sbs could use some extra P.def, makes me very happy to get hieroed over and over in def/reaper
I main DB and I'm all for a DB nerf. But people are taking it in wrong ways like nerfing damage and all that nonsense, the only problem is the Dragon Saber. I've suggested it before but I think GoF should be changed in the dragon saber to Sacrificial Slash. Since literally all Duskblades use this because its even better than a 10atk-GoF-r8 saber. It lowers the proc and you won't get hit 30k AS OFTEN. But don't be surprised when a DB gets insanely lucky by getting a dragon trap proc and a gof crit. Also adding a genie skill to counter paralyze. Which I don't know if it's possible to add but it would help, alot.Can't say much else that hasn't been said already but honestly it's not that hard to just adapt and learn to fight the class.
Adding more RNG never solves an issueIf anything a problem would be related to skillsetThe high damage would be alright at the cost of risky playstyle, something that the class has none of at this moment due to amount of stealths, cc (mostly cc) and skills that aid in survival (including passive)If anything, nerfing it would be so easy based on ''the suggestions given''. Just because a class is nerfed doesn't mean it's a good thing though. At the end of the nerf the class still has to be playable and in a good state.Perfect example is the recent SB nerf which made them more vulnerable in 1vs1 without ruining the class and the feel it has to it.I do not know if Burdette plans to nerf it or not, just sharing my opinion.
Not really one to know about balance that well, but (Doubt that this would be implemented) But what do you think about lowering the % that the passive does and changing all paralyzes to stuns except for maybe blinking moment ( 2 second tele paralyze)
lul ppl would still cry even tho class would be borderline underpowered after your suggestions. Just pop anti stun and 3 shot it
Adding more RNG never solves an issue
Just because a class is nerfed doesn't mean it's a good thing though. At the end of the nerf the class still has to be playable and in a good state.
boost wf
just leave the game the way it is. Was so lost after playing yesterday cause it felt like a new game due to balance changes. It's not fun having to adapt every few weeks. Also I don't think any class is as broken as people make it out to be. OP literally asked for psychics and mystics to get nerfed when they're fine ...
I mean, youre not wrong. Psychics and Mystics are fine. Though I will agree, psychics hit my sin for 12-16ks crits in full def gears.. Although to make up for that they also die extremely fast
Then you haven't fought any good psy with RPDT go 1v1 FishyBanana or essential and let me know how it goes, they can camp black voodoo and a def wep and take 3ks from 2spark sins in DPH, I saw one sin vs fishy with 114attaxk levels 2sparked him and he barely ticked charm(his gear was full 3x dex and Gof wep with 10atk and dex) so it won't that he was "undergear" or "sounds like a shit player to me"
sin already got buff