Everyone does trials and those who don't usually hate the duration of them (8h).
These are methods of doing trials that lower the duration from 8 hours down to 5. Let's begin!
Trial 1. None
Trial 2. Kill 1 of the mobs present in the trial
Trial 3. Dig 1 Celespirit/ Pick 1 from mob drops
Trial 4. Pick 2 mats from the mobs
Trial 5. Kill 1 mob of any kind
Trial 6. Pick 1 Inked Manuscript
Trial 7. Pick 4 mats
Trial 8. Kill 1 Pyro Jester
Trial 9. Kill 1 mob of any kind (Generals do count for the quest, yes)
This can't be made shorter than it is already.
Calculate the average of the numbers given, Kill from highest count until all are balanced
This is the trial everyone hates, pick up mats, build all those idols. You don't have to.
All you need is a bunch of archers/seekers, some DDs or Mystics
You will need to AFK the entire time until the mobs spawn and when the waves come (4) all you need to do is kill the mobs
For the immune to damage mobs you can use AS (absorb soul).
AS hits through that status and it kills them 1/2 shot depending on gears.
This way you can afk the entire trial =)
This trial is pretty simple
You are supposed to defend each tower and do not let the guards die
The trial fails if more than half of the guards die.
3 towers, 18 guards, 6 each
How to do it quick :
- Let the starter tower die (the 1st one u r supposed to defend)
Place all your damaging power on the other 2
Put Barage of Arrows and Wizard Zen on the spawns , BOA on tower and 2 of the guards
This will ensure that you will not lose any other guards and you will not fail
You will need atleast 12 DDs for this to work perfectly
This will make the trial approx 10-12 minutes faster
This trial can't be made faster, once again. Just do the quest requirement, Kill totems quick, Kill mobs, boss spawns and kill it.
Done
Once you take the quest, please kill the towers in same order as the elements in the npc teleporter
That's it..
Once boss spawns, kill it and move on. Not much about this.
This trial has no ''trick'' other than just making 1 squad with wizards/seekers aoe'ing and some people picking
Only trick is for the flying mobs.
In order to get all the mats and dont get them stuck in air, please learn on your genie these skills
- Whirlwind
- Tangling
These will take the aggro of the mobs in air once used
This lets you go backwards a bit and there4 pull the mobs on ground. Kill = pick mats
Nothing to make it faster, just aoe...
This trial is by far easiest to do
All you need is many venos
Kill 1 of the mobs in order to release Pyro Jesters for quest.
After you did this, venomancers can just use Myriad Rainbow on the crystals.
You will have to repeat using it on the Crystals until Bleed proccesses(sometimes its instantly).
The bleed will kill the crystal so you don't have to rescue any guard.
After all the crystals are killed, the boss will spawn, kill it, trial over, move on!
Once you enter the trial, take the quest but DO NOT START THE TRIAL YET.
Send all your guild at the end of the instance and tell them to put many aoes.
That's where most mobs spawn from
This will make the mobs die instantly
Once all or majority of guild is at the end, start the trial
One of your guild must stay at start to kill the guards but rest is pretty much afk aoe/ kill mobs right at spawn.
These methods should let you finish trials in approx 5-6 hours, maybe less if you are many (big guilds). If you want to do the longer version of trials that means fullfilling all of them without tricks, the original thread:
http://epicpw.com/index.php?topic=788.0