Hello all EPW players!
I still consider myself as a new player on this server as I've only been playing for almost two weeks, although I played PWI since it started.
While the time I've been playing, I tried almost all the events and dailies on this server and some of them got me thinking that they needed some improvement or tweaks. Most of my following suggestions are related to PvE but there MIGHT be some PvP as well in the future.
PvE:
1. Sky Pirate Drake (Primal World Event)
- I noticed that there are no players doing this event, some might not know how this event works or the rewards on doing it is not really worth the time. My suggestion is to tweak the rewards to match the players' needs. The npc where you get the rewards are inside primal world, Merchant Sokka (376, 460
↑29).
2. Mobs Drops (Shrine of the Ancestors)
- I'm not sure if this has been suggested but I'll say it anyways. Farming in Nightscream Isle is risky but that is the only place where players can farm a high amount of EC in a short amount of time. But, that only applies if you are strong enough to defend your own or you have allies with you. Anyways, it would be nice if the mobs located at Shrine of the Ancestors drops 2 EC instead of only 1. This way, new players and PvE players can farm w/o worrying.
3. Quests (Cultivation, Main, and Side Quests)
- I have noticed not only a lot of people on world chat are saying that this server is dead but also tons of people around the map are afk. It would be nice if we can do quests in which are worth doing. I'm suggesting if you can adjust all the quests rewards on the "Find Quest" tab to be more awarding just like what you did on Goshiki Quest Chain.
4. Forgotten Instances (Nirvana, UCH, Warsong, Lunar, and more)
- The rewards for finishing these instances are not worth it, thus players not doing it. Putting a better reward will grab the players' attention to try it out. As a result, there will be more instances in which player can farm and not only just FR, FSJ/JFSP, and BH which quite frankly not enough. Not to mention that FR and FSJ/JFSP are not very newbie friendly where they have a gear requirement.
5. Gift of the Riptide (Primal Passive)
- I asked tons of people regarding as to why the primal passives are disabled and most of them does agree with it. Most of them have only played private servers and not the official one (PWI), some players doesn't agree and most of those players were once in PWI. Now, I don't mean to start a fight here but I just wanted to make a point where you have to know the importance of these passives. Anyways, if most people wanted the passives to go away, perhaps make at least the Gift of the Riptide available, it would greatly help us move faster in water and it only applies in Primal World.
Added
6. Delta
- Seeing that there are only few who are doing delta, heck I might even say that it's very rare to see players doing full delta. I'd like to suggest an increase of reward which encourage players to explore more possibilities other than FR and JFSP/FSJ.
7. Rancor (Event)
- Since some of my suggestions that concerns farming are denied, I happen to have another idea in which might other people like. Since Shrine mobs is good as it is according to most players, I suggest to make the rancor event a permanent so that we don't have to limit where to farm EC. This will provide us more place to farm it and not just Shrine and Nightscream Isle.
8. Cube of Fate
- Lower the waiting/recharge time when trading the disabled cog to the room 60 npc. This means that players won't have to wait for 30 minutes to exchange their second cog. For people who doesn't get what I'm saying, when doing cube especially on event, the npc gives us a COF which makes us run the cube once more and assuming that you chose disabled cog instead of pack as a reward on the 1st run, you will be able to get 2 cogs when reaching room 60.
9. Heavenfall Temple (Solo Instance)
- I noticed that when I attempted to do the HFT here on this server, the item that suppose to give us skill points wasn't there. It was either removed or the staff forgot to put it. It would be very helpful if that item is put back so that players have easier time doing this instance especially new players or people who isn't familiar with this yet.
10. Hidden Dragon Den
- Remove the other mob that doesn't drop the item that needed to dig and increase the drops. Nothing else much to say on this one because that's all there is that can be improve to this instance.
11. Sunset Valley (Event)
- I have been observing this event for quite a while and it seems that players abuse the "Leave" action. When they leave the event, they will enter again and their credits remain. I have two solutions to solve this:
a. Since the event have 4 runs in total and every run is 30 minutes each. Try to apply the same rule as NW but with a twist, before entering the players will be given a ticket needed to enter the game but upon leaving, the ticket is gone. And since there are 4 runs in total, every run contains different ticket. This idea is inspired by my friend Ranny.
b. This second solution is my idea and it's very simple. Upon leaving the event, you will lose your credit and every time you leave, it doubles. It's simple but enough to discourage the people who abuse it to not leave and stay.
Website:
1. Donation (Bonus System)
- Maybe if you can lower the required amount to get a certain percentage points
click here, there might be more players willing to donate. A holiday event or a server anniversary might be a good way to lower it.
PvP:
1. Reserved
Feel free to state your opinion and whether you agree to my suggestions or not and tell me why or why not.
I find +1 or -1 comments not enough to state the player's opinion and its a rather meaningless comment, no offense.
I also would like to add that please avoid unnecessary arguments and going on a wrong topic.
Let's make it a professional conversation ladies and gentlemen.
PS. I might add more suggestion as we go along.