Since the latest thing everyone seems to agree on is how OP the owl pet is I thought i'd add a short list of things that, by the same logic, should also be nerfed.Bleed on the owl: Hits for ~3-5k a hit normally, on an arcane. Using a 20% chance demon ironwood debuff it's damage goes to ~10-15k. This debuff costs chi and has a low chance add to that the (short) cooldown on bleed.This is OP as appearently most people agree. Now, let's accept these numbers as OP and list a few things that should also be nerfed.Mystic: Absorb soul. Easily hits arcanes for 10-15k, no debuffs required. Ignores any and all defensive skills and buffs other than ironguards/AD. Wew. Oh, did I mention this attack will 1shot any pet? R8R EA. Can get to near or even over 2.0 with a bow. Easily hits arcanes for 4-10k a hit. Let's do the math on this. Since we're in the business of worst case we'll go with 10k a hit, 2 aps. 20k damage a second. This works out to 60k damage in 3 seconds.Bleed hits once every 3 seconds. Uh oh.. EA regular attack damage is over three times higher with no 20% chance or any sort of cost? Obviously we should reduce the EA damage by the ~90% people ask for the pets.Sins. Easily deal 4k a hit out of stealth. 4aps. 16kdmg/second. 48k dmg/3 seconds. Way worse than anything the pet does. This is not even counting DPH hits dealing over 30k.Wizard Firecombo. Reduce fire def to 0, nuke just about anything in seconds, often 1shot on LA classes, 10k+ hits on AA. Just part of the game no? Guess this "it's part of the game" doesn't apply to venos.Maybe people should use a defensive skill (there are several anti-bleed or anti-physical or regular anti-debuff/damage skills that will block it) as the bleed is applied. Instead of popping their antistun-ironguards at 1k hp and then get killed by the last bleed tick. Oh nah screw it, let's just QQ to the GM's and get it nerfed.
You are wrong about sins , they dont easily hit 4k at all , im a sin and 1 im struggling to even touch 4 aps , i am opnly 3.33 aps due to wind sheild so really im 2.86 aps also i only ever deal 3k dmg crit maximum to MOST players , so you are completely wrong , dnt think the sins are the same as gaykidos op sin , or areashis dph with sage sin , because they got lucky with r8 , as for the res of us
Lucky=/=spend 500k ec on recrafts.Its funny the guy who asked for bleed nerf in the first place is a venomancer who has no trouble killing anyone..
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ANYTHING but the absorb soul. My normal attack hits soooo low on it, to kill an arcane I have to use Absorb Soul to actually do any good damage.
The same attack?! Veno's can kill so easily with their combos. Mystics don't have any good combos without absorb soul, unless I just don't know about them.
Agreed.On another note as someone already mentioned: You can't just compare the damage output of for example a dph sin and an aps sin? You can't compare classes due to their different skills and damage outputs. As for the veno nerf: Guys, ever thought of the fact that veno was suppose to be a player WITH a pet that was supposed to DO damage aswell? Maybe you forgot that because the Nix doesn't do very much - but that's what it was supposed to beStop bringing Archers, Mystics or whatever class into discussion hence simply because you can't kill it doesn't mean it's OP.Practice your class and get skill please, before crying about a veno killing you or whatever. And don't cry about venos being weak because obviously if you have no clue how to use your class you will be killed. period.