https://www.twitch.tv/videos/16940550015:27you lasted 20 seconds... not breaking off sb stun with fortify, debuffing urself while the opponent has immune, then not pilling to save yourself but instead trying to transfer the debuffs even though you had time to react to immunity. So before coming here, ask yourself if you deserved to win that match with a display that you showed. I agree sbs are a bit op vs certain classes (damage-wise) but it seems you're portraying them, along with dbs, as being the ultimate all-around-class which can win really easily against all setups. In reality, they have an edge over most classes because of their skill damage and aps reduction skills, but with the defense of a human form veno and half the survival skills, they do need something to reduce the damage that they will inevitably have to take. I can go into more detail about the damage, but the main problem lies with the fact that they have debuffs which make this damage too strong, but if there was a nerf, the non-debuffed damage would be subpar. I think that their damage is on the same level as psychic damage at the moment, which doesn't seem fair towards the latter class, since they have far less mobility and around the same amount of survival skill (white voodoo being the most significant improvement over sb but with it being strictly situational, I wouldn't call it a fair exchange for sb's mobility). Therefore, the damage could suffer a slight nerf to adjust the balance of sbs abilities and where it lays in the terms of general usefulness (way too high atm imo).
Boost DPH BM damage
+1 DMG too high for server.
why edited bro