-Fixed some description mistakes
-Fixed leveling scrolls
-Fixed EXP gaining
-Fixed the FPS issue
-Fixed problem with simple models not saving
-Expanded Cupboard to 96 slots, you should be able to see your hidden items now
-Added Artisan Heart Stone to Vyn Ren, the Trainer for 10 Elysian Seals
-Hopefully fixed problem with Server Error appearing in Heroic Battle
-Removed fixed stat forges from Archosaur West and Archosaur East, they are still in 1k
-Added Merchant NPC to Archosaur West, near other Homestead related NPCs
-Stomp of the King will now generate 3 times more threat, meaning you can aggro bosses more effectively
-Added safe zone around Uncharted Paradise entrance area
-Uncharted Paradise daily quest will now also give 8 Dull Ether Jades
-Increased God of War tome channeling by 1% (the new hybrid magic tome)
-Blue name switching time is now 1 hour instead of 10 hours
-Lowered the amount of Perfect Elements that low level Homestead quests give. Higher level is unchanged (10-20 PE per quest at 1350+ Prosperity)
-Fixed Sunset Valley rewards
-Unlocked helmet swapping in combat
-You can now add a 4th stat of your choice to your old R8 armors. You can choose between adding magic defense, physical defense and attack. Magic Defense will add 2% rmdt. Physical Defense will add 2% rpdt. Attack has a 10% chance to add 2% critical hit rate, and 90% chance to add +12 of your class' stat. For example, Archers will get +12 dex, Barbarians will get +12 str, Psychics will get +12 magic.
You can not hone the new upgraded armor so make sure you hone the armor before you add a stat to it.
You can not revert your pick so make sure you choose correctly.
-Greatly increased rerollable armor stat chances.
The chances of getting "old endgame" stats, meaning 3x of the same stat, are now way easier, while getting 4x is still very hard.
Some examples:
3x interval wrist chance on light and heavy classes is now 1 in 407. The old chance is 1 in 1040.
3x channeling on light and heavy classes is now 1 in 417. The old chance is around 1 in 1669.
2x interval top is now 1 in 1157. The old chance is 1 in 1542.
The chances of 4x of those stats is difficult:
4x interval wrist on light and heavy classes is 1 in 19156
4x channeling on light and heavy classes is around 1 in 19614
Now, new players can get competitive gear much easier. Those that have better gears will most likely only have 10 stat or 2% crit more. Before the difference between bad gears and farmed gears was 0.05 int / 0.10 int, or 12% channeling on archer, now it will be 40 stat - 8% crit difference, which is smaller than it used to be, so new players will be able to compete with old players much easier.
There are also fixed stats and 4x stats.
Fixed stats are an upgraded version of the "good enough" gears. They give 40 stat - 8% crit difference worth of damage, so it is not necessary to get them, but the boost with them is decent and a good option for those that enjoy PvE more. Getting these stats through rerolling is too difficult, so fixed stats are a good option.
The 4x stats, like 4x interval wrist on heavy and light classes, are very hard to get, 1 in 19156, which is very comparable to how 2x channeling wrist used to be, also compared to 1x channeling.
4x channeling armors on EA will be around as rare as 3x channeling arcane armors used to be.
The 4x stat armors are meant only for very dedicated players.
I did 999 rolls on the new stats and got these results:
After 360 rolls: 3x channeling , 1 in 400 chance.
After 90 rolls: 3x rmdt, 1 in 630 chance.
After 130 rolls: 3x rpdt, 1 in 630 chance.
After 307 rolls: 2x int top, 1 in 1130 chance.
Nothing else after that. Even though the sample size is small, the chances should be fine.
I believe it's fair that old players get upgraded stats easier, because they already did the work that's required to reach those stats, so there should not be any problems with the gear upgrading being unfair to new players.
Also, I wanted to increase 2x interval top chance more, but since its only 2x and not 3x, then 3x interval top chance would get increased to a point where it becomes possible, and 3x interval top should not be possible for balance reasons.