Stormbringer
Sonic Boom Rune 1: Additional [40% + 1360, 60% + 2040, 80% + 2720, 100% + 3400] weapon damage + fixed
Rune 2: Additional [80% + 1360, 120% + 2040, 160% + 2720, 200% + 3400] weapon damage + fixed to mobs
Rune 3: 1T 2I charges =>Additional [80% + 1360, 120% + 2040, 160% + 2720, 200% + 3400] weapon damage + fixed
Rune 4: 2T 1I charges =>Additional [60% + 1360, 90% + 2040, 120% + 2720, 150% + 3400] weapon damage + fixed
Rune 5: When transformed, increase damage by [45%, 50%, 55%, 60%]
Cloudburst - min 40% debuff, max 45%Rune 1: Additional [40%, 60%, 80%, 100%] weapon damage
Rune 2: Additional [80%, 120%, 160%, 200%] weapon damage to mobs
Rune 3: Max debuff increased to [54%, 61%, 68%, 75%] - this is what should be applied on 3T charges i think
Rune 4: Irrespective of charges, debuff increased to [45%, 50%, 55%, 60%]
Rune 5: When transformed, increase damage by [45%, 50%, 55%, 60%]
Deafening Thunder - Demon's range Rune 1: Additional [20%, 30%, 40%, 50%] weapon damage
Rune 2: Additional [40%, 60%, 80%, 100%] weapon damage to mobs
Rune 3: 1T 2I charges => Additional [40%, 60%, 80%, 100%] weapon damage
Rune 4: 2T 1I charges => [50% + 25%, 60% + 30%, 70% + 35%, 80% + 40%] attack speed reduction + chan reduction
Rune 5: When transformed, increase damage by [5%, 10%, 15%, 20%]
Thunder Strike - Demon + Sage combined Rune 1: Additional [20%, 30%, 40%, 50%] weapon damage
Rune 2: Additional [40%, 60%, 80%, 100%] weapon damage to mobs
Rune 3: 1T 2I charges =>Additional [40% + 1360, 60% + 2040, 80% + 2720, 100% + 3400] weapon damage + fixed
Rune 4: 2T 1I charges => Enemy minimum hp threshold increased to [50%, 60%, 70%, 80%]
Rune 5: When transformed, increase damage by [5%, 10%, 15%, 20%]
Downburst - Demon + Sage combined Rune 1: Additional [40%, 60%, 80%, 100%] weapon damage
Rune 2: Chan speed increase [29%, 31%, 33%, 35%]
Rune 3: 2T 1I charges => Additional [80%, 120%, 160%, 200%] weapon damage
Rune 4: 1T 2I charges =>Additional [60%, 90%, 120%, 150%] weapon damage
Rune 5: When transformed, increase damage by [39%, 44.5%, 50%, 55.5%]
Ice Bullet - Demon + Sage combined Rune 1: Additional [20%, 30%, 40%, 50%] weapon damage
Rune 2: Increase chi gain to [10, 15, 20, 25]
Rune 3: Disarm target for [0.5, 1, 1.5, 2] seconds
(THIS LMAO OMG)Rune 4: "Seal" (silence I guess) target for [0.5, 1, 1.5, 2] seconds
(why tf would they do this?)Rune 5: When transformed, increase damage by [39%, 44.5%, 50%, 55.5%]
Lunar Surge - Demon + Sage combined Rune 1: Additional [20%, 30%, 40%, 50%] weapon damage
Rune 2: Irrespective of charges, knockback [10m, 11m, 12m, 13m]
Rune 3: 2T 1I charges => Additional [40%, 60%, 80%, 100%] weapon damage
Rune 4: 2T 1I charges => Increase knockback range [4m, 5m, 6m, 7m]
Rune 5: When transformed, increase damage by [5%, 10%, 15%, 20%]
Tidal Force - Demon + Sage combined Rune 1: Additional [20%, 30%, 40%, 50%] weapon damage
Rune 2: Increase chi gain to [20, 25, 30, 35]
Rune 3: 2T 1I charges => Additional [40%, 60%, 80%, 100%] weapon damage
Rune 4: 2T 1I charges => I think it guarantees the freeze for [3.1, 3.4, 3.7, 4] seconds
Rune 5: When transformed, increase damage by [5%, 10%, 15%, 20%]
Moonblade - Demon + Sage combined (wtf) Not 100% clear on this pre-rune section, it's either redundant or more than one way to guarantee the effects:
When transformed:
("Ice-Ray Ball")
, maybe 1I 1T => Guarantee amp on 1st strike
1T 1I => Guaranteed heal on 4th strike
Thunder > Ice => Guarantee amp on 1st strike
Ice > Thunder => Guaranteed heal on 4th strike
would appreciate any help with that one
Rune 1: Additional [80%, 120%, 160%, 200%] weapon damage
Runes 2-5 skill description says 100% guarantee for effects on 1st and 4th strike when transformed, which is the current meta for sage and demon so makes sense and maybe base + Rune 1 descs are just a typo and that gibberish above can be ignored.
Rune 2: No effect when you turned the double chance to trigger increased to [35%, 40%, 45%, 50%]. Not sure with this one. Maybe when not transformed, trigger rates increased from 25 to [35%, 40%, 45%, 50%]
Rune 3: 3T => 100% change for amp on 1st strike, chance for heal on 4th increased to [35%, 40%, 45%, 50%]
Rune 4: 3I => 100% chance for heal on 4th strike, change for amp on 1st increased to [35%, 40%, 45%, 50%]
Rune 5: When transformed, deal additional [120%, 180%, 240%, 300%] weapon damage
Supercell - 2nd cast => 1 sec chan, 50 chi cost Rune 1: 3T => Does not trigger 2nd cast proc, channeling reduced to [2.7, 2.3, 1.9, 1.5] seconds
Rune 2: 3I => Does not trigger 2nd cast proc, also does a [1, 2, 3, 4] second paralyse
Rune 3: 2T 1I => In addition to skill damage increase, another 6 second skill damage increase? ("injury to person or strange skills") of [40%, 60%, 80%, 100%]
Rune 4: 1T, 2I => 3 second invincibility, heal increased to [55%, 60%, 75%, 100%] of max hp
Rune 5: When transformed, chance for 2nd cast proc increased to [40%, 60%, 80%, 100%]