Didn't read your posts but seems that I've made some people angry. If you don't agree with these edits (most of which have been suggested by others before and I just complied them into one thread) then don't post. It's simple as that.
I don't understand. You made a thread about changing skills but you don't want anyone to comment on it unless they agree with it?
I've been thinking of a few solutions on a few skills that may be beneficial to the server in the long run, and fix some of the problems that we see many complaining about lately.Genie Spark○Ironwood ScarabLife Hunter○Mighty SwingOccult IceIf these won't be removed or seriously tampered with, why not make them less spammable and easy to use?Here's a few solutions of the top of my head that would make them 100% less annoying (that others have also suggested in the past).Genie Spark - Increase the amount of energy needed to cast this skill to 100+ so that it will be a high risk skill to use when not using a vit/mag genie. You'll still have the skill, however in using it you will be seriously crutching yourself in a dexterity genie. Life Hunter - Increase the cooldown of this skill to 6~8 seconds and increase the effect duration. This will solve the "spammable" Life Hunter issue, while still keeping the skill as it is. This suggestion was approved before by Agatio when the thread was made by Seby last year, however it was never implemented. ○Mighty Swing -Increase the cooldown of this skill, however boost the chance of proc to 90-100%. This will solve the "spammable" paralyze issue, while making it more reliable in the process. Occult Ice - Increase the amount of genie energy needed to cast the skill, however boost the chance of proc to 90-100% when at 120 strength. Other servers reduced the duration of the stun, however I felt that it was too much of a nerf to the skill.These are just thoughts of mine, feel free to leave comments below
Criticism is fine, however insulting is not.
Wonder who abuses the anti spark the most Tyrants Wonder who gave them this Russians Wonder who complains about this the most Tyrants What comes around goes around I guess, losers will forever be losers, I guess.
Occult Ice: Again this benefits you, RGN is unfair in every aspect of the character's skills, however genie builds are a totally different story. This is based on YOUR OWN genie build. -1 for this.
How exactly is increasing the genie energy requirement for occult ice to 100+ while boosting the % of proc to 90% (from 80% @ 120) a "boost"?Occult ice @ 120 STR already burns through almost all of the genie energy (80 energy), not to mention using occult ice at anything lower than 120 STR is completely useless.mfw
I've been thinking of a few solutions on a few skills that may be beneficial to the server in the long run, and fix some of the problems that we see many complaining about lately.Genie Spark○Ironwood ScarabLife Hunter○Mighty SwingOccult IceIf these won't be removed or seriously tampered with, why not make them less spammable and easy to use?Here's a few solutions of the top of my head that would make them 100% less annoying (that others have also suggested in the past).Genie Spark - Increase the amount of energy needed to cast this skill to 100+ so that it will be a high risk skill to use when not using a vit/mag genie. You'll still have the skill, however in using it you will be seriously crutching yourself in a dexterity genie. ○Ironwood Scarab -Increase the cooldown/ or Chi usage on ○Ironwood Scarab so that it's impractical to spam constantly for 0 defense proc. In doing so, you will make it so that venomancers will not be limited to spamming 0 defense for kills, and they will be forced to use the other skills they have instead of sticking to this one-skill tactic that we see so constantly in PK.Life Hunter - Increase the cooldown of this skill to 6~8 seconds and increase the effect duration. This will solve the "spammable" Life Hunter issue, while still keeping the skill as it is. This suggestion was approved before by Agatio when the thread was made by Seby last year, however it was never implemented. ○Mighty Swing -Increase the cooldown of this skill, however boost the chance of proc to 90-100%. This will solve the "spammable" paralyze issue, while making it more reliable in the process. Occult Ice - Increase the amount of genie energy needed to cast the skill, however boost the chance of proc to 90-100% when at 120 strength. Other servers reduced the duration of the stun, however I felt that it was too much of a nerf to the skill.The reason that Mighty Swing and Occult Ice should be boosted to 90~100% if these changes were to occur would be because they're very unreliable when trying to do anything as-is, and if they were harder to use following these changes, it would completely ruin the Barbarian class if they still didn't proc. Look, I know that there are plenty of other skills that people want nerfed, but we all need to come together and compromise at this point. You cannot nerf controversial skills to oblivion and not try to balance out the situations instead. These are just thoughts of mine, feel free to leave comments below
After bothering to read your "balances" I can say I completely regret it because of the autism that leaks out of it that goes by the name of domgrath, you are such a daft loser who only tries boost himself and nerf everyone else. Every skill you have mentioned gets a complete nerf, where as barb only gets boosted out of this. Here, an example, spark nerf, mages gain nothing out of it, 0d nerf, wfs get nothing out of it, occult nerf? you lose 10/20 more energy BUT you can now use 100 str instead of 120 to achieve the same effect as you had before with an additional 20 points into magic now, gz you just made a vit genie with occult and solid shield. 3.0 regen. Nerf knockdowns cooldown whilst also making it a completely reliable skill to use? how is this a nerf? unless the cooldown gets increase to at least 12~15 seconds this isn't a nerf.As usual domgrath strikes again with the "nerf everyone but meeeeeeeeeeeeeeeeeeeeee" threads"
Wonder who abuses the anti spark the mostTyrantsWonder who gave them this Russians Wonder who complains about this the mostTyrants What comes around goes around I guess, losers will forever be losers, I guess.
I guess no I don't.