For those of you havent found them, or are curious and want some quick reference, here are all the pwi sirens of war skill changes. Enjoy, and feel free to state your opinion on these changes and whether or not you'd like to see them implimented in epw.

PWI: Sirens of War – Version 676
(Morai moves are green, Orange are 79 & 100)Skill Changes
●/○ =
Sage /
DemonBlademasterTiger Leap:
Has 65% chance to avoid negative effects; costs 10 Chi rather than 25.
Leap Back:
Has 35% chance for immunity to most damage; costs 10 Chi rather than 15.
Smack:Cooldown time decreased to 30 seconds from 40 seconds; additional damage increased to 5,135 from 1,000; has perfect accuracy.
Flash:Weapon damage increased to 300% from 150%. Triggered condition for extra damage is now “Percentage of Health is lower than the target” instead of "Has lower Health than the target”. Triggered is now instant instead of a 3 second delay. Cannot cause a critical hit, but now has twice the chance of the critical hit percentage to cause 1.5x damage. Cost reduced to 100 Chi from 200 Chi; cooldown time decreased to 2 minutes from 15 minutes.
Reckless Rush:Base physical damage increased to 120% from 50%. Now deals 240% of base damage when enemy’s HP is less than 50% of max. Cannot cause a critical hit, but now has twice the chance of the critical hit percentage to cause 1.5x damage. Cooldown time decreased to 90 seconds from 120 seconds.
Blade Hurl:Enemy disarm effect increased to 6 seconds from 3 seconds, while self-disarm remains 3 seconds. Cooldown time decreased to 60 seconds from 90 seconds. Chi cost reduced to 35 from 100.
Flame Tsunami: Available when Health is lower than 75% instead of 40%. Chance to stun increased to 90% from 75%.
Blade Tornado: Soulforce based damage increased to 12,000-20,000 from 5,000-11,000. While casting, damage taken reduced by 50%. Cannot cause a critical hit, but now has twice the chance of the critical hit percentage to cause 1.5x damage.
●/○Spirit Chaser:Weapon damage increased to 80%.
●/○Atmos Strike: Weapon damage increased to 180% from 100%.
●/○Mage Bane: Same effect when cast on monsters, but effect on players for slowing the channeling time increased to 100% from 50%. Also, weapon damage increased to 50%.
●/○Myriad Sword Stance: The effect of casting on monsters is unchanged, but when cast on other players, the debuff effect of Physical and Magical Attack increased to 200% for physical attack and 300% for magical attack from 50%. Additional weapon damage increased to 300% from 200%.
●/○Glacial Spike: The effect of casting on monsters is unchanged, but when cast on other players, the debuff effect of Physical and Magical Defense increased to 90% and 60% from 50%.
●Meteor Rush: Chance of interruption increased to 100% from 50%.
●Drake Bash: Change not consume a Spark increased to 35% from 25%.
●Roar of the Pride: Chi cost reduced to 20 from 25.
●Heaven's Flame: Sage effect changed to 75 Chi recovery 1 second after casting.
●Draw Blood: Bleed duration decreased to 9 seconds from 15 seconds and damage is now equal to 30% weapon damage.
○Draw Blood: Bleed duration decreased to 6 seconds from 12 seconds.
●/○Piercing Winds: Bleed duration decreased to 6 seconds from 15 seconds and damage is equal to 300% weapon damage.
WizardElemental Invocation: Cooldown decreased to 5 minutes from 10 minutes; range increased to 30m from 24m; channeling time decreased to 1 sec from 3 sec; Earth damage increased to 150% from 60%.
Ice Prison: Duration increased to 12 seconds from 9 seconds. Chance of freezing an enemy increased to 80% from 67%.
Tactical Reversion:Chi cost reduced to 20 from 50.
Mortal Reversion:Chi cost reduced to20 from 50.
●Crown of Flame: Damage over time decreased to 9 seconds from 15 seconds, damage increased to 200% weapon damage. Fire damage increased to 30% from 15%.
○Crown of Flame: Damage over time decreased to 6 seconds from 12 seconds, damage increased to 200% weapon damage.
BarbarianAncestral Rage: Cooldown time reduced to 1 minute from 5 minutes.
Blood Rush: Bonus Physical Attack per stack increased to 20% from 8%. Max attack achievable is 200%, up from 160%
Raging Slap:Chi cost reduced to 35 from 100; damage over time increased to 8 seconds from 6 seconds.
Untamed Wrath: Stun effect increased to 2 seconds from 1 second.
●Blood Bath: Health decreased for this skill is 5% now instead of 10%
○Blood Bath: Health decreased for this skill is 8% now instead of 15%
○True Form: Cooldown time is now decreased to 2 seconds from 3 seconds.
●Sunder:Additional weapon damage increased to 300% from 200%, damage over time decreased to 12 seconds from 30 seconds. Duration of lasting cure decreased to 15 seconds from 30 seconds.
○Sunder: Additional weapon damage increased to 300% from 200%, damage over time decreased to 12 seconds from 30 seconds.
Stomp of the King:
Description update to reflect threat gain.
Berserker's Rage: Description update to reflect perfect accuracy.
●/○Devour: Threat level increased by 20% of max HP after casting.
●Garrotte: Bleed duration decreased to 9 seconds from 15 seconds. Bleed damage increased to 30% from 15%.
○Garrotte:Bleed duration decreased to 6 seconds from 12 seconds.
●Firestorm: Fire damage over time decreased to 9 seconds from 15 seconds, and total fire damage over duration increased to 300% weapon damage. Also, the additional effect is now “Additional fire damage increased to 2,500”, up from 1,500.
○Firestorm: Bleed duration decreased to 9 seconds from 15 seconds, bleed damage increased to 300% weapon damage.
Venomancer●/○Parasitic Nova: Additional damage increased to 8,606 from 6,606; chance of causing confusion increased to 95% from 67%.
Feral Concentration:Channeling time decreased to 1 second from 3 seconds. Able to use in Fox form. Cooldown time decreased to 3 minutes from 5 minutes.
●Lucky Scarab: Stun effect increased to 4 seconds from 3 seconds.
○Lucky Scarab:Stun effect increased to 3 seconds from 2 seconds.
Natural Synergy: Attack power increased; effect now stacks with pet skills, such as claw.
Revive Pet:
Channeling time decreased to 1 second from 3 seconds.
Arcane Antinomy: Channeling time decreased to 1 second from 3 seconds. Base attack now calculated from magic attack instead of physical attack; additional weapon damage increased to 100%, and additional damage increased to 150% from 50% of max MP. Cooldown time decreased to 2 minutes from 10 minutes.
Fossilized Curse: Channeling time decreased to 1 second from 2 seconds. Additional weapon damage increased to 100% and additional damage increased to 150% from 50% of max HP. No longer raises the target’s physical defense, but now clears magic defense buffs. Cooldown time decreased to 2 minutes from 10 minutes.
●Blazing Scarab: Damage duration decreased to 12 seconds from 30 seconds, total damage increased to 100% weapon damage. Fire damage over time increased to 20% from 15%.
○Blazing Scarab: Lasting damage duration decreased from 24 seconds to 9 seconds, its lasting total damage increased which equals to 100% weapon damage.
●/○Frost Scarab: Slow effect increased to 70%, total damage increased to 300% weapon damage.
●/○Noxious Gas: Total damage increased to 100% weapon damage.
Seeker●/○Rock Splitting Cleave: Casting range increased to 20 meters. Sage version now has increased damage by 500.
●/○Staggering Strike: Casting range increased to 20 meters from 12 meters.
Arme Nier: Casting range increased to 28 meters from 25 meters.
Quid Pro Quo:
Casting range increased to 28 meters from 25 meters.
●Quid Pro Quo: Casting range increased to 28 meters from 25 meters. Cooldown time decreased to 30 seconds from 45 seconds.
○Quid Pro Quo: Casting range increased to 28 meters from 25 meters. Cooldown time decreased to 30 seconds from 60 seconds.
●Blade Affinity: Cooldown time decreased to 30 seconds from 60 seconds.
○Blade Affinity: Cooldown time decreased to 30 seconds from 50 seconds. Demon version now has increased duration time by 2 seconds.
Sacrificial Slash: Cooldown time decreased to 30 seconds from 60 seconds. The effect of decreasing defense level can be stacked with the same effect from other skills.
●/○Battousai: Channeling time decreased from 1.5 seconds to 1.3 seconds.
Heartseeker:
Can now trigger the effect of Sacrificial Strike and God of Frenzy.
●Heartseeker: Can now trigger the effect of Sacrificial Strike and God of Frenzy. The chance of immobilizing the target increased to 100% from 90%.
○Heartseeker: Can now trigger the effect of Sacrificial Strike and God of Frenzy. The chance of immobilizing the target increased to 100% from 75%. Demon version now immobilizes for an additional 2 seconds.
Ion Spike:
Can now trigger the effect of Sacrificial Strike and God of Frenzy.
●Ion Spike: Can now trigger the effect of Sacrificial Strike and God of Frenzy. Additional weapon damage increased to 200% from 180%; additional damage increased to 5100 from 3900; effect of metal defense debuff increased to 50% from 40%. Duration increased to 15 seconds from 10 seconds. Sage version now deals an additional 1600 damage.
○Ion Spike: Can now trigger the effect of Sacrificial Strike and God of Frenzy. Additional weapon damage increased to 200% from 180%; additional damage increased to 5100 from 3900; effect of metal defense debuff increased to 50% from 40%. Duration increased to 25 seconds from 14 seconds.
●/○Edged Blur: Cannot cause a critical hit; however, now has twice the chance of critical hit percentage to deal 1.5 times damage.
Rewinding Gesture: Chi cost reduced to 20 from 100, cooldown time decreased to 3 minutes from 5 minutes.
Archangels of Justice: Chi cost reduced to 100 from 200.
Meteor Shower: Chance of stun effect increased.
Blood-thirsty Blitz:Description update to reflect massive threat generation.
MysticSublime Transfusion: Chi cost reduced to 100 from 200.
●Swirling Mist: Additional damage increased to 5,100 from 3,100.
○Swirling Mist: Additional damage increased to 4,300 from 2,300.
●/○Absorb Soul: Cannot cause a critical hit, however now has three times the chance of critical hit percentage to deal 1.3x damage.
Archer●Quickshot: Now gives 10 additional Chi and a 20% increased critical hit change for 10 seconds.
●Stunning Arrow: Stunning time increased to 1.5 seconds from 1 second.
Awaken: Cooldown time decreased to 5 minutes from 15 minutes.
●Stormrage Eagleon: Duration decreased to 15 seconds from 30 seconds and total damage increased to 600% weapon damage. Sage version now reduces target's Physical and Magic Attack by 50%.
○Stormrage Eagleon: Total damage increased to 600% weapon damage. Demon slow effect increased to 80% from 50%.
Blessing of the Condor:Duration increased to 10 seconds from 6 seconds.
Blood Vow: Range changed from 30 meters to standard “Ranged” distance. Cooldown time decreased to 2 minutes from 5 minutes and duration decreased to 9 seconds from 30 seconds. No longer reduces player’s own max HP. Damage increased to 150% weapon damage, total damage over time increased to 4444.
●Vicious Arrow: Duration decreased to 9 seconds from 15 seconds; total durational damage increased to 100% weapon damage. Target MP loss increased to 300 MP from 100 MP. Wood damage over time increased to 30%.
○Vicious Arrow: Duration decreased to 6 seconds from 12 seconds; total durational damage increased to 100% weapon damage.
●Serrated Arrow: Duration decreased to 6 seconds from 12 seconds; total durational damage increased to 100% weapon damage.
○Serrated Arrow: Duration decreased to 9 seconds from 15 seconds; total durational damage increased to 100% weapon damage. HP recovery increased to 100 from 40.
ClericElven Boon: Seal probability increased to 35% from 15%, additional damage increased to 3380 from 1111. No longer has 50% chance to recover 500 HP. Now restores HP equal to 10% of base magic attack.
Wings of Protection: Cooldown time decreased to 60 seconds from 3 minutes.
Ultraviolet Dance: Chi cost reduced to 0 from 15, and upon successful cast restores 10% of max HP.
Absorbing Array: Cooldown decreased to 6 seconds from 8 seconds. Restores caster’s HP equal to 8% of Soulforce.
Aurora Array: Cooldown decreased to 15 seconds from 18 seconds. Restores caster’s HP equal to 15% of Soulforce.
Mark of Weakness: Cooldown time decreased to 10 seconds from 1 minute. Now deals metal damage equal to 30% of Soulforce. Cannot cause a critical hit, but now has twice the chance of the critical hit percentage to deal 1.5 times damage. Will not wake sleeping targets, and ignores damage reduction of Seal of the God.
Pious Blessing: Changed to self-cast only; duration increased to 12 seconds from 8 seconds. Clears all negative status ailments when triggered. Cooldown time decreased to 45 seconds from 5 minutes.
●Thunderball:Duration decreased to 12 seconds from 15 seconds, total damage increased to 400% weapon damage.
○Thunderball:Duration decreased to 9 seconds from 12 seconds, total damage increased to 400% weapon damage.
AssassinToxic Torrent: Total durational damage increased to 300% weapon damage.
●Puncture Wound: Total bleed damage increased to 200% weapon damage. Additional sage effect bleed damage increased to 35% from 20%.
○Puncture Wound: Total bleed damage increased to 200% weapon damage.
●Raving Slash:No longer reduces defense levels, but attack level increase remains the same.
Psychic●Torrent: Additional weapon damage increased to 350% from 100%.
●Sand Trap: Additional weapon damage increased to 500% from 200%.
Telekinesis:Additional weapon damage increased to 150% from 130%. Cannot cause a critical hit, but now has twice chance of the critical hit percentage to deal 1.5x damage.
If i've made any mistakes pls lemme know and ill fix it
