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Epic Perfect World
Guides
Eclipse: Content Guide
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Eclipse: Content Guide
Echo
Retired Staff Member
#1
Oct 17, 2016, 06:33 pm
Information was pulled from multiple references and in-game testing. If anything is wrong, please
PM it to me
and I will gladly look into it.
Thread will be locked to avoid spam, please post questions/problems/hype in the announcement thread:
here
For detailed information on certain new features, refer to the navigation below.
Patch Notes
|
Nightshade
|
Gift of the Riptide
|
Star Charts
|
Heavenfall Temple
|
Title Quest Chains
|
Minor Changes
Main game updates:
* New classes: Duskblade and Stormbringer! The Duskblade is a fast melee class that can string together combos, while the Stormbringer is an arcane class with ability to cast skills while moving
* New feature: Star Charts! These mystical items will allow you to further increase your stats. Talk to Light Emperor Alexander in Kirin Town to get started!
guide
* The second part of the Primal World has been unlocked with frozen Luneska and aquatic Riptide areas to discover! Completing their quests will award you with Flowsilver Coins and Star Chart related elements.
* New title quest chains have been added -
guide
* New starting zone: Celestial Vale! Newly created characters will now have opportunity to do low level quests and progress the game slowly (like on retail server) or use the Level Scroll from their bag to level instantly to 110.
Instance related:
* Heavenfall Temple is now open! This single-player dungeon is located in the skies above the Heavenly Music Pavilion in Lothranis. Challenge the 108 floors of the temple for power as well as prestige -
guide
and
video 1
|
video 2
.
* Flowsilver Palace Judgment Mode! If you're looking for a challenge and new rewards, try this new mode, which will also feature a new boss after defeating Tyrant Prince.
Game functionality improvements:
* New game UI has been introduced
* The Skills interface has been updated. Instead of travelling to skill trainer NPCs to learn new skills, you can learn them directly from the Skills window (by pressing R hotkey).
* Faction Mail has been added. Faction members with a rank of Marshal or higher can send mail to all members of their Faction. Money and items cannot be attached to Faction Mail.
* When facing a Faction that controls more territories than your own in Territory Wars, you will now gain a buff that increases your Defense Level proportional to the difference in territories. If the difference is particularly high, it will increase Attack Level as well.
* Size of Safe and Cupboard has been increased to 96 slots; size of Pet Bag increased to 20. Just use Extension Stone from God's Giving to unlock it.
* Supreme Celestial Schism introduced - when switching to opposite cultivation, all the skills will also convert to their corresponding levels.
* Nation Wars has now additional ranking options.
* Added an option to display dead and high-scoring players in chat.
* Faction Rename Stone is now available in the Points Shop.
Quest related:
* Quest tracker has been improved with three new functions:
1. show you the quest objective on the map; 2. send a message over Squad (or Normal) Chat with your quest progress; 3. remove quest from the tracker
* A new Mission Location Display button has been added to the world map. Clicking it will show the locations of all currently tracked quests.
* Added Active Points system which will allow to automatically complete daily quests. Active Points can be earned by completing various daily quests.
* Autumn Harbinger daily quests introduced
Custom changes:
* Attributes of Star Charts have been modified to ensure proper balance, aptitude capped at 5 and starshifting option removed
* Starglade Chest can be obtained from: Dark Emperor's Fate StarChart quest, Astral Sky prize chest, This War o' Mine daily quest, FSP Judgment mode
* Meridian has been reworked for better balance
* Heavenfall Temple rewards and mob difficulty adjusted to the server standards
* Rewards of Primal quests have been updated to match the server standards
* Perfect Element reward system modified for better balance
* Warsong Medals can be now exchanged into Genie Exp Cubes at Watcher of the Earth
* Nuema is now free to upgrade; chests can be found at God's Giving
* Added Nightshade Morai skills to Universe Chests, in addition the Chest will now have 100% chance to grant a skill book for a random class.
* Added flights and weapon fashion for new classes
* Custom title sets have been added for easier tracking of all the new title chains
* Rare Flight Tokens were renamed to Flight Tokens; Old Flight Tokens have been removed from game
* Lunar Bounty Hunter quest has been replaced with AEU
* Mini-map size increased
Coming in future:
* New dungeon: Quicksand Maze.
* The Dragons' Conquest faction PvP event.
Last Edit: Nov 18, 2017, 12:12 pm by Blink
Quote from: Arashiwf
i remember the fashion
Echo
Retired Staff Member
#2
Oct 17, 2016, 06:33 pm
Patch Notes
|
Nightshade
|
Gift of the Riptide
|
Star Charts
|
Heavenfall Temple
|
Title Quest Chains
|
Minor Changes
"
Created by the son of Pan Gu, the Reapers once guarded the Celestial Vale. Bound to the life of the Divine Child, they defended him until he was mortally wounded in battle. With the last of his strength, the Divine Child freed the Reapers from his service and sent them to Perfect World. Now known as the Nightshades, they draw upon the power of the moon to battle evil in all its forms.
"
Nightshade
is the brand new race coming to EPW! With them comes new mechanics, features, and of course two new classes:
Duskblade
and
Stormbringer
.
If you're having trouble, you can get started here, all Nightshade Skills are listed below. You can quickly compare Sage and Demon differences to see which you would like best. Don't be afraid to try them both out, you can always change your mind later!
Sage Skills
|
Demon Skills
Φ Primal Sage Skills
|
Ω Primal Demon Skills
|
Σ Both Cultivations
"Swift and Dangerous combatants, they turn melee combat into a deadly dance with their Sabers."
Duskblades take advantage of a new skill combination feature, some skills are only available if used
after
certain skills.
Make sure you try them all out to see which ones you like best!
If you see a Duskblade, watch out for their teleports or you might end up paralyzed!
Note: Demon Spark for Duskblades gives crit, not attack rate.
Motionless Move
Range Melee
Mana 96
Channel
0.1 seconds
|
Instant
Cast
1.0
|
0.9
second
Cooldown 1.0 seconds
Chi Gained 10
Weapon Saber
Quickly slash out with your blade,
dealing base physical damage plus 2312.
Sage version has a 20% chance to generate 30 Chi.
Demon version reduces the channel and cast times by 0.1 seconds.
Night Owl
Range Melee
Mana 93
Channel 0.1 seconds
Cast 1.0 second
Cooldown 6.0 seconds
Chi Gained 10
Weapon Saber
Move silently past your enemy's defenses and strike
unseen, dealing base physical damage plus 3846. Increases
your Speed by 60% for 3 seconds, and increases the damage
of your next Motionless Move within 6 seconds by
35%
|
45%
.
While transformed, the cooldown is reduced to 1 second.
Sage version deals an additional 50% of weapon damage.
Demon version increases the damage of your next Motionless Move by 45%.
Reaper Form
Mana 303
Cast Instant
Cooldown
90.0
|
85.0
seconds
Weapon Saber, Unarmed
Invoke your inner darkness, transforming into a shadowy
Reaper for
32
|
30
seconds. Increases your Attack Rate by 20%
and reduces incoming ranged damage by up to 40%, proportional
to the attacker's distance. Also enhances certain skills.
Costs 30 Chi.
Sage version lasts 32 seconds.
Demon version reduces the cooldown by 5 seconds.
Dual Accordance
Range Melee
Mana 117
Channel 0.1 seconds
Cast 0.9 seconds
Cooldown 6.0 seconds
Weapon Saber
Sweep through a powerful combo attack, dealing base
physical damage plus 4119. Increases the Critical Rate
of your next Motionless Move within 6 seconds by 50%.
Heals you for
5%
|
10%
of your maximum Health if your Health
is lower than the target's after the attack; otherwise,
it deals an additional 15% of base physical damage plus 617.9.
Costs 20 Chi.
Sage version deals an additional 60% of weapon damage.
Demon version restores 10% of your maximum Health.
Relentless Drift
Range
30
|
25
meters
Mana 120
Cast 0.7 seconds
Cooldown 30.0 seconds
Chi Gained 10
Weapon Saber
Charge toward your enemy with a relentless attack,
dealing 30% of base physical damage plus 2148 and
stunning the target for
1
|
2
seconds. If the target dies
within 20 seconds, the cooldown will be instantly reset.
Sage version increases the range to 30 meters.
Demon version increases the stun duration by 1 second.
Galemark
Range Melee
Mana 154
Channel 0.1 seconds
Cast 0.5 seconds
Cooldown 6.0 seconds
Chi Gained
15
|
30
Weapon Saber
A legendary skill passed down from your forebears.
Sweep your blade in a wide arc, attacking
all enemies in a 120-degree, 8-meter radius
area. Deals base physical damage plus 4270
and freezes the targets for 2 seconds.
Transforming reduces the cooldown to 1 seconds.
Sage version deals an additional 50% of weapon damage.
Demon version generates 30 Chi.
Everlasting Ode
Range Melee
Mana 160
Channel 0.1 seconds
Cast 0.5 seconds
Cooldown 6.0 seconds
Chi Gained
30
|
15
Weapon Saber
Slash back through the arc of your attack, hitting
all enemies in a 120-degree, 8-meter radius
area. Deals base physical damage plus 4521
and drains 5 Chi from the target.
Combo Skill: Default hotkey Q
Required Skill: Galemark
While transformed, the cooldown is reduced to 1 seconds.
Sage version generates 30 chi.
Demon version drains 15 Chi.
Divine Moonlight
Range 20 meters
Mana 100
Channel 0.1 seconds
Cast 0.5 seconds
Cooldown 15.0 seconds
Weapon Saber
Bathe the target in divine moonlight, putting it to sleep for
5
|
6
seconds.
Also burns the target with radiance for 5 seconds, dealing
10389
|
8589
Earth damage.
Costs 30 Chi.
Sage version deals an additional 1800 Earth damage.
Demon version increases the sleep duration by 1 second.
Blinking Moment
Range
30
|
27
meters
Mana 119
Channel 0.1 seconds
Cast 0.1 seconds
Cooldown
30
|
28
seconds
Chi Gained 10
Weapon Saber
Instantly step through the shadows to your target, paralyzing them for 2 seconds.
Sage version increases the range to 30 meters.
Demon version reduces the cooldown by 2 seconds.
Winged Dragon
Range Melee
Mana 207
Channel 0.1 seconds
Cast 1.0 second
Cooldown 2.0 seconds
Chi Gained 30
Weapon Saber
Thrust your blade forward in a devastating
slash, attacking all enemies in a 12-meter
long,
6
|
8
- meter wide rectangle toward your
target. Deals base physical damage plus
7736
|
5526
.
Combo Skill: Default hotkey Q
Required Skill: Everlasting Ode
Sage version deals an additional 2210 damage.
Demon version increases the area's width to 8 meters.
Destiny Hunter
Range 20 meters
Mana 113
Channel 0.1 seconds
Cast 0.6 seconds
Cooldown 30.0 seconds
Weapon Saber
Magically mark an enemy as your destined foe. After
7
|
8
seconds, the mark deals base physical damage plus
7267 and stuns the target for
6
|
7
seconds. If the target
deals damage to anyone, the mark is removed.
Costs 50 Chi.
Sage version reduces the mark duration by 1 second.
Demon version increases the stun duration by 1 second.
Saber Mastery
Passive Skill
Increases all saber weapon damage by
90%
|
75%
.
Sage version increases weapon damage by 90%.
Demon version also increases Critical Rate by 2%.
Lunar Grace
Mana 116
Channel 0.1 seconds
Cast 1.1 seconds
Cooldown 120.0 seconds
Required Weapon Saber, Unarmed
Drink in the radiant energy of the moonlight, making you immune to movement
impairing effects for
13
|
15
seconds. Resets the cooldown on Blinking Moment,
and removes the cooldown from your next Blinking Moment within 5 seconds.
Costs 50 Chi.
Sage version causes your basic attacks to deal an additional 1082 Fire damage for 15 seconds.
Demon version increases the immunity duration by 2 seconds.
Constellation Arc
Range Melee
Mana 152
Channel 0.1 seconds
Cast 1.1 seconds
Cooldown 6.0 seconds
Required Weapon Saber
Sweep your blade into a mighty attack, using
the points of the constellations as your guide.
Deals base physical damage plus 6704, and decreases
the target's Physical Defense from gear by
40%
|
60%
for
15
|
7
seconds.
Costs 30 Chi.
Combo Skill: Default hotkey E
Required Skill: Everlasting Ode
Sage version reduces Physical Defense for 15 seconds.
Demon version reduces Physical Defense by 60%.
Grief
Range Melee
Mana 159
Channel 0.1 seconds
Cast 1.0 second
Cooldown 30.0 seconds
Weapon Saber
Emerge from the arc of your attack
into a series of zig-zagging slashes,
dealing base physical damage plus
6870. The third strike paralyzes the
target for
3
|
4
seconds. You do not
take damage while casting this skill.
Costs
0
|
30 chi
Combo Skill: Default hotkey R
Required Skill: Everlasting Ode
Sage version does not cost Chi.
Demon version paralyzes the target for 4 seconds.
Moon Chant
Mana 483
Channel 0.4 seconds
Cast 2.2 seconds
Cooldown 3.0 seconds
Chi Gained 20
Weapon Saber, Unarmed
Invoke a lunar blessing on your allies, lowering the Critical damage they take by 45%
and increasing their skill damage against non-player targets by 15%. Lasts 10 minutes.
The effect ends if you change instances.
Sage version has a 25% chance to generate an extra Spark.
Demon version also increases your Attack Level by 15 for 15 seconds.
Slash of Pride
Range Melee
Mana 200
Channel
3
|
2.1
Cast 0.6 seconds
Cooldown 15.0 seconds
Chi Gained 10
Weapon Saber
Charge your weapon for
3
|
2.1
seconds, then unleash the stored
energy against all targets within 12 meters, dealing base
physical damage plus 310% of weapon damage plus 7634. Stuns
the targets for 1 second and disarms them for up to 9 seconds.
Charge can be cancelled at any point by pressing the button again, does less damage and effect.
Sage version deals an additional 35% damage when fully charged.
Demon version instead has a channeling time of 2.1 seconds.
Dragon Trap
Range Melee
Mana 215
Channel
3
|
2.1
seconds
Cast 0.3 seconds
Cooldown 15.0 seconds
Chi Gained 10
Weapon Sabre
Gather your strength for
3
|
2.1
seconds, then unleash a
series of up to 4 devastating attacks to stun your
enemy for 4 seconds. Each hit deals 400% of weapon
damage plus 8554 and briefly paralyzes the target. Doubles
the damage of your next auto attack within 6 seconds.
Charge can be cancelled at any point by pressing the button again, does less damage and effect.
Sage Version causes the fourth hit to increase the damage the target takes by 30% for 5 seconds.
Demon version instead has a channeling time of 2.1 seconds.
Distant Cloud
Range Melee
Mana 174
Channel 0.1 seconds
Cast
1.7
|
2
seconds
Cooldown 60.0 seconds
Weapon Saber
Launch the target into the air with a powerful
blow, dealing base physical damage plus 150% of
weapon damage plus 6477. Increases your Critical
Rate by 35% for 6 seconds. Resets the cooldown
on Relentless Drift, and removes the cooldown
from your next Relentless Drift within 6 seconds.
Costs 50 Chi.
Sage version reduces the cast time by 0.3 seconds.
Demon version has a 40% higher Critical Rate.
Strigimorphic Dive
Range Melee
Mana 174
Channel 0.1 seconds
Cast 1.5 seconds
Cooldown
30.0
|
27.0
seconds
Chi Gained
30
|
15
Weapon Saber
Leap into the air as you press your
attack, plunging down upon the enemy
with your outstretched weapon. Deals base
physical damage plus 100% of weapon damage
plus 6906 and paralyzes the target for 2 seconds.
You do not take damage while casting this skill.
Combo Skill: Default hotkey E
Required Skill: Galemark
Sage version generates 30 Chi.
Demon version reduces the cooldown by 3 seconds.
In Silence Dread
Mana 140
Channel Instant
Cooldown 90 seconds
Weapon Saber, Unarmed
Silence yourself for
5
|
3
seconds, increasing your Stealth
Level by 31 and significantly increasing your Speed.
Costs 1 Spark.
Sage version lasts for 5 seconds.
Demon version causes your next Motionless Move within 6 seconds to freeze the target for 5 seconds.
Settling Ripple
Range 8 meters
Mana 241
Channel 0.1 seconds
Cast 4.3 seconds
Cooldown
60.0
|
90.0
seconds
Weapon Saber
Ward yourself with your blade, reducing direct damage while
casting by 80%, then let loose with a flurry of 4 surprise
attacks against all enemies within 12 meters. Deals base
physical damage plus 400% of weapon damage plus 9612.
The first attack immobilizes the targets for 1 second.
The second attack slows the targets for 1 second.
The fourth attack paralyzes the targets for 4 seconds.
Costs 2 Sparks.
Sage version reduces the cooldown to 60 seconds.
Demon version renders you invincible while casting.
Eternity
Range 8 meters
Mana 215
Channel 0.2 seconds
Cast 1.4 seconds
Cooldown 8.0 seconds
Chi Gained 15
Weapon Saber
Plunge your blade into the ground, generating a shockwave
that hits all enemies within 10 meters. Deals base physical
damage plus 70% of weapon damage plus 6967 and increases your
speed by 30% for 3 seconds. Has a 50% chance to stun the enemy
for 2 seconds. Otherwise, immobilizes the enemy for 2 seconds.
Combo Skill: Default hotkey E
Required Skill: Galemark
Sage version increases your chance to evade damage by 30% for 5 seconds.
Demon version increases your Evasion by 30% for 5 seconds.
Shadow Prey
Range
20
|
25
meters
Mana 241
Channel 0.1 seconds
Cast 2.5 seconds
Cooldown 120.0 seconds
Weapon Saber
Command the shadows to pull your foe into your reach
before striking, dealing base physical damage plus 200%
of weapon damage plus 8992. Paralyzes the target.
Costs 150 Chi.
Sage version has a 50% chance to recover a Spark after casting.
Demon version increases the range to 25 meters.
Blood of the Nightshade
Passive Skill
Reduces incoming ranged damage from up to 8
meters away. Damage is reduced based on how far
away your attacker is, up to a maximum of
67.1%
|
64.7%
.
Sage version reduces damage by up to 46.9%. (?)
Demon version also increases Critical Rate by 1%
Night Howler
Mana 134
Cast Instant
Cooldown 90.0 seconds
Weapon Saber, Unarmed
During the Nightshades' long history on Perfect World, the Duskblades
learned to emulate the bone-chilling howling of the nocturnal creatures.
Let loose a deafening howl, increasing the Speed of all allies within 12
meters by 100% and reducing the damage you take by 20% for 10 seconds.
Costs 30 Chi.
Umbral Stalker
Mana 267
Cast Instant
Cooldown 90.0 seconds
Weapon Saber, Unarmed
Though many evil beings have adopted the darkness, the Nightshades
were born in it. The shadows belong to them, and will betray the wicked.
Cloak yourself in shadows, hiding you from attacks for 10
seconds. While Umbral Stalker is active, you cannot take damage
or be targeted by anyone, but you cannot use skills or make attacks.
Costs 50 Chi.
If you use anything that makes you immune to seal or in general, you can auto-attack during Umbral.
Annular Eclipse
Range 30 meters
Mana 120
Channel 0.1 seconds
Cast 0.5 seconds
Cooldown 90.0 seconds
Weapon Saber
During their long years spent manipulating the moon's power, the Nightshades
devised techniques for causing solar eclipses at unexpected moments.
Confuse your foe with with sudden darkness, increasing the
cooldowns of their next two skills within 30 seconds by 1 minute.
Costs 50 Chi.
Reflection of the Moon
Range 20 meters
Mana 71.1
Channel 0.1 seconds
Cast 0.5 seconds.
Cooldown 60.0 seconds
Chi Gained 150
Weapon Saber, Unarmed
Invoke the moon's reflection to copy one of your target's skills.
Different classes will grant different skills.
Copied skills have slight differences from the originals, and are as follows:
- Blademaster: Heaven's Flame
- Wizard: Black Ice Dragon Strike
- Archer: Wings of Grace
- Cleric: Seal of the God
- Venomancer: Bewitch
- Barbarian: Invoke the Spirit
- Psychic: Soul of Stunning
- Assassin: Bloodpaint
- Seeker: Quid Pro Quo
- Mystic: Falling Petals
- Stormbringer: Churning Vortex
- Duskblade: In Silence Dread
- Mobs: Demon Hunting (unique skill: base physical + 3799, 3x dmg to non-player targets)
Gift of the Riptide
Passive Skill
Increases your swimming speed by 100%.
Only works in the Primal World.
Saber's Beads
Mana 267
Cast Instant
Cooldown 180.0 seconds
Weapon Saber, Unarmed
Fully empower your blade with the dark of
the moon, tempering it with the barest
glimmer of lunar light, to increase your
Critical damage by 50%. In addition, every
Critical Hit will restore 10% of your maximum
Health and generate 30 Chi. Lasts 20 seconds.
Quadrature
Range Melee
Mana 223
Channel 0.1 seconds
Cast 3.3 seconds
Cooldown 180.0 seconds
Weapon Saber
Conjure 4 shadows to unleash several attacks
on your foe. Deals base physical damage plus
260% of weapon damage plus 11087. The first
attack stuns the target for 2 seconds and
summons a shadow that implodes to increase the
damage nearby targets take by 20% for 4 seconds.
The second and third attacks summon shadows that
implode to reduce nearby targets' Physical Defense
by 40% and reduce their channeling speed by 80%
for 4 seconds. Shadow implosions hit all enemies
within 5 meters, dealing 11087 physical damage.
Costs 30 Chi.
Φ
|
Ω
Nightstalker( Night Owl + Dual Accordance )
Range Melee
Mana 100
Channel 0.1 seconds
Cast 1.0 second
Cooldown 6.0 seconds
Chi Gained 10
Weapon Saber
Slip from the shadows to attack your prey, dealing base physical
damage plus 8757. Increases the damage of your next Motionless Move
within 6 seconds by
50%
|
65%
, and guarantees it will be a Critical Hit.
While transformed, the cooldown is reduced to 1 second.
Sage version deals an additional 120% of weapon damage.
Demon version increases the damage of the next Motionless Move by 65%.
Φ
|
Ω
Lunar Grace
Mana 116
Cast Instant
Cooldown 60.0 seconds
Required Weapon Saber, Unarmed
Drink in the radiant energy of the moonlight, making you immune to movement
impairing effects for
13
|
15
seconds. Resets the cooldown on Blinking Moment,
and removes the cooldown from your next Blinking Moment within 5 seconds.
Costs 50 Chi.
Sage version causes your basic attacks to deal an additional 1082 Fire damage for 15 seconds.
Demon version increases the immunity duration by 2 seconds.
Φ
|
Ω
Constellation Arc
Range Melee
Mana 152
Channel 0.1 seconds
Cast 1.1 seconds
Cooldown 6.0 seconds
Required Weapon Saber
Sweep your blade into a mighty attack, using the
points of the constellations as your guide. Deals
base physical damage plus 200% of weapon damage plus
10428, and decreases the target's Physical Defense
from gear by
40%
|
60%
for
15
|
7
seconds. If the target is a
player, Physical Defense will instead be reduced by
60%
|
90%
.
Costs 30 Chi.
Combo Skill: Default hotkey E
Required Skill: Everlasting Ode
Sage version reduces Physical Defense for 15 seconds.
Demon version reduces Physical Defense by 60% and reduces players' Physical Defense by 90%.
Φ
|
Ω
Grief
Range Melee
Mana 159
Channel 0.1 seconds
Cast 1.0 second
Cooldown 30.0 seconds
Weapon Saber
Emerge from the arc of your attack
into a series of zig-zagging slashes,
dealing base physical damage plus 310% of
weapon damage plus 12911. The third strike
paralyzes the target for
3
|
4
seconds. You do
not take damage while casting this skill.
Costs
0
|
30
Chi.
Combo Skill: Default hotkey R
Required Skill: Everlasting Ode
Sage version does not cost Chi.
Demon version paralyzes the target for 4 seconds.
Φ
|
Ω
Shadow Prey
Range
20
|
25
meters
Mana 241
Channel 0.1 seconds
Cast 2.5 seconds
Cooldown 60.0 seconds
Weapon Saber
Command the shadows to pull your foe into your reach
before striking, dealing base physical damage plus 450%
of weapon damage plus 13880. Paralyzes the target.
Costs 1 Spark.
Sage version has a 50% chance to recover a Spark after casting.
Demon version increases the range to 25 meters.
"Wielders of ice and thunder magic, they use their scythes to channel raging storms against their foes."
Stormbringers are the most mobile class yet, some of their skills are usable while in motion! Don't forget to stack up
thunder and ice orbs to buff up your skills or give them new effects!
If you see a Stormbringer, don't run away, you'll only end up hurting yourself!
Sonic Boom
Range 27 meters
Mana 192
Channel 1.2 seconds
Cast 0.8 seconds
Cooldown 1.0 seconds
Chi Gained 10
Weapon Scythe, Unarmed
Swing your scythe in a supersonic arc, dealing 90%
of base magic damage plus 120% of weapon damage plus
3254
|
4454
as Metal damage. Generates a Thunder Charge.
While transformed, damage is increased by 33%.
Can cast while moving.
Sage version has a 20% chance to generate 20 chi.
Demon version deals an additional 1200 damage.
Downburst
Range 27 meters
Mana 200
Channel 1.0 second
Cast 1.0 second
Cooldown 1.0 second
Chi Gained 10
Weapon Scythe, Unarmed
Batter your enemy with a powerful blast of wind and
rain, dealing 90% of base magic damage plus 120% of weapon
damage plus 3580 as Water damage. Reduces your channeling
time by
25%
|
20%
for
5
|
6 seconds
. Generates an Ice Charge.
While transformed, damage is increased by 33%.
Can cast while moving.
Sage version reduces your channeling time by 25%
Demon version reduces your channeling time for 6 seconds.
Reaper Form
Mana 303
Cast Instant
Cooldown
90.0
|
85.0
seconds
Weapon Scythe, Unarmed
Invoke your inner darkness, transforming into a shadowy
Reaper for
32
|
30
seconds. Increases your speed by 20%
and your physical defense by 300%. Also enhances certain skills.
Costs 30 Chi.
Sage version lasts 32 seconds.
Demon version reduces the cooldown by 5 seconds.
Cloudburst
Range 27 meters
Mana 222
Channel
1.3
|
1.5
seconds
Cast 1.0 seconds
Cooldown 6.0 seconds
Chi Gained 10
Weapon Scythe, Unarmed
Detonate a thundercloud in your enemy's face, dealing 90% of base
magic attack plus 170% of weapon damage plus 5887 as Metal damage.
Reduces the target's Elemental Resistances by up to
40%
|
45%
, based on
the number of Thunder Charges, for 10 seconds. Generates a Thunder Charge.
Elemental Resistances are reduced by 30% to
40%
|
45%
.
While transformed, damage is increased by 33%.
Can cast while moving.
Sage version reduces the channeling time to 1.3 seconds.
Demon version reduces Resistances by up to 45%.
Ice Bullet
Range 27 meters
Mana 211
Channel
1.3
|
1.5
seconds
Cast 1.0 second
Cooldown 12.0 seconds
Chi Gained 10
Weapon Scythe, Unarmed
Rapidly launch a series of icy bullets at your
enemy, dealing 90% of base magic damage plus 170%
of weapon damage plus 5555 as Water damage and.
Stuns the target for
3
|
4
to 5 seconds, based on
the number of Ice Charges. Generates an Ice Charge.
Deal 33% more damage after shapeshifting
Can cast while moving.
Sage version reduces channeling time to 1.3 seconds.
Demon version stuns the target for a minimum of 4 seconds.
Deafening Thunder
Range 9 meters
Mana 355
Channel 1.5 seconds
Cast 1.0 second
Cooldown 10.0 seconds
Chi Gained 10
Weapon Scythe, Unarmed
Split the air with your scythe, blasting all enemies within
12
|
15
meters with a deafening clap of thunder. Deals base magic
damage plus 170% of weapon damage plus 5184 as Metal damage.
Reduces the targets' Attack Rate by 12% and their channeling
speed by 12%. If you have 2 Thunder and 1 Ice Charge,
it reduces their Attack Rate by 35% and their
channeling speed by 20%. Generates a Thunder Charge.
Sage version also deals 15% of base magic damage plus 5184 as metal over 9 seconds.
Demon version increases the range to 15 meters.
Lunar Surge
Range
9
|
15
meters
Mana 347
Channel
1.2
|
1.5
seconds
Cast 1.0 second
Cooldown 10.0 seconds
Chi Gained 10
Weapon Scythe, Unarmed
Assail all enemies within 12 meters with a surge of lunar
power, dealing base magic damage plus 170% of weapon damage
plus 4860 as Water damage and knocking them back 9 meters.
Generates an Ice Charge. If you have 2 Ice Charges and 1
Thunder Charge, the knockback is increased by 2 meters.
Sage version reduces the channeling time to 1.2 seconds.
Demon version increases the range to 15 Meters.
Lunar Swiftness
Mana 120
Channel 0.2 seconds
Cast 0.3 seconds
Cooldown 60.0 seconds
Weapon Scythe, Unarmed
Imbue yourself with the power of the moon, increasing your speed by
50%
|
65%
and becoming immune to immobilization effects for
12
|
10
seconds.
Costs 30 Chi.
Sage version increases the duration to 12 seconds.
Demon version increases your speed by 65%.
Climate Shift
Mana 80
Cast Instant
Cooldown 30 seconds
Weapon Scythe, Unarmed
Rapidly shift the local climate, exchanging
your Ice and Thunder Charges with each other.
Costs 30 Chi.
Sage version does not cost Chi.
Demon version has a 30% chance to generate a Spark.
Monsoon
Range 18 meters
Mana 401
Channel 1.5 seconds
Cast 1.0 second
Cooldown 10.0 seconds
Chi Gained 15
Weapon Scythe, Unarmed
Conjure a powerful windstorm to buffet all enemies
in a 20-meter long, 4-meter wide rectangle toward your
target. Deals base magic attack plus
180%
|
170%
of weapon damage
plus
10800
|
5400
as Metal damage. Generates a Thunder Charge.
Sage version deals an additional 10% of weapon damage plus 5400 Metal damage.
Demon version has a 30% chance to reduce incoming damage by 30% for 5 seconds.
Tidal Force
Range 18 meters
Mana 401
Channel 0.9 seconds
Cast 1.6 seconds
Cooldown
9.0
|
10.0
seconds
Chi Gained 15
Weapon Scythe, Unarmed
Focus the moon's mass into a
20
|
30
-meter long,
4
|
6
-meter wide
rectangle toward your target, crushing them three times
with tidal forces. Deals base magic damage plus 180% of
weapon damage plus 5442 as Water damage. Has a 33% chance
to freeze the targets for 2 seconds. Targets that are not
frozen are instead slowed by 50%. Generates an Ice Charge.
Sage version reduces the cooldown by 1 second.
Demon version increases the area by 50%.
Moonblade
Range 27 meters
Mana 276
Channel 1.1 seconds
Cast 2.1 seconds
Cooldown 15.0 seconds
Weapon Scythe, Unarmed
Conjures four magical moonblades to
continuously attack your enemy, dealing
base magic damage plus 250% of weapon
damage plus 7239 as Metal and Water damage.
Transforming reduces the cooldown to 6 seconds.
Costs 50 Chi.
Can cast while moving.
Sage version gives the first attack a 25% chance to increase the damage taken by the target by 25% for 5 seconds.
Demon version gives the fourth attack a 25% chance to restore health equal to 10% of your base magic attack plus 724.
Water Mastery
Passive Skill
Increases all Water damage by
25%
|
20%
.
Sage version increases Water damage by 25%.
Demon version also increases your Critical Rate by 1%.
Metal Mastery
Passive Skill
Increases all Metal damage by
25%
|
20%
.
Sage version increases Metal damage by 25%.
Demon version also increases your Critical Rate by 1%.
Devouring Darkness
Range 27 meters
Mana 276
Channel
1.3
|
1.5
seconds
Cast 1.0 second
Cooldown
30
|
27
seconds
Weapon Scythe, Unarmed
Engulf your enemies in a storm of supernatural
darkness, paralyzing them for 1 second every 3
seconds; lasts 9 seconds. Generates a Thunder Charge.
Costs 30 Chi.
Sage version reduces channeling time to 1.3 seconds.
Demon version reduces the cooldown by 3 seconds.
Thunderstrike
Range 27 meters
Mana 414
Channel 2.0 seconds
Cast 0.8 seconds
Cooldown 10.0 seconds
Chi Gained 15
Weapon Scythe, Unarmed
Call forth a mighty thunderstorm against all enemies
within 10 meters, dealing base magic damage plus 220%
of weapon damage plus 7190 as Metal damage. Causes
Internal Bleeding for
15
|
30
seconds; if afflicted
enemies drop below 25% of their maximum Health,
they will take an additional 20% base magic attack
plus
10390
|
7190
as Metal damage. Generates a Thunder Charge.
Sage version increases Internal Bleeding damage by 3200.
Demon version increases the Internal Bleeding duration to 30 seconds.
Frigid Thunder
Range 27 meters
Mana 414
Channel 1.3 seconds
Cast 1.1 seconds
Cooldown 10.0 seconds
Chi Gained 15
Weapon Scythe, Unarmed
Generate a storm of sub-zero temperatures to scour
all enemies within 10 meters of your target. Deals
base magic damage plus 170% of weapon damage plus 6820
as Metal damage. Disrupts the enemies' channeling and
reduces their speed by
70%
|
30%
for 4 seconds. Has a
33%
|
70%
chance
to freeze targets for 3 seconds. Generates an Ice Charge.
Sage version reduces speed by 70%.
Demon version increases the freeze chance to 70%.
Lunar Guidance
Range 14 meters
Mana 635
Channel 1.5 seconds
Cast 1.3 seconds
Cooldown 3 seconds
Chi Gained 20
Weapon Scythe, Unarmed
Invoke the moon's guidance on all friendly players
within 16 meters, reducing the attack damage they
take by 22% for 10 minutes. Generates an Ice Charge.
The effect ends if you travel to another map.
Sage version has a 25% chance for generate a Spark.
Demon version also increases your Defense Level by 15 for 15 seconds.
Electrostatic Discharge
Range 27 meters
Mana 276
Channel 0.5 seconds
Cast 0.9 seconds
Cooldown
57.0
|
60
seconds
Weapon Scythe, Unarmed
Charge your enemy with static electricity that
discharges as your target moves. For every 1
meter the target moves, it takes 20% of base magic
damage plus 624 as Metal damage. Lasts
12
|
13
seconds.
Costs 30 Chi.
Jumping counts as moving, just as flying does. Can do damage through immunities if the debuff is applied before immunity is used.
Damages stealthed targets, ignores defense levels, can damage after a duel is finished if the debuff is still applied.
Sage version reduces the cooldown by 3 seconds.
Demon version lasts 13 seconds.
Snowstorm
Range 27 meters
Mana 431
Channel 1.0 second
Cast 1.5 seconds
Cooldown 18.0 seconds
Weapon Scythe, Unarmed
Call forth a freezing blizzard to assail your enemy, dealing
base magic damage plus 170% of weapon damage and
6910 as Metal damage. Deals an additional
55%
|
20%
damage if you have 3 Ice Charges.
Generates a Thunder Charge.
Costs 30 Chi.
Sage version deals an additional 55% damage if you have 3 Ice Charges.
Demon version deals an additional 6910 Metal damage over 12 seconds.
Thundersnow
Range 27 meters
Mana 221
Channel 1.0 second
Cast 0.7 seconds
Cooldown 3.0 seconds
Chi Gained 10
Weapon Scythe, Unarmed
Conjure an icy thunderstorm to scour your enemy, dealing
80%
|
100%
of base magic damage plus
90%
|
112%
of weapon damage plus
3166
|
3957
as Metal damage. Lightning burns the target over
18
|
15
seconds,
dealing an additional
1583
|
1979
plus
20%
|
25%
base magic damage as Water
and Metal damage. Stacks up to 5 times.
While transformed, damage is increased by 33%
and the cooldown reduced to 1 second.
Can cast while moving.
Sage version increases the lightning burn duration by 3 seconds.
Demon version increases the total damage by 25%.
Call Lightning
Range 27 meters
Mana 331
Channel
1.9
|
1.7
seconds
Cast 1.6 seconds
Cooldown 30.0 seconds
Weapon Scythe, Unarmed
Call down a bolt of lightning to strike your foe, dealing base
magic damage plus 290% of weapon damage plus
11391
|
6591
as Metal
damage. Consumes any stacks of Lightning Burn on the target,
instantly dealing Metal damage based on the number of stacks.
Costs 75 Chi.
Stack detonation damage ignores defense levels.
Sage version deals an additional 4800 damage.
Demon version reduces channeling time by 0.2 seconds.
Cumulonimbus
Range 27 meters
Mana 431
Channel 1.0 second
Cast 1.5 seconds
Cooldown 18.0 seconds
Weapon Scythe, Unarmed
Slam your target with a powerful stormwall, dealing base magic
damage plus 170% of weapon damage and 6910
as Water damage. Deals an additional
35%
|
20%
damage if you
have 3 Thunder Charges. Generates an Ice Charge.
Costs 30 Chi.
Sage version deals an additional 35% damage with 3 Thunder Charges.
Demon version has a 30% chance to stun the target for 3 seconds.
Avatar of the Storm
Range 27 meters
Mana 428
Channel 0.4 seconds
Cast 1.0 second
Cooldown
27.0
|
30.0
seconds
Weapon Scythe, Unarmed
Summon a living storm to assault your enemies every
1 second. Strikes all enemies within 12 meters,
dealing 150% of weapon damage plus
1752
|
2552
as Metal damage.
Generates a Thunder Charge.
Costs 1 Spark.
Sage version reduces the cooldown by 3 seconds.
Demon version deals an additional 800 damage.
Churning Vortex
Range 27 meters
Mana 535
Channel 0.4 seconds
Cast 1.0 second
Cooldown 30 seconds
Weapon Scythe, Unarmed
Summon a furious whirlwind near your target, pulling all
enemies within
12
|
15
meters to the center of the vortex
every
2.4
|
3
seconds. Last 12 seconds. Generates an Ice Charge.
Costs 1 Spark.
Sage version pulls enemies every 2.4 seconds.
Demon version increases the area to 15 Meters.
Lunar Blessing
Mana 356
Channel 1.0 second
Cast 6.0 seconds
Cooldown 180 seconds
Chi Gained 30
Weapon Scythe, Unarmed
Call upon the blessings of the moon to heal you. While casting
this skill, incoming damage is reduced by
80%
|
75%
and you are immune
to negative status effects, but you cannot receive any other healing.
Fully restores your Health and makes you invincible for
2
|
4
seconds.
Sage version increases damage reduction to 80%.
Demon version makes you invincible for 4 seconds.
Searing Moonlight
Range 27 meters
Mana 297
Channel 1.0 second
Cooldown 5.0 seconds
Weapon Scythe, Unarmed
Focus moonlight into a concentrated beam of energy,
striking your enemy every 1.3 seconds and dealing 44%
of base magic damage plus 150% of weapon damage plus 8855
Metal and Water damage. Damage increases by 1% with every
strike, up to a maximum of 15% more damage. Reduce the
target's movement speed by 80% and flying speed by 20%.
Costs 150 Chi.
Sage version restores 5 Chi per strike.
Demon version restores 3% of your maximum Health per strike.
Supercell
Range 27 meters
Mana 494
Channel 3.5 seconds
Cast 1.4 seconds
Cooldown 30.0 seconds
Weapon Scythe, Unarmed
Summon a storm 10m around
your target. Deals base magic dmg +
230% wpn dmg + 5694 Metal dmg.
3 Thunder: Base magic dmg + 230% wpn + 5694 as physical.
It does one hit of combined magic and physical damage.
3 Ice: 4-sec freeze.
2 Thunder/1 Ice: +30% skill damage for 20 sec.
1 Thunder/2 Ice: Heals half max HP,
-40% damage taken for 6 sec.
25% chance for a second Supercell;
same effect, half damage.
Lasts 30 sec.
Costs 2 Sparks.
Sage version has no Spark cost for the extra Supercell.
Demon's extra has a 1 sec channel, costs 1 Spark.
Blood of the Nightshade
Passive Skill
Reduces incoming attack damage by
68%
|
65%
,
and incoming skill damage by
26%
|
25%
.
Sage version reduces incoming attack damage by 68% and incoming skill damage by 26%.
Demon version also increases your skills' Critical Rate by 1%.
Lunar Sacrifice
Mana 320
Channel 1.0 seconds
Cast 1.0 second
Cooldown 90.0 seconds
Weapon Scythe, Unarmed
Sacrifice a portion of your life force to empower
your allies with the power of the moon. Reduces
your Physical and Magic Defenses by 100% to increase
the Physical and Magic Defenses of squad members
within 15 meters by 500%. Lasts for 15 seconds.
Can cast while moving.
Costs 1 Spark.
Cloud Cover
Range 27 Meters
Mana 320
Channel 0.5 seconds
Cast 1.0 second
Cooldown 90.0 seconds
Weapon Scythe, Unarmed
Conjure a thick, heavy cloud that clings to the target for 1 minute.
Blocks the first attempt to remove the target's positive buffs.
Costs 30 Chi.
Waxing Crescent
Mana 400
Cast Instant
Cooldown 90.0 seconds
Weapon Scythe, Unarmed
As their Reaper powers waned, the Stormbringers
of old compensated by calling upon the moon to
empower their attacks. These techniques have been
passed down through many generations of Nightshades.
Wreathe your scythe in pure moonlight, increasing the
range and area of your skills by 15 meters for 8 seconds.
Costs 50 Chi.
May only actually increase range, not area.
Lunar Shadow
Mana 118.5
Channel 0.3 seconds
Cast 0.5 seconds
Cooldown 120.0 seconds
Chi Gained 20
Weapon Scythe, Unarmed
Bend the moon's light to create a
shadowy image of yourself to confuse
and attack enemies. Lasts 25 seconds.
Gift of the Riptide
Passive Skill
Increases your swimming speed by 100%.
Only works in the Primal World.
Perigean Tide
Range 27 Meters
Mana 416
Channel 2.0 seconds
Cast 1.0 second
Cooldown 180.0 seconds
Weapon Scythe, Unarmed
Unleash the full power of the moon's tidal forces
upon your foe, dealing base magic damage plus 240%
of weapon damage plus 9455 physical damage and
reducing the target's Metal and Water Resistances
by 100% for 6 seconds. The duration is increased by
3 seconds for every Ice or Thunder Charge you have.
This means 1 Thunder Charge is +3 sec to the Metal Resist debuff.
So 3 Thunder Charges would add +9 sec to the Metal Resist Debuff, making it 15 Sec and the Water Resistance would be the default 6 sec.
And vice versa for Water Charges.
Costs 30 Chi.
Perilunar Call
Mana 594
Cast Instant
Cooldown 180.0 seconds
Weapon Scythe, Unarmed
Call upon the power of the moon, drawing it
to you and invigorating you with its closeness.
Empowers you for 20 seconds, restoring 400 Chi.
Φ
|
Ω
Moonblade
Range 27 meters
Mana 276
Channel 1.1 seconds
Cast 2.1 seconds
Cooldown 15.0 seconds
Weapon Scythe, Unarmed
Conjures four magical moonblades to
continuously attack your enemy, dealing
base magic damage plus 250% of weapon
damage plus 10859 as Metal and Water damage.
Transforming reduces the cooldown to 6 seconds,
with a 100% chance to increase damage taken by the target.
Costs 50 Chi.
Can cast while moving.
Sage version gives the first attack a 25% chance to increase the damage taken by the target by 30% for 5 seconds.
Demon version gives the fourth attack a 25% chance to restore health equal to 12% of your base magic attack plus 1303.
Φ
|
Ω
Frozen Lightning( Cumulonimbus + Snowstorm )
Range 27 meters
Mana 430
Channel 1.0 second
Cast 1.5 seconds
Cooldown 18.0 seconds
Weapon Scythe, Unarmed
'Through conflict comes power. Winds move clouds. Mountains
rise from the land. Fire turns water into steam. Ice conducts
lightning into thunder.' --Ancient Nightshade proverb
Summon a flurry of jagged ice to assail your foe, dealing base
magic damage plus 250% of weapon damage plus 9212 as Metal and
Water damage. If you have 3 Charges, Frozen Lightning deals an
additional
50%
|
40%
damage and generates a Charge of the opposite type.
Costs 30 Chi.
Sage version deals an additional 50% damage if you have 3 Charges.
Demon version has a 30% chance to stun the target for 3 seconds.
Φ
|
Ω
Thundersnow
Range 27 meters
Mana 221
Channel 1.0 second
Cast 0.7 seconds
Cooldown 3.0 seconds
Chi Gained 10
Weapon Scythe, Unarmed
Conjure an icy thunderstorm to scour your enemy, dealing
60% of base magic damage plus 100% of weapon damage plus
3377 as Metal damage. Lightning burns the target over
18
|
15
seconds, dealing an additional
100%
|
125%
of base magic damage
as Water and Metal damage. Stacks up to 5 times.
While transformed, the lightning burn damage is increased
by 20% and the cooldown reduced to 1 second.
Can cast while moving.
Sage version increases the lightning burn duration by 3 seconds.
Demon version increases the lightning burn damage by 25%.
Φ
|
Ω
Searing Moonlight
Range 27 meters
Mana 297
Channel 1.0 second
Cooldown 5.0 seconds
Weapon Scythe, Unarmed
Focus moonlight into a concentrated beam of energy, striking
your enemy every 1.3 seconds and dealing 44% of base magic
damage plus 150% of weapon damage plus 10127 Metal and Water
damage. Damage increases by 1% with every strike, up to a
maximum of 30% more damage. Reduces the target's maximum Mana
by 3%, movement speed by 80%, and flying speed by 20%.
Costs 150 Chi.
Sage version restores 5 Chi per strike.
Demon version restores 3% of your maximum Health per strike.
Σ
Lunar Sacrifice
Mana 320
Channel 1.0 seconds
Cast 1.0 second
Cooldown 90.0 seconds
Weapon Scythe, Unarmed
Sacrifice a portion of your life force to empower
your allies within 15 meters with the power of the
moon. Increases the Physical and Magic Defenses of
squad members within by 500% for 15 seconds.
Can cast while moving.
Costs 1Spark.
How to get Gift of the Riptide
After getting Mirage Sky X, talk to Astral Sky Envoy Zhou to break through to Astral Sky I.
Use Vitae Pill to get Astral Sky X, then talk to Shifting Sky Envoy Yara, repeat the process to level to Shifting Sky X.
Once done, talk to
[NPC] Image of Althea
and accept Not-So-Silent Sea
Talk to Light Emperor Alexander
Accept They Came from the Depths
Kill 5 Shoka Vanguard, return to Alexander
Accept Reporting for Duty
Talk to Fleet Commander Corcoran
Accept Survey the Battle
Bird's Eye View, fly to (428, 535)
Talk to Fleet Commander Corcoran
Accept Securing the Command Ship
Shoka Raiders, kill 5 Shoka Raiders
Talk to Fleet Commander Corcoran
Fire All Guns! Fire the Saker Cannon
Talk to Fleet Commander Corcoran
Accept Battle Reports
Chasing the Wavechaser, talk to Wavechaser Captain Deadeye
Reclaim the Report, Kill Shoka Hunters aboard the Wavechaser to retrieve the Wavechaser Report
Talk to Wavechaser Captain Deadeye
Accept Exploring the Explorer
Talk to Explorer Captain Rackstraw
Accept Battle Flag of the Explorer
Raise the Explorer's flag
Talk to Fleet Commander Corcoran
Accept A Mysterious Corpse
Harvest the Mysterious Corpse for the Sealed Message Tube
Talk to Fleet Commander Corcoran
Accept Under the Sea
Seaward Village, talk to Seaward Chief Wavelance
Quote from: Arashiwf
i remember the fashion
Echo
Retired Staff Member
#3
Oct 17, 2016, 06:33 pm
Patch Notes
|
Nightshade
|
Gift of the Riptide
|
Star Charts
|
Heavenfall Temple
|
Title Quest Chains
|
Minor Changes
Everything in the universe is ordered, like the stars. If someone grasps the movement of the stars and rearranges them as he wants, he can gain great power from it.
Star Charts are an equip item that give you bonus stats, depending on your luck!
To receive your first Star Chart, you need to
reach Arcane Sky I
. Afterwards talk to
Light Emperor Alexander
and accept the quest
"Dark Emperor's Fate StarChart - Meet the Light Emperor"
Once you accept the quest you receive a few items:
1 StarGlade Chest
5 Astrobana Pearls
5 Nebula Dust Orbs
5 Starseeker Powder
2 Perfect Elements ( bonus! )
The
StarGlade Chest
contains a randomized Star Chart, right-click to open it and receive your first Chart! Star Charts have an icon and name based on what class you are, this is just a visual change, so don't panic! Now you right-click the Chart to equip it.
Now you may not have gotten stats on it that you would like, but that's okay, you can change it as much as you want! You just need to reroll it from the Star Chart window, to access it just click on the star below the Meridian button( person ) in your inventory:
Or if you prefer, you can use the buttons in the bottom-right of your window:
Now to use the rest of your Star Chart items that you received from the quest! Below is the Star Chart window you will be using to try to maximize your stats:
1.
These are your Starpoints, this shows which ones you have activated. The five center points are
Birthstars
, the outer points are
Fatestars
. The values of the attributes you gain from them are dependent on their
aptitude
. Fatestar aptitude is based on the Birthstars adjacent to them, so Fatestars have higher aptitude and therefore higher attribute values.
Keep in mind the aptitude for Birthstars has been capped to
5
, so the Starpoint aptitudes cannot be raised.
2.
This is your Star Charts level, the cap for this is
50
. Leveling your Chart raises the values for the attributes on it, just as higher aptitude does. You only need 5
Astrobana Pearls
to max out a single Star Chart. Or you can use another Star Chart to raise levels if you wish.
3.
Normally Astral Energy decided how many attributes you could possibly receive on a Star Chart, but the attribute amount has been capped so this is irrelevant. In any case, if you reroll your attributes enough you will reach the cap level of 10.
4.
Here it lists the attributes your Star Chart currently has. The amount of attributes has been capped to
7
, you will always have this amount.
Possible attributes include:
HP
Accuracy
Evasion
Physical Resistance
Magic Resistance
Physical Attack
Magic Attack
Physical Penetration - reduces the enemy's physical defense by x%
Magic Penetration - reduces the enemy's magic defense by x%
5.
Astral Infusion is how you will be leveling your Star Chart, click the button and your cursor will be changed into a gourd, you will then need to click on
Astrobana Pearls
or another
Star Chart
in your inventory. Again, this will raise your attribute values and the max level is 50.
6.
Horoscope is how you will be rerolling your attributes. This changes the attribute type, and attribute position. This requires you to have
Nebula Dust Orbs
. When rolling, there is a chance for one of your
Birthstars
to change position into a third
Fatestar
, which means 3 attributes can have higher values instead of the more common 2.
You can have the Horoscope auto-roll for you, but since our attributes are capped it is likely a useless feature for its intended purpose. However if you wish to save your mouse buttons, you can use it so you don't have to click as much. Just set the minimum strings to 8 and the max rolls to whatever number you wish. It will then do rolls for you at a semi-slow pace so you have time to cancel if you see attributes you like.
7.
Stargazing does one thing, which is change the position of your attributes. Your attributes will remain intact, unlike when using
Horoscope
. So if you got attributes you like, but did not get specific attributes on Fatestars or did not get 3 Fatestars, you can try to fix them with this. You need
Starseeker Powder
to use this feature.
8.
Due to Astrospira Pearls being removed, and aptitude having a cap, this button is useless.
Ways to get Star Chart-related items
Starglade Chest can be obtained from: Dark Emperor's Fate StarChart quest, Astral Sky prize chest, This War o' Mine quest, FSP Judgment mode
Star Chart items: FSJ, FSP Coins exchange, Primal World dailies (and main quest chains), Heavenfall temple
Last Edit: Mar 16, 2019, 10:04 pm by Panda
Quote from: Arashiwf
i remember the fashion
Echo
Retired Staff Member
#4
Oct 17, 2016, 06:34 pm
Patch Notes
|
Nightshade
|
Gift of the Riptide
|
Star Charts
|
Heavenfall Temple
|
Title Quest Chains
|
Minor Changes
Heavenfall Temple is a new solo-dungeon available in
Lothranis
, near the
Heavenly Music Pavillion
.
Or you can talk to the
Illusion Stone
.
This dungeon has a lot of unique aspects to it, separating it from others. Here are the rules as told by
[NPC] Bodhisattva of Light
:
This is a single-player dungeon. You must fight through all
108 levels by yourself
.
You have one week to complete the dungeon. Heavenfall Temple
resets every Wednesday at 7:00am
.
You can leave and return any time you like without losing progress.
The order in which the levels appear is
randomized
. Each time you enter you will face a new challenge.
After you have beaten a level and collected the reward, you can bring up the level selection menu using the button in the upper-left.
In the level selection menu, the highlighted marks indicate that you have beaten the level, the grayed-out marks mean that you have not beaten the level. You can select any unlocked level to play it again. By default you will enter the newest unlocked level.
Each level is timed. Once you have beaten a level you can view your time on the reward screen.
For each level you beat, you will get item and point rewards. The item reward for each can only be acquired
once per week
, but you can retry a level repeatedly for additional points.
The item reward can be collected at the end-level reward screen. The higher the levels you beat, the better the items you will get.
Going offline or leaving the dungeon
won't
forfeit your rewards. You can collect available rewards at any time.
However
, retrying a level, or going to a different one, will forfeit any unclaimed rewards for that level
for the week
.
Points earned when beating a level is based on your performance. They can be spent to gain buffs while in Heavenfall Temple.
There are six Celestial Ascensions, or "petals", in Heavenfall. Each of them has 18 floors, totaling to 108 floors. Floors 1-8 and 10-17 for each petal are picked randomly from certain Challenges. If you fail a Challenge and restart a floor, it can be rolled into a different Challenge, however you will only need to complete one of each Challenge type before each boss floor. Meaning if you only have one Challenge type incomplete and one floor left, you will always do that type if you fail the floor.
Floors 9 and 18 for each petal are boss floors, the bosses you will face depend on which Celestial Ascension, or petal, you are at.
In Heavenfall charms do not work, so certain classes may struggle. Make sure you utilize your skills, genies and pots to give yourself an easier time.
If you are still having problems, don't be afraid to buy the buffs they provide you with! To buy these buffs you need to have points, which are given to you each time you complete a room.
An easy way to stack up points is to repeat the first or tenth floor of a petal. The reason for this is when repeating floors, it pulls Challenges based on which you have already completed. So if you do the first floor and no other floor, if repeated, it will always be the same Challenge. And due to the tenth floor being the first floor of that boss bracket, the same rule applies. In order to buy buffs, you simply click on the double arrow next to the floor selector, some can be stacked multiple times. Your buffs can be changed at any time if you need different ones for specific room types, you simply reset them and redistribute your points. If you leave the instance completely and come back you will need to buy your buffs again.
Buffs you can obtain:
- Increase physical and magic attack by 5000 x20
- Increase physical defense by 3000 x20
- Increase elemental resistance by 3000 x20
- Increase maximum health by 2000 x20
- Grants invincibility for 15 sec, 5 min CD
- Restores health over 30 sec, 1 min CD
- Reduces incoming damage by 60% for 30 sec, 5 min CD
- Increases attack range by 20 meters for 20 sec, 5 min CD
- Increase attack levels by 30 x20
- Increase defense levels by 10 x20
If you would prefer to watch a video guide, here is one by Rannie:
Challenge Floors
Believers
Three groups of mobs will spawn on this floor, you need to kill specific ones in the groups in order to finish the floor. Each group contains 1 Monk, 2 Servants and 1 Follower. If you kill the Follower, you will fail, so don't use AOE skills for this. Killing Servants before Monks empowers them, so kill Monks first if they become a problem. Kill the Monks and Servants and you will be done.
Calamity
The goal of the floor is to kill the boss before the NPC its attacking dies. The boss will give himself an immunity buff that you will need to remove by standing in or walking through the orbs spread around the room. If the NPC is getting close to dying, you can stand in the circle on one side of the room, this will give a portion of your HP to the NPC.
Elements
On this floor you will see 5 pillars, one for each element. The goal is to destroy all of them. You will randomly be given a DOT, with it comes a damage buff to the pillar weak to that element. If you want to remove it, you need to damage a pillar strong to element of the DOT you have.
Wood
>
Metal
>
Fire
>
Water
>
Earth
>
Wood
Energy
For this floor, you need to fill the pillar in the center of the room with energy. To get this energy, you will have to attack the mob corresponding to the item it asks for. It may not drop/spawn the item if you do too much damage to it, if you run into problems unequip your weapon. Ginseng Trees drop Ginseng Fruit but also two Sengin Fruit, if you try to use those ones it will fail. Timid Imps drop Imp Guts and Wraithtouched Dragons drop Dragon Essences. Dragons are the only ones that will attack you.
Once the item you need drops, you need to push it towards the pillar. To do this, you need to use the "hammer" item from the pop-up or from your inventory. Then it will ask for a new item, do this until the pillar's HP bar is filled.
If you fail to get an item in the pillar or you give it the wrong one and the Pillar's HP empties, you will fail the floor.
Monk
4 Celestial Beasts spawn in each corner of the room. Kill them before they reach the center to weaken the boss that will spawn( the Corrupted Monk ). Killing Azure Dragon lowers his attack, Black Tortoise lowers his HP, Crimson Phoenix lowers magic defense and White Tiger lowers physical defense. Once you kill the Monk, the floor will complete.
Pilgrim
The room is filled with 10 circles that you need to light up in order to complete the floor. To light them up, you need to kill Celestial Guardians, which spawn from the center of the room. In later floors Celestial Nullifiers and Sages will spawn along with the Guardians. Nullifiers remove a light if killed and killing Sages does nothing but if you don't kill them they will spawn damaging areas on the floor. Once all lights are on, you are finished.
Portal
The goal is to kill a total of 100 invaders. To spawn them, you need to stand near the orb that spawned somewhere in the room. This will cause 9 mobs and 1 mini-boss to spawn from the center portal. When you kill the boss, an NPC will spawn and do an AOE, damaging enemies( it doesn't do much damage though ). To get the next wave to spawn, find the next orb in the room, do this for a total of 10 waves to finish the floor. You can spawn more than one wave at once, if you so choose.
Protectors
This room is similar in method to "Lycaeum Of Cultivation". Waves of mobs will make their way from one portal to another point in the other side of the room, the goal is to stop them. This requires the NPCs in the room, since you can't kill the mobs yourself.
To start, you need to attack the Celestial Bead in the center of the room, this will give you "Buddha Corona Surveillance" points, you need these in order to get started. Don't focus on killing the Bead, especially in the beginning, because it is not required.
After damaging the Bead you will be able to use the item "Mirror of Sages" to get assistance from the NPCs, just click on the one closest to the starting portal( the most Northwest ), and use the Mirror from the pop-up. This will activate the NPC, or if they are already active, it will empower them. You can empower two times after activation, an NPC that is fully empowered will have a yellow aura instead of blue. The first two are decided for you, after that there are groups of two, you can only activate one per group.
Note: There is currently a bug with the NPCs sometimes, if you cannot fully upgrade one, simply wait a while and try again later.
Mosaro has a minor damaging and slowing AOE. Andolor does a high-damaging single target attack that amps. It's up to you to find a good mix in order to kill the mobs before they reach the end. If you run out of "Buddha", make sure to attack the Bead in the center so you can activate and empower all NPCs in the room. At the end a boss will spawn, you do normal damage to him and can assist in killing him before he reaches the end.
Possible Rewards
- Challenge Floors
Dragon Blood Stone - 25%
Epic Coins - 25%
Starseeker Powder - 20%
Nebula Dust Orb - 15%
Flowsilver Coin - 10%
War Avatar Chest: S - 5%
War Avatar Chest: S+ - 5%
instead of S packs only on floors 73-107( fifth and sixth petals )
Boss Floors
First Ascension
- 9 & 18
The room has the Four Kings, three in a triangle with one in the middle of them. You can kill them in any order you wish, but it needs to be one at a time. Each of them has a special skill which will continue even after they are dead. Noxious spawns poison pools that will tick for damage if you stand in them, Glacial does a skill that covers only half of the room( it will show in pink on the floor where the skill will hit ), Scorching will spawn a wall of fire that will sweep the room( it can be avoided by standing behind the crystal that spawns in the room ), and Howling spawns a damaging circle and has the ability to reel you into it.
Second Ascension
- 27 & 36
In the middle of the room stands a boss, but he starts as an NPC and therefore cannot be damaged. To change that, you need to push the Mysterious Chest into him, requiring Dawnguard Weapons from killing the Celestial Dragonguard that spawn. You will need multiples of them to push the Chest all of the way. Once done, the boss will spawn in place of the NPC, along with other NPCs that will assist in attacking the boss. Once the his HP drops to a certain percent, the NPCs will disappear and be replaced by mobs you need to kill in order to do damage to the boss again. After killing them, the boss will gain a damage buff and healing orbs that you can use will spawn around the room. On floor 36 the boss can spawn an area that will damage you if you stand in it.
Third Ascension
- 45 & 54
This room has a boss named Bodhi, just being near him hurts you, on top of him being unable to take damage. In order to debuff him and put him in a vulnerable state, you need to lure him into specific plants. The lighting plants, Seeds of Power, stun him and remove his buffs. The blue plants, Seeds of Life, heal him. The black plants are Seeds of Death, those will weaken him and make him take more damage. Bodhi can activate plants by using his attacks, they're based on where your character is standing so try to steer him away from the beneficial plants when he does them.
Fourth Ascension
- 63 & 72
Matreya is a bit more complicated than some other bosses, but once you get it down you should be fine. He has a few methods of controlling your character, pulling you, pushing you and even holding you in the air for a short time. Then after that he will normally spawn a circle that will kill you if you stand in it. There's also orbs around the room you can use to heal. This will repeat until you kill him, after that begins the next stage of the room. Fifteen flowers will be spawned, one of them contains his soul. However you only have 4 chances to find it, if you fail you will need to repeat the entire room. Though it seems like a complete guessing game, there's a really easy method to finding the right flower.
The method basically calls for killing certain flowers to narrow it down. When you kill a flower, if it doesn't contain his soul it will say the right flower is either "larger" or "smaller", giving you a clue as to where you go from there. The best way to make use of this is to start in the middle and kill flower 8, and afterwards kill each middle flower based on whether it says larger or smaller until you narrow it down to one. Though you could find the right flower early, of course.
Fifth Ascension
- 81 & 90
The boss of these floors really doesn't have anything special about her. Sometimes she'll spawn eggs that you can destroy, which will spawn a few snakes prematurely if you do. If not destroyed the snakes that hatch from them will be slightly buffed. She'll also occasionally spawn two other mobs that do more damage than the snakes.
Sixth Ascension
- 99 & 108
In order to kill the boss of these floors, Mara Papman, you need to first save the four Adventurers in the room. To start the room, you must go to the green orb and it will spawn Mara Papman's Soul, it will begin to attack you but in reality he's trying to help you. If you get his health to 80%, he will buff you, giving you 5.0 aps and allowing your auto-attacks to heal the Adventurers. Quickly run to them once you receive the buff and smack them to give them health. You can do this for about 20 seconds at a time, you need to repeat the process to get the buff again.
Papman will call for "ghost" mobs to damage the Adventurers so make sure you watch the health of all of them. If any of them die, the boss will be empowered, so try to save them all. Once an Adventurer's health reaches 100% you no longer have to worry about healing them.
After all of the Adventurers have either been saved or killed, the boss will then be able to be attacked. However you will still need to utilize his soul, so stay near the green orb. He will announce an attack, Oblivion, that will damage you for 15 seconds. Since his soul's buff also constantly heals you, you can use this to counter the damage. However, since the buff is timed you need to get his soul to 80% health at just the right time so it lasts throughout all of Oblivion.
Possible Rewards
- Boss Floors
Warsoul: Manjusri - 20%
Warsoul: Arkarsja - 20%
Warsoul: Ksitigarbha - 18%
Warsoul: Avalokites - 16%
Warsoul: Jakari - 16%
Warsoul: Vajra - 10%
Floor 108 Rewards
Heavenfall Pack - 100%
Contains
- 1 Weapon Reskin Token
- 1 Title: [Moonwalker]
Quote from: Arashiwf
i remember the fashion
Echo
Retired Staff Member
#5
Oct 17, 2016, 06:34 pm
Patch Notes
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Nightshade
|
Gift of the Riptide
|
Star Charts
|
Heavenfall Temple
|
Title Quest Chains
|
Minor Changes
New titles have been added with the Eclipse expansion! Here will be a quick list of what's new and how to get them.
This information was taken from a guide on PWI with edits as I saw fit, I'm lazy ok. If anything is incorrect please let me know.
If you don't know anything about titles, please refer to these threads for more information:
1
2
Seal Questlines
These are a continuation of the Seal Questlines from New Horizons.
10. Seal: Originia River
- Stand on top of the bridge of Originia River, between Swiftwind and Etherblade (416 791) to pick up Seal: Originia River. Kill 20 'Mutant Whirler Turtle'.
[Turtle-broken Palm](Accuracy +10)
- Fly to (420 769, 24) to pick up quest. Find 'Chief's Grave' at (416 765). Pick up the quest and talk to the grave to complete the quest.
[Dark Sun]
- Go to (438 762) to pick up the next quest. Talk to the 'Tan Box'.
[Dream-seeking Boy]
- Head toward the watch tower next to Tradewind Village (434 744) to pick up the next quest. Hang around the top of the tower to complete the quest.
[Overlook on a High Place]
- Head towards the bank of Originia River (441 736). Talk to 'Apothecary Chien Yue' (426 740) to complete the quest.
[Messenger]
- Pick up the next quest from (426 740). Kill 10 'Native Vipion'.
[Hell Wraith](Phys Atk +3)
- Head back to Apothecary Chien Yue' (426 740) again to get quest, then head back towards the bank of Originia River (439 735). Disperse the Antidote into the water.
[Philosopher of Purity]
- Head towards Bengal Ridge, on the other side of the river (491 752) to pick up the quest. Kill the 'Flaming Dark Beast'.
[Bane of Flaming Dark Beast]
- Break the seal of Originia River (452 749).
[Star of Originia River](Phys Def +3)
11. Seal: Shining Tidewood
- Head north from Orchid Temple towards the Tomb of the Shining Tide (596 795) to pick up Seal: Shining Tidewood and talk to the grave.
[Delicate Shadow]
- Go to (554 776). Kill 'Bloodraged Cadaver' (wanders slowly around the Shinning Tidewood area).
[See An Old Friend Again](+3 Mag Def)
- Head towards the entrance of Secret Passage (567 743) to pick up the next quest. Kill 'Dismal Shade' (North end, inside secret passage).
[Warrior]
- Find 'Fang the Scholar' at Orchid Temple (581 764) and talk to him.
[Get the Root of the Matter]
- Pick up the next quest from the same spot (581 764). Head towards Tomb of the Heroes, (552 768, 35) to complete the quest.
[Stride]
- Pick up the next quest from the last position (552 768, 35). Kill Farng (558 767).
[Go to the Dangerous Place]
- Find Sword of Heroes (558 766 ^36) to pick up the quest. Dig the sword.
[Star Of Shining TideWood](+3 Mag Atk)
12. Seal: of Emerald Dragon Gulf
- Head towards the NW Ship east of Archosaur City to pick up Seal: Emerald Dragon Gulf (630 651)
- Find Imperial General Wu (628 657), on the ship to pick up the next quest. Talk to General Wu.
[All Hands on Deck](Accuracy +10)
- Go to (630 651) to pick up the next quest. Kill 15 'Barnacles'.
- Go to (655 641) to pick up the next quest. Kill 10 'Clam Scout' and 10 'Drifting Hex Lantern'.
- Go to (668 627) to pick up the next quest. Collect 3 'Kerosene Residue' - Dig the lantern at (659 618) three times.To dig the kerosene lanterns, be on the ground, walk into the hut, and then fly whilst inside the hut.
[First Mate](+3 Mag atk)
- Head towards the Village of Naught (676 619) to pick up the quest. Talk to the 'Crippled Soldier'.
- Head west towards the gulf (673 616).
-Go to (639 615, 18) to break the seal.
[Lord of Emerald Island Gulf](+3 phy-att)
13. Seal: Widow's Coast
- Go to Allies Camp (614 714) to pick up Seal: Widow's Coast. Dig the 'Suspicious Barrel' to complete the quest.
- Activate the 'Suspicious Package' to obtain the seal.
- Find 'Old Man Lin', at (611 715), to pick up the quest. Talk to him to complete the quest.
[A Nosey Person](Evasion +6)
- Head out of Allies Camp, towards Widow's Coast (633 724) to pick the next quest. Kill 25 'Skelevizen Sailor'.
- Go to (654 729) to pick up the next quest. Harvest 2 Pearls to complete the quest.
[Pearls of Wisdom](Phys Atk +4)
- Head towards Mount Lantern (644 763, 30) to pick up the next quest. Light up the Lantern to finish the quest.
- Break the Seal of Widow's Coast (644 763).
[Watchman of the Coast](Mag Def +3)
14. Seal: Silk Ridge
- Go to Silk Ridge at (397 644) to get Seal: Silk Ridge
- Go to (394 680) to find the scream.
[Shrieking Banshee]
- Go to (383 677) to get the investigation. Once you have the quest dig the Strange Fur behind the house at (382 676)
[Crime Scene Detective] (+8 accuracy)
- Go to (372 675). Kill ‘Tarantulax’ to obtain Tarantulax Leg Hair and ‘Ursog’ until you get Feral Ursog Mane.
[Inescapable Justice]
- Go to (356 633) to get “The Inquiry”. Kill ‘Grottoden Wolfkins’ until you obtain “Wolf Fur Coat”.
[Determined tracker] (+2 phy-att)
- Go to (352 669) to obtain the next quest. Go to (334 682) and talk to the Summonbot.
[The Loner]
- Go to (319 613) to obtain the next quest. Go to (307 609) and dig the chest for the yellowed scroll
[The One and the Only One Truth]
- Go to (372 620) to pick up the next quest. Dig the seal at (338 620, 50) on top of the arch
[Star of Silk Ridge] (+4 phy-def)
Tome Questlines
1. Tome of Etherblade City
- Go meet the Elder in Etherblade City at (434 887) to get Tome: Etherblade City. Talk to the Elder to finish the quest.
[Etherblade Guard]
- Head towards the North East exit of the City (459 897) to pick the book. Dig the 'Red Lantern' hanging from the arch of the gate.
[Beacon of Hope](+14 accuracy)
- Go to (445 895) to pick up the next quest. Dig a 'Pile of Junk'.
[Bargain Hunter]
- Go to (446 902) to pick up the next quest. Dig the 'Strange Jar'.
[Diamond in the Rough](+5 mag-def)
- Go to (442 896) to pick up the next quest. Dig the 'Dye Vat'.
[ Red ]
- Find the Blacksmith (442 899) to get the next popup. Talk to him finish the quest.
[Blacksmith]
- Break the Seal of Etherblade City, found at the bottom of the waterfall (443 905). (Beware: don't pickup the second quest, or else you will get teleported)
[Star of Etherblade City](+5 mag-att)
2. Tome of Broken Plains
- Go to (376 811) to pick up Tome: Broken Plains. Kill 5 'Native Vipion', 5 'Mythical Wolfkin', and 5 'Mastiff of the Great Divide'.
[Like to walk along a river]
- Go to (370 838) to pick up the next quest. Kill 5 'Great Twinheaded Canus', 5 'Perennial Sharptooth', and 5 'Arboride Weezbloom'.
[Don't pick Wild Flowers](+5 phy-def)
- Go to 383 880 to pick up the next quest. Kill 10 'Senile Weezbloom'.
[Big Pinwheel]
- Go to (334 856) to pick up the next quest. Kill 5 'Feligar Minion' and 5 'Feligar Bowman'.
[Bane of the Evil Lion](+5 mag-def)
- Go to (334 825) to pick up the next quest. Kill 5 'Aurichide Grimalkin', 1 'Aurichide Grimalking' and 1 'Hexocelot Sharpshooter'.
[Guard of Broken Plain]
- Pick up the quest at (323 845), and destroy the seal of the Broken Plain.
[Star of the Broken Plain](+14 accuracy)
3. Tome of Boundless Grasslands
- Head towards Village of the Oppressed (236 842) to pick up Tome: Boundless Grasslands. Talk to Ancient Wall Commandant (274 846) to finish the quest.
[Wall Historian]
- Pick up the next quest from the same location or at (236 842). Go to (274 810) to complete the quest.
[Wall Master]
- Pick up the next quest from the same location or at (236 842). Dig some Loose Stones (251 816), just outside Camp of the Intrepid. Find Konsun Tann inside Camp of the Intrepid (257 816) to turn in the quest.
[Wine Bringer](+8 evasion)
- Pick up the next quest from the same location or at (236 842). Kill 3 'Decaying Cleavehand', 3 'Soul Devourer' and 2 'Headless Knight-Captain'. Find Konsun Tann at Camp of the Intrepid (257 816) to turn in the quest.
[Savage Slayer](+5 phy-def)
- Pick up the next quest from the same location or at (236 842). Collect 3 Warm Furs from killing 'Chipmunk Glutton'. Find Konsun Tann at Camp of the Intrepid (257 816) to turn in the quest.
[Honorary Antica](+3 phy-att)
- Pick up the next quest from the same location or at (236 842). Find Konsun Tann at Camp of the Intrepid (257 816) to turn in the quest.
[Interpreter]
- Pick up the next quest from the same location or at (236 842). Talk to the Scarecrow (237 839) to complete the quest and receive Iron Jade's Letter.
[Scarecrow]
- Activate the Iron Jade's Letter and pick up the next quest. Collect 10 Green Fragments from 'Ossein Soulbasher'.
[Emerald Knight](+3 mag-att)
- Pick up the next quest from the same location or at (236 842). Find the Scarecrow to summon "Yellow Stone Guards" (237 839). Collect 6 Emerald Sword Fragments from the 'Yellow Stone Guard' Find Konsun Tann at Camp of the Intrepid (257 816) to turn in the quest.
[Seal Destroyer](+11 accuracy)
- Destroy the seal of Boundless Grasslands (288 816).
[Son of the Prairie](+7 evasion)
4. Tome of the Ancient Wall
- Go to (180,897, 26) to pick up Tome: Ancient Wall. Kill 15 'Resentful Towerling'. Talk to the Ancient Wall Captain to finish the quest.
[Bright](+5 phy-def)
- Go to South Barrier Village (149 818) to pick up the next quest. Talk to Apothecary Hsiao (147 813) to complete the quest.
- From the same location, pick up the popup quest. Talk to Cho Cho to complete the quest (144 816)
[Truth Seeker]
- Pick up the next quest on your way to Taoist Ching at (144 842, 26). Talk to him to finish the quest.
[Quester]
- Go to (150 859) (Just above water level) to pick up the next quest. Kill 15 'Undine Mystic' and turn in the quest at Daggan, on the boat (153 860).
[Fishy](+7 evasion)
- Go to East Barrier Village (183 870) to pick up the next quest. Kill 15 'Headless Knight-Captain' and turn in the quest at Little Brother (182 868).
[Persistent](+3 mag-att)
- Head towards North Barrier Village (153 898) to pick up the next quest. Find Ching Yin (159 905).
[Insane Love]
- Go to (174 914, 23) to pick up the next quest. Kill Omen Magic Eye (185 920, 37) at the mountain peak. Boss has 800k Hp. Soloable with endgame gear and/or rebirth levels. Beware of strong pdef/mdef debuff.
- Destroy the Ancient Wall Seal (183 896).
[Star of the Ancient Wall](+11 accuracy)
- Head towards North Barrier Village (156 894) to pick up the next quest. Find Ching Yin (159 905) to complete the quest.
- Go to (138 892) to pick new quest.Talk to Taoist Kui to complete the quest.
- Go to (159 905) to pick new quest.Talk to Ching Yin to complete the quest.
[Power of Love]
- Go to (153 821) to pick next quest.Talk to Cho Cho to complete the quest.
[Redeemer](+3 phy-att)
5. Tome of Burning Heart
- Go east from Immolation Camp (142 758) to pick up Tome: Burning Heart.
[Burning Heart Seeker]
- Go back to Immolation Camp (132 750) to pick up the quest. Talk to the Leader of Immolation Camp (133 756) to complete the quest.
[Anguish Easer]
- Go to (161 735) to pick up the quest. Kill 10 'Demonic Rogueknight', 10 'Orelith', and 10 'Crystalline Warden'.
[Bravest in the Army](+5 mag-att)
- Find Tsu Lan at (147 770, 25) to pick up the next quest. Talk to him to complete the quest.
[Volcanic Overseer]
- Pick up the next quest at the same location. Kill 3 'Blazing Guardian'.
[Blazing Guardian]
- Go to (151 773) to pick up the next quest. Kill 'Soulmass Beast'.
[Soul Beast Slaughterer](+5 mag-def)
- Destroy the Seal of the Burning Heart (107 769).
[Volcanic Savior](+8 evasion)
6. Tome of Plain of Farewells
- Go to Sirry Wine Camp (236 778) to pick up Tome: Plain of Farewells. Talk to Kufeng the Elder to finish the quest (233 779).
[Investigator]
- Go to (234 770) next to the totem to pick up the quest. Kill 15 'Elite Tigaero Guard'.
[Arcane Hero](+3 mag-att)
- Go to (226 773) to pick up the next quest. Dig a 'Cursed Bobin'.
[Apricus]
- Go to (211 759) to pick up the next quest. Talk Snow Oiole to finish the quest.
[Early Bird]
- Go to (252 724) to pick up the quest. Kill 15 'Cougaret Master at Arms.
[Stubborn](+10 accuracy)
- Go to (266 754) to pick up the quest (on the ground next to the bones). Kill 15 'Elite Infernal Guard'.
[Ancient]
- Find Siohan (248 782) to pick up the next quest. Talk to him to finish the quest.
[Legendary]
- Pick up quest at (258 787) and break the Seal inside Charmed Eye Lake at (258, 787, 17).
[Hero of the Plains](+3 phy-att)
7. Tome of Windswept Grasslands
- Head towards the crossroad south west from Swiftwind Tribe (343 746) to pick up Tome: Windswept Grasslands. Kill 10 'Senile Iblis'.
[Bane of Senile Iblis]
- Go to (350 743) to pick up the next quest. Dig 'Strange Leaf' (347 740) to summon 'Senile Spirit'. Defeat the boss to complete the quest.
[Perceptive](+3 phy-att)
- Go to (355 760, 25) to pick up the next quest. Talk to the 'Swiftwind Prophet' (350 759) to complete the quest.
[If you don't know, ask]
- Head towards the centre of Swiftwind Tribe, (369 761, 25) to pick up the next quest. Talk to the 'Swiftwind Warrior' (382 790) to complete the quest.
[Swiftwind Warrior]
- Head back to Swiftwind Tribe (369 761) to pick up the next quest. Collect 10 'Horrorbite Petal' from 'Orchid Maneater'.
[Herbalism](+6 evasion)
- Go to (369 762, 25) to pick up the next quest. Dig 'Dry Firewood' and talk to 'Swiftwind Warrior' (382 790) to complete the quest.
[Warmhearted]
- Go to (365 771, 25) to pick up the next quest. Dig 'Cow Skeleton' to finish the quest.
[Talent of Bone]
- Go to (365 771, 25) to pick up the next quest. Dig 'Strange Ancient Dew' to summon the boss. Kill 'Bloodthirsty Eldergoth'.
[Clinging]
- Break the Seal of Windswept Grasslands (386 716).
[Star of Grasslands](+3 phy-att)
8. Tome of Phoenix River
- Go to (449 654) to get Tome:Phoenix River
- Talk to Aged Deity (418 645)
[Sojourner to the West]
- Go to 469 676 (25) to get challenge, Talk to Hans wife (463 676, 24)
[ Oddity Collector]
- Go to (431 678, 21) to get challenge,go to (415 691, 22) - inside the cottage
[Finders Keepers] (+8 accuracy)
- Go to (450 673, 22) to get challenge Kill Quillhog Magus, drop-rate Rate:50%
[Winged Tiger] (+6 evasion)
- Go to (448 660, 21) to get challenge, Dig the chest at (460 653) next to the rock.
[Turtle King]
- Go to (478 671, 23) to get challenge, Kill Yansheng, Hirudini Barbarian at (474 679)
[The Grand Devil Lord](+3 Phys Def)
- Go to (450 646, 22). Talk to Sentry Lu Lang (418 666, 22)
[Dream Chaser]
- Go to (428 660, 22) to get challenge (inside the cottage)
- Go to (476 623, 22) big dragon appears
[Dragon Summoner]
- Go to (435 656, 21) to get challenge Dig the Seal of the Phoenix River (483 630) floating above the water.
[Star of Phoenix River] (+3 Mag DEF)
9. Tome of Archosaur
- Pick Tome: Archosaur at the ship at (585 654). Ask the residents of Archosaur City about the hidden seal: Lochmur Kanto (595 654), Teleport Master Ning (576 665), Old storyteller Goh (576 653), Duke Blacke (walks around Archosaur), Elder of Archosaur (571 648), ending at General Summer (521 630).
[Truthseeker] (+6 accuracy)
- Go to (530 622) to pick up the quest. Use the Illusion Stone to teleport to Celestial Vale and enter Lightsail Cave in Konton using the crystal (485 586). Kill 5 'Giant Stone Golems', 5 'Dark Knights' and Slay the Snowgrind Fox at the end of the cave.
[Fox-feller]
- Go to (532 622) to pick up the quest. Talk to Guard Seven at (511 654) Kill 'Lyncean Hunters' until you find the Lost Package. Deliver the package to Lola the Explorer at (533 621). Deliver Lola's notes back to Guard Seven (511 654)
[Recovery Squad] (+6 evasion)
- Go to (519 688) and find the Master Psychic. Ask for details about the seal.
[Friend of the Sages]
- Go to (537 672, 30) to pick up the next quest. Next, talk to the Sage of Power (538 673), Sage Lu (568 673), Sage of Light (568 634), Chiah the Dancer (538 643) about the seal of Archosaur.
[Archosaur Sage]
- Go to (564 673) to pick up the next quest (near Archosaur Student). Find the evildoers lying in ambush around Archosaur and destroy them. They are found at: (562 693), (543 697), (512 662), (510 631), (543 613), (564 613). These mobs can only be attacked by the person that spawns them.
[Gate Guardian](+3 phy-att)
- Go to Archosaur platform (553 653, 25 or 30) to pick up the quest to dig the seal. Unseal the stone under the platform at (553 653, 20) in Archosaur.
[Seal Breaker](+3 mag-att)
10. Tome of Lost City
- Go to Lost City to receive Tome: Lost City. Proceed to Niang Hu at (244 640)
[The Whisperer]
- Go to (239 694) to receive quest. Dig "The Rift" to spawn mob. Kill "Toxic Torrent". Turn in quest to the Pillar of the Scarred (238 695). The pillar appears every hour, on the hour for approximately 15-30 minutes.
[Grand Commandant] (+3 mag-def)
- Fly to (262 677) or (261 629) to receive the next quest. Hand in to the "Nameless Hero" at (262 677).
[Wind Waker] (+6 accuracy)
- Fly to (248 656) for next title. (Note: If quest does not pop at these coordinates fly southeast to plateau on opposite side of Lost City.) Hand in quest to Elder of Lost City at (246 647).
[Sily]
- Next quest appears at hand in to Lost City Elder at (246 647). Dig "Heavy dusty Iron Box" at (260 653) to receive a "Torn Letter". Deliver the letter to Niang Hu at (244 640).
[The lament of a hundred decades]
- Next quest appears at hand in to Niang Hu at (244 640). Go to (260 673) to obtain 10 "Lingering Soul of Foxwing" by killing Foxwing mobs. Once complete hand in to Niang Hu at (244 640)
[Black Cat]
- Receive the next quest from Niang Hu. Dig the seal on top of the Northern gate of Lost City (257 677). Hand in to Lost City Elder (246 647).
[Star of Lost City] (+3 phy-att)
11. Tome of Dragon Wilderness
- Go to (108 639) to receive Tome: Dragon Wilderness.
- Talk to the Town of Arrivals elder at (117 642).
[The Steel Soul]
- Travel to (136 643) and receive quest to kill 3 Tauroc Leaders at (124 691)
[Abrupt mountain is not high] (+8 accuracy)
- Go to (131 676) to pick up quest. Dig the “Dorim Codex” from “Dorim Announcer” at (135 675).
- Deliver the Dorim Codex to “Strider Wei” at (133 679)
[Dragon Rider]
- Go to (180 675) to receive the next quest. Kill 3 “Distant Dustwraith”s at (187 670).
- Visit the Ancient Ruins at (176, 676).
[Dream Chaser](+2 phy-att)
- Go to (157 648) to pick up the quest. Dig the “Dragon Vain Shard” at (154 639).
[Reunion and Away]
- Proceed to (155 654) to pick up the quest. Talk to Pinkie at (153 652)
[A Lunar Minuet]
- At (144 639) to pick up the quest. Kill 3 “Neolithic Wolves” at (168 679)
[Wolf Slayer](+2 mag-att)
- Go to (115 623) to pick up the quest. Dig the Seal of Dragon Wilderness at (100 608)
[The Star of Dragon Wilderness](+3 phy-def)
New Set Bonus Titles
1.
[Humane]
2.
[Boundless]
3.
[Sturdy]
4.
[Wildflower]
5.
[Heartburn]
6.
[Goodbye]
7.
[Breezy]
8.
[Flowing River]
9.
[Bossy]
10.
[Jaded]
11.
[Widow]
12.
[Elder]
13.
[Miner]
14.
[Silky Smooth]
15.
[Feral]
16.
[Fire-breather]
Misc. Titles
1.
[Stargazer] (Accuracy +6)
Head to Archosaur South to the stargazing platform at (568 636, 33) (22:00 - 02:00)
2.
[Pureheart] (+2 phy-att)
Go to: (577,628) - wait one minute. This one can be tricky to get the quest to pop. Make sure you are all the way to the ground under water and wait. Next, go to (521,665) and dance. Go to (541,618) and think. Go to (586,620) and blow a kiss. Go to (585,669) and meditate.
3.
[Returning Warrior]
Return to game after being absent for 20 days.
4.
[Moonwalker]
Complete all floors of Heavenfall Temple.
Quote from: Arashiwf
i remember the fashion
Echo
Retired Staff Member
#6
Oct 17, 2016, 06:35 pm
Patch Notes
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Nightshade
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Gift of the Riptide
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Star Charts
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Heavenfall Temple
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Title Quest Chains
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Minor Changes
This post contains minor quality of life changes that I may just have wanted to put a picture for or elaborated more on, some things may not be noted here.
With Eclipse comes a brand new UI! Some of you may be familiar with aspects of it through UI editing parts of the new UI to our previous one. Though most things have stayed in place, some things have been moved.
Here is a comparison of the two:
- Overall aesthetic changes.
- The Encyclopedia is now only available through the "Function" button on the bottom-right.
- Your character avatar on the top-left is now bigger and the frame space is larger so it obscures less of the face.
- Mini-map buttons have been shifted, mini-map can now be viewed as a square or a circle using the "freeze mini-map" button. 7 > 9
- System buttons on the bottom-right can now be turned 90 degrees, allowing for the second bar to be placed on the bottom more easily.
- Blacklist was removed from System Settings, can be accessed from your friend list. Hotkeys has replaced it in System Settings.
There's also brand new settings for those who like to customize a bit more, or find a new feature slightly on the annoying side. You access these settings either from System Settings > Games > Features, or click the wrench icon above your HP bar, then click on the "Settings" tab.
Hide Low HP:
Removes the red glow on the screen when you are close to dead.
Hide Gear Contrast Feature:
With Eclipse came a gear contrast feature, allowing you to compare your equipped gear with others. However it tends to cover a lot of screen so if you want to shut it off you can.
Auto Pet Buff:
This was previously in the normal System Settings but was moved here.
Lock Shortcuts Bar:
This was previously in the normal System Settings but was moved here.
Hide the display of Thunderball and Iceball:
For Stormbringers if you do not wish to see your current orbs under your character avatar. This does not remove display of the orbs actually floating around your character.
Close target display:
Eclipse also added a feature in which you can see what someone else is clicked on. It makes for easier AA in PvP, however it can be intrusive in other cases, so remove it at will.
Also under the "Model" tab in the same window, an option was added to only show your character model.
The Quest UI has also be revamped with a few changes. When you hover over a quest in your quest tracker, you will notice a few new buttons. The "M" will open the map and show you a quick view of where you should be going for a quest. The megaphone icon, when clicked, announces that you have that quest in normal chat. If you are in a squad it will put it in automatically announce it in squad. This is useful to quickly show progress on a quest. The "X" icon is just a quick way to untrack a quest, it does not trash the quest. You can also click on NPC names in the quest tracker for auto-pathing.
If you open the map there is also an "M" there which will show all currently tracked quests on the map.
Learning skills has also become far easier! You now have a "skill book" of sorts which contains all class skills, actions and other learned skills. Now you don't have to be pestered by skill learner NPCs or having to go out of your way to go to Momoganon. You can also compare Sage and Demon skills from here by clicking the assigned icons.
Some of you have been waiting for this for years, I know I have. Wardrobe sorting! You can now sort by "sets" and "components", components being the type of fashion. You can also highlight specific types of fashion if you are having a hard time sorting through it still.
Speaking of fashion, the fitting room also had some changes done. The way of previewing dyed fashion has slightly changed, you now just click on the palette icon and dye either all your fashion at the same time, or press the letter icons to do specific pieces. The camera controls are also changed, the normal arrows have been removed and now you left-click to move your character around and right-click to rotate your character, scroll is to zoom in.
While you're dying your fashion, you may end up using random dyes. They added a neat but also possibly annoying feature. When using random dyes, if you get a pure color such as white, black, red, ect. it will let you know!
The character creation has also changed camera controls along with the fitting room, try not to lose your character off-screen!
And finally, the pet bag, bank and cupboard have all gotten increased in size!
Quote from: Arashiwf
i remember the fashion
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