i remember the fashion
Updated eyes and face textures. Let me know if any links are incorrect.Probably have to work on a new layout soon
Hello, how can I change the color of the killer's skin to a normal skin color?
[3Parts]scaleUp = 114scaleMiddle = 108scaleDown = 64[BlendFace]idFaceShape1 = 23idFaceShape2 = 23blendFaceShape = 50[Face]scaleFaceH = 98scaleFaceV = 132idFaceTex = 5[Faling]idFalingSkin = 434idFalingTex = 436[Forehead]offsetForeheadH = 113offsetForeheadV = 128offsetForeheadZ = 128rotateForehead = 128scaleForehead = 128[YokeBone]offsetYokeBoneH = 128offsetYokeBoneV = 128offsetYokeBoneZ = 128rotateYokeBone = 128scaleYokeBone = 128[Cheek]offsetCheekH = 128offsetCheekV = 128offsetCheekZ = 128scaleCheek = 128[Chain]offsetChainV = 128offsetChainZ = 128rotateChain = 127scaleChainH = 114[Jaw]offsetJawH = 148offsetJawV = 136offsetJawZ = 128scaleJawSpecial = 128scaleJawH = 128scaleJawV = 128[Eye]idThirdEye = 0idEyeBaseTex = 329idEyeHighTex = 256idEyeBallTex = 0idEyeShape = 33scaleEyeH = 138scaleEyeV = 169rotateEye = 138offsetEyeH = 128offsetEyeV = 66offseteyeZ = 128scaleEyeBall = 192scaleEyeH2 = 138scaleEyeV2 = 169rotateEye2 = 138offsetEyeH2 = 128offsetEyeV2 = 66offseteyeZ2 = 128scaleEyeBall2 = 192[Brow]idBrowTex = 7idBrowShape = 28scaleBrowH = 113scaleBrowV = 104rotateBrow = 134offsetBrowH = 128offsetBrowV = 100offsetBrowZ = 128scaleBrowH2 = 113scaleBrowV2 = 104rotateBrow2 = 134offsetBrowH2 = 128offsetBrowV2 = 100offsetBrowZ2 = 128[Nose]idNoseTex = 1idNoseTipShape = 16scaleNoseTipH = 84scaleNoseTipV = 90scaleNoseTipZ = 128offsetNoseTipV = 158idNoseBridgeShape = 15scaleBridgeTipH = 64offsetBridgeTipZ = 64[Mouth]idMouthUpLipLine = 91idMouthMidLipLine = 86idMouthDownLipLine = 93thickUpLip = 0thickDownLip = 124scaleMouthH = 248offsetMouthV = 163offsetMOuthZ = 90idMouthTex = 14offsetCornerOfMouthSpecial = 206scaleMouthH2 = 248offsetCornerOfMouthSpecial2 = 206[Ear]idEarShape = 21scaleEar = 107offsetEarV = 128[Hair]idHairModel = 507idHairTex = 425[Moustache]idMoustacheTex = 0idMoustacheSkin = 0idGoateeTex = 0[Color]colorHair = 1colorFace = 1colorEye = 0colorBrow = -13882324colorMouth = -1colorEyeBall = -13549602colorMoustache = -1[Body]bodyID = 3colorBody = 1headScale = 122upScale = 122waistScale = 116armWidth = 123legWidth = 115breastScale = 134
Does anyone know how to do eyes like this?The latest update messed up with my the eyes on my preset, it was like this:https://prnt.sc/nhkbp0And now it is like this:https://prnt.sc/nhkc4aHow can I get the eye to bee full white like it was?Here is my preset:Code: [Select][3Parts]scaleUp = 114scaleMiddle = 108scaleDown = 64[BlendFace]idFaceShape1 = 23idFaceShape2 = 23blendFaceShape = 50[Face]scaleFaceH = 98scaleFaceV = 132idFaceTex = 5[Faling]idFalingSkin = 434idFalingTex = 436[Forehead]offsetForeheadH = 113offsetForeheadV = 128offsetForeheadZ = 128rotateForehead = 128scaleForehead = 128[YokeBone]offsetYokeBoneH = 128offsetYokeBoneV = 128offsetYokeBoneZ = 128rotateYokeBone = 128scaleYokeBone = 128[Cheek]offsetCheekH = 128offsetCheekV = 128offsetCheekZ = 128scaleCheek = 128[Chain]offsetChainV = 128offsetChainZ = 128rotateChain = 127scaleChainH = 114[Jaw]offsetJawH = 148offsetJawV = 136offsetJawZ = 128scaleJawSpecial = 128scaleJawH = 128scaleJawV = 128[Eye]idThirdEye = 0idEyeBaseTex = 329idEyeHighTex = 256idEyeBallTex = 0idEyeShape = 33scaleEyeH = 138scaleEyeV = 169rotateEye = 138offsetEyeH = 128offsetEyeV = 66offseteyeZ = 128scaleEyeBall = 192scaleEyeH2 = 138scaleEyeV2 = 169rotateEye2 = 138offsetEyeH2 = 128offsetEyeV2 = 66offseteyeZ2 = 128scaleEyeBall2 = 192[Brow]idBrowTex = 7idBrowShape = 28scaleBrowH = 113scaleBrowV = 104rotateBrow = 134offsetBrowH = 128offsetBrowV = 100offsetBrowZ = 128scaleBrowH2 = 113scaleBrowV2 = 104rotateBrow2 = 134offsetBrowH2 = 128offsetBrowV2 = 100offsetBrowZ2 = 128[Nose]idNoseTex = 1idNoseTipShape = 16scaleNoseTipH = 84scaleNoseTipV = 90scaleNoseTipZ = 128offsetNoseTipV = 158idNoseBridgeShape = 15scaleBridgeTipH = 64offsetBridgeTipZ = 64[Mouth]idMouthUpLipLine = 91idMouthMidLipLine = 86idMouthDownLipLine = 93thickUpLip = 0thickDownLip = 124scaleMouthH = 248offsetMouthV = 163offsetMOuthZ = 90idMouthTex = 14offsetCornerOfMouthSpecial = 206scaleMouthH2 = 248offsetCornerOfMouthSpecial2 = 206[Ear]idEarShape = 21scaleEar = 107offsetEarV = 128[Hair]idHairModel = 507idHairTex = 425[Moustache]idMoustacheTex = 0idMoustacheSkin = 0idGoateeTex = 0[Color]colorHair = 1colorFace = 1colorEye = 0colorBrow = -13882324colorMouth = -1colorEyeBall = -13549602colorMoustache = -1[Body]bodyID = 3colorBody = 1headScale = 122upScale = 122waistScale = 116armWidth = 123legWidth = 115breastScale = 134
change your idEyeBallTex to 9011 if male or 9111 if female, thats the code for all white eyes also found on the main post of this thread
Hi, thanks for your reply.So, I tried the code from my last post but changing idEyeBallTex to 9111 and I'm getting an error when I try to load the preset on my archer.Is there a specific code for archers? Or do I need to change idEyeBaseTex and/or idEyeHighTex to something else?The server I'm trying to do this is using version 1.5.9 build 2611.Again, thanks for the reply!
theres no need to change the idEyeBaseTex or High, and looking at the coding I don't see any issue that could cause an error. maybe since you're on another server, they havent registered Echo's eye codes, idk just my guess
Yeah, idk either. If you or anyone knows any other code (or even other way) to get full white eyes, feel free to reply or pm me.Thanks for your help rach
Mkay well, open up a new Archer ini file (one that hasn't been used yet) and copy/paste the ini you have to it. Copy/paste each part one by one and save it, that way you can figure out what part is wrong so you can try and fix it.The eye code is 9111 for female9011 for male
[3Parts]scaleUp = 114scaleMiddle = 108scaleDown = 64[BlendFace]idFaceShape1 = 23idFaceShape2 = 23blendFaceShape = 50[Face]scaleFaceH = 98scaleFaceV = 132idFaceTex = 5[Faling]idFalingSkin = 434idFalingTex = 436[Forehead]offsetForeheadH = 113offsetForeheadV = 128offsetForeheadZ = 128rotateForehead = 128scaleForehead = 128[YokeBone]offsetYokeBoneH = 128offsetYokeBoneV = 128offsetYokeBoneZ = 128rotateYokeBone = 128scaleYokeBone = 128[Cheek]offsetCheekH = 128offsetCheekV = 128offsetCheekZ = 128scaleCheek = 128[Chain]offsetChainV = 128offsetChainZ = 128rotateChain = 127scaleChainH = 114[Jaw]offsetJawH = 148offsetJawV = 136offsetJawZ = 128scaleJawSpecial = 128scaleJawH = 128scaleJawV = 128[Eye]idThirdEye = 0idEyeBaseTex = 442idEyeHighTex = 323idEyeBallTex = 9idEyeShape = 360scaleEyeH = 197scaleEyeV = 248rotateEye = 158offsetEyeH = 85offsetEyeV = 192offseteyeZ = 111scaleEyeBall = 148scaleEyeH2 = 197scaleEyeV2 = 248rotateEye2 = 158offsetEyeH2 = 85offsetEyeV2 = 192offseteyeZ2 = 111scaleEyeBall2 = 148[Brow]idBrowTex = 7idBrowShape = 28scaleBrowH = 110scaleBrowV = 130rotateBrow = 121offsetBrowH = 139offsetBrowV = 28offsetBrowZ = 128scaleBrowH2 = 110scaleBrowV2 = 130rotateBrow2 = 121offsetBrowH2 = 139offsetBrowV2 = 28offsetBrowZ2 = 128[Nose]idNoseTex = 1idNoseTipShape = 16scaleNoseTipH = 84scaleNoseTipV = 90scaleNoseTipZ = 128offsetNoseTipV = 158idNoseBridgeShape = 15scaleBridgeTipH = 64offsetBridgeTipZ = 64[Mouth]idMouthUpLipLine = 91idMouthMidLipLine = 86idMouthDownLipLine = 93thickUpLip = 0thickDownLip = 126scaleMouthH = 248offsetMouthV = 191offsetMOuthZ = 90idMouthTex = 14offsetCornerOfMouthSpecial = 217scaleMouthH2 = 248offsetCornerOfMouthSpecial2 = 217[Ear]idEarShape = 21scaleEar = 107offsetEarV = 128[Hair]idHairModel = 507idHairTex = 425[Moustache]idMoustacheTex = 0idMoustacheSkin = 0idGoateeTex = 0[Color]colorHair = 1colorFace = 1colorEye = 0colorBrow = -13882324colorMouth = -1colorEyeBall = -1colorMoustache = -1[Body]bodyID = 3colorBody = 1headScale = 122upScale = 122waistScale = 116armWidth = 123legWidth = 115breastScale = 134