I hope once again that Agatio revisits this thread and notices that players actually have valid points into adding a skill that promotes the use of this class.Other players rather compare one class to their own trying to compare their kits, associating them as the same, and berating a skill'set introduction even though there's VIDEO evidence that it would make little to not difference. Waiting for a reply on consideration.
I doubt the wrs here realize the actual amount of dmg they deal on every class when they can actually stunlock them3ks-7ks per melee at high apsgiving them a 7.5 second stun ruins a high chance of survival vs aps wrsif this wasn't an aps server id say +1 but sorry, that's epw for yaDPH is fine with the skillaps is notforce every wr to go dph and I +1 the skill because then they actually need itotherwise no
Blademasters were considered sins prior the release of assassins. Now they are here for Crowd Control and APS only. Go play Barbarian if you want a full skill set and random boosts. They haven't been nerfed at all.
I believe there may be a chance for some consideration.
You can't blame people for fighting against the introduction of that skill.7 seconds of not being able to use anything but genie is simply way too much, especially since it ignores antistun.IF they ever decide to release that skill then they should release a viable custom genie skill that counters it (either removal or prevention) along the way.
Nigga wat..... most retarded shit I've seen since domgrath, while the skill is pretty op making a custom genie skill to remove it would b like destroying barb skill and new classes skills. Anyways the idea of having primal bash Implemented isn't so good.
Have the stun lock gods lost their sht? I don't think much true stun lock gods left
+1, for ***s sake stop the customize, give every class all of its own skills without edit!also achieve r8 atk/def bonus equality between all classes!