just paid his way up to make his hs. Overwhelming any hard work done by someone, maybe thats just me = \



+1 , everything on hs is already too easy ... u people are only seeing this as a "simple the sims version" , but in the end is a new way to get some farm without playing 24/7 or doing some random instance that requires 10 people to play together .

Offline Jackula

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+1 , everything on hs is already too easy ... u people are only seeing this as a "simple the sims version" , but in the end is a new way to get some farm without playing 24/7 or doing some random instance that requires 10 people to play together .
What exactly is your aversion to increasing the materials though? Yes every single aspect of the HS is easy. Increasing the amount of materials won't really make it anything easier or harder. It will just allow the people who want to make really cool homes where they hit the cap of 1000 decorations, without having to slowly build up what they need for their design over weeks or months. 

Imagine you want to do a completely new design that requires say 100 of the 1000 decorations you already own. You need to add another 900 decos from the other types you have yet to create and that will take you even more weeks and months. 

Increasing the amount of materials has zero detrimental affect to any aspect of the homestead system, or the server as a whole. In fact i'm starting to think you're just arguing for the sake of arguing. 

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+1 , everything on hs is already too easy ... u people are only seeing this as a "simple the sims version" , but in the end is a new way to get some farm without playing 24/7 or doing some random instance that requires 10 people to play together .
Why don't you want anything to get boosted? That's supposed to be a pvp private server. Why should we farm even more to get good gear when *** lucky players don't need to keep farming because they just got their endgame gear with like 10 rolls? why people who plays for years have to farm for more years to get the same piece of gear or something similar? that doesnt makes sense, it should be way easier to farm tbh.
+1 for increasing everything, it's boring to farm too much and get almost nothing.
 

Offline ???????

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Why don't you want anything to get boosted? That's supposed to be a pvp private server. Why should we farm even more to get good gear when *** lucky players don't need to keep farming because they just got their endgame gear with like 10 rolls? why people who plays for years have to farm for more years to get the same piece of gear or something similar? that doesnt makes sense, it should be way easier to farm tbh.
+1 for increasing everything, it's boring to farm too much and get almost nothing.
I consider myself a new player in the server, since i have to yet complete 1 yr playing this, of all pws ive been, EPW shows to be in a different league when it comes to how the system works to keep players hooked.

In this 1yr i managed to get better gear than a lot of the people that play for a long time, could be luck? yes ofc, but some people just refuse to farm for that part they want, go in and out to other servers and games and say they still '' played EPW for years ''.

FARM IS CORE TO A PRIVATE PW:

If instead of farming, everyone got all maxed stats, where would the donations to keep the server alive would come from? only donations, server would barely have a economy of people selling items since everyone would have it maxed.

I really would love to see everyone with same gear, it would help balance the server in a huge way since everyone would be at the peak of their performance, but this WONT happen, the server must have a way to keep it up, otherwise will be up for 1 month - not enough donations - no reason to keep it up - server shutdown.

I hope we can agree on what was said above about getting maxed easily.

With that said, the way this server goes its a slow progress to be maxed, you should not blame +5 atk lvl on your defeat against someone on same skillcap, mass pk is heavily based on leadership, numbers, skill and party setup. The extra stats on gear barely has a say on the outcome.

So far we have given reasons to why some boosts to make things easier might end up backfiring, but i still have to read a solid reason to why things should be boosted, and how they would not help kill the server.

Edit: by donations only being via donations i meant custom weapons\titles\name color, english failed me there
Last Edit: Aug 10, 2018, 05:01 pm by Ze_Capeta
Ive taken my pills and my goth gf didnt dissapear, send help.

Offline Edu

  • Forum Veteran
I consider myself a new player in the server, since i have to yet complete 1 yr playing this, of all pws ive been, EPW shows to be in a diferent league when it comes to how the system works to keep players hooked.

In this 1yr i managed to get better gear than a lot of the people that play for a long time, could be luck? yes ofc, but some people just refuse to farm for that part they want, go in and out to other servers and games and say they still '' played EPW for years ''.

FARM IS CORE TO A PRIVATE PW:

If instead of farming, everyone got all maxed stats, where would the donations to keep the server alive would come from? only donations, server would barely have a economy of people selling items since everyone would have it maxed.

I really would love to see everyone with same gear, it would help balance the server in a huge way since everyone would be at the peak of their performance, but this WONT happen, the server must have a way to keep it up, otherwise will be up for 1 month - not enough donations - no reason to keep it up - server shutdown.

I hope we can agree on what was said above about getting maxed easily.

With that said, the way this server goes its a slow progress to be maxed, you should not blame +5 atk lvl on your defeat against someone on same skillcap, mass pk is heavily based on leadership, numbers, skill and party setup. The extra stats on gear barely has a say on the outcome.

So far we have given reasons to why some boosts to make things easier might end up backfiring, but i still have to read a solid reason to why things should be boosted, and how they would not help kill the server.
:tiger-40: :tiger-40: :tiger-40: :tiger-40:

Offline Rod

  • Akatsuki克
I consider myself a new player in the server, since i have to yet complete 1 yr playing this, of all pws ive been, EPW shows to be in a different league when it comes to how the system works to keep players hooked.

In this 1yr i managed to get better gear than a lot of the people that play for a long time, could be luck? yes ofc, but some people just refuse to farm for that part they want, go in and out to other servers and games and say they still '' played EPW for years ''.

FARM IS CORE TO A PRIVATE PW:

If instead of farming, everyone got all maxed stats, where would the donations to keep the server alive would come from? only donations, server would barely have a economy of people selling items since everyone would have it maxed.

I really would love to see everyone with same gear, it would help balance the server in a huge way since everyone would be at the peak of their performance, but this WONT happen, the server must have a way to keep it up, otherwise will be up for 1 month - not enough donations - no reason to keep it up - server shutdown.

I hope we can agree on what was said above about getting maxed easily.

With that said, the way this server goes its a slow progress to be maxed, you should not blame +5 atk lvl on your defeat against someone on same skillcap, mass pk is heavily based on leadership, numbers, skill and party setup. The extra stats on gear barely has a say on the outcome.

So far we have given reasons to why some boosts to make things easier might end up backfiring, but i still have to read a solid reason to why things should be boosted, and how they would not help kill the server.
didnt read but seems good +1