Epic Perfect World

Sage or demon ?

Offline Dazbro

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If you aren't sure which cultivation you would like to complete on your class and want some informed opinions this is the place for you. Below I will explain the benefits of each cultivation for all the classes.

Barbarian

Sage

Ok so for barbs sage is in most circumstances better for tanking and as such is used for almost every catapult pulling barb in existence, the sage squad buffs give more attack and more hp than their demon counterpart. The sage barb also has more physical defense in tiger form. Basically if you don't want to die ever and are happy to relinquish most of your ability to do damage aside from armageddon sage is the choice for you.

Demon

Demon barbs are excellent at dishing out tons of damage. Demon barbs have a spammable +35% crit rate with bestial onslaught, a more reliable stun and also dont sacrifice any damage by going into kitty form. If you want to be a panda who can kill things you want to go demon. On a side note demon roar is excellent for killing melee attackers in the pk events held within the lost city arena or in TW/Cube but don't be fooled, the bramble like a veno's doesn't work in the open map pk.

Venomancers

Sage

Sage veno's for the most fill the support but like all sage casters have a high damage potential. Sage amplify has a more substantial damage increase. Sage veno's though are mostly chosen because of their ability to instantly purify themselves and because that their purge becomes an aoe.

Demon

Demon veno's are potent damage dealers and excel in killing both single and multiple targets. Their primary attack has a wood defense debuff, their ironwood scarab while not as consistent can reduce and enemies pdef to 0. How ever the primary reason demon veno's do more damage is that their Parasitic nova has a 2/3 chance to put a HF effect on the target increasing damage dealt to them by 30%. Demon summer spring also offers great utility giving the veno a short anti stun which stacks very well with one of the veno's 79 skills which is like a second ironguard.

Wizards

Sage

Sage wiz have alot of damage potential, their divine pyrogram give an additional fire debuff, glacial snare has an additional water defense debuff and their black ice dragon (BIDS) gives a significant crit bonus proc, sages also have a higher base magic attack, how ever they sacrifice alot of physical defense and therefore survivability for these small damage bonuses. Sage force of will becomes an AOE, even if its range is tiny.

Demon

Demon wizards are broken strong. Their earth shell gives an extra 50% pdef (exactly what you want on a caster class) Three of their main damage skills have decreased casting time, Mountain seize has increased range which grants increased utility on the stun. Demon force of will has a faster cooldown by two seconds which is also very very useful in 1v1 and group pk situations, stone rain grants a 20% chance for a 5 second stun, while this seems like a gamble if used properly it can be a huge advantage in any PK situation.

Blademaster

Sage

Sage BM's main advantage is the increased pdef from bell, the greater base damage with fists and potentially the higher % swings on marrow usage, how ever this marrow buff can be a double negative if used incorrectly it can make the BM an easy target. Sage cyclone heal provides a 5 second buff on the duration of the attack speed buff.

Demon

Demon BM's are more of a threat to anyone than sage bms for a few reasons, Demon bell spam provides an insane pdef increase. Demon HF has a much longer duration which is a huge benefit for group pk. Demon drakes breathe bash has increased stun duration and demon roar of the pride never misses (excluding tidal protection and anti stun. Demon BM's marrows also sacrifice less of the defense so a BM can gladly magic marrow and demon bell and not become squishy to sins/ea's.

Assassins

Sage

Tidal. Sage tidal. 66% chance to evade negative status effects. Its OP. Its annoying and i hate trying to deal with it when playing my wizard. Other benefits include perma Wolf emblem for increased crit damage constantly and inner harmony having a 30% chance to grant 3 sparks. Maze steps lasts for longer, ribstrike has a 10% hp debuff for a short time and tackling slash has a much longer duration than demons. +5 attack levels on chill of the deep. Subsea amps for 66%  instead of 33%.


Demon

Stuns. All the stuns. Headhunt lasts longer, tele stun last longer. Stealth has a shorter cooldown. Wolf emblem crits for 40% extra damage, with these three skills considered demon sins imo have the potential to melt anyone almost instantly, what they lose in with the tidal and subsea difference is made up for in sheer damage output. Subsea lasts for alot longer. Thats about all to say about sins really.

Psy

Sage

Just tanks. Psy will lasts longer. Bubble of life is an aoe purify. The main aoe's are better. They can drain chi from your opponent using primary fast channeling skills. Its a psy though. Its going to be be annoying and OP no matter what cultivation.

Demon

Crit damage. Landslide proc gives a psy a crit buff. Thats the last thing you want to see. A high damage mage who casts fast with a high crit chance. Otherwise usual stuff, OP psy etcetc.  :-*

Archer

Sage

Increased base damage, increased range, increased damage on magic skills, another magic damage skill, BOA for tw is nice, longer stun, more take aim damage, wingspan gives 20% for 100 chi. STA 20% HP debuff. Hax.

Demon

Quickshot proc is the only reason peope ever pick demon archers. Faster attacks = more likely to purge=faster kill.

Cleric

Sage

Stronger heals, faster CD purify, longer lasting debuffs. Cleric is a cleric though. All you gotta do is buff and spam heal.  Large range on the aoe heal is nice.

Demon

Metal mages, only pick if you wanna be dum and try kill people with cleric. huahuahua

Mystic

Sage

Look. I can't see why you would ever do this (change mantus ;p), but if you WERE to do it here is why you would want to. Verdant shell gives 10% more pdef, break in the clouds can purify you, the primary attack that you spam has a 20% chance to give you a little bit of chi and energy leech antistun lasts a little longer, imo sage mystics are a defensive option.

Demon

ok, so demon mystics are better than sage in every way and this is why.  Their thicket its better, has the chance to hf if im not mistaken. Rapid growth lasts longer, great for getting off combo's, the knock back hits further (its not a lot but it is enough). More chi from the spam healing which mystics love to do when getting attacked. The AOE heal has a chance to purify. Falling petals lasts for an age. Useful for group pk, better gale force, more stun more kill huehue.

Seeker

Sage

More damage. More defense. :|

Demon

No, only for wanna be bms who are gunna try spark and auto attack people with duel edges, for occult ice using nooblords only.

My picks (mine not yours don't rage about it.)

Barbarian Demon for pk.
Veno Demon again.
Wizzy Demon..
BM Demon.
Sin Sage
Psy Sage.
Archer Sage.
Cleric Sage.
Mystic Demon.
Seeker Sage.
Last Edit: Dec 03, 2012, 11:55 pm by Dazbro

Offline Cotoha

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Don't you believe it.

Offline Poetiic

  • Poetic
  • U hate me :( But u can not defeat me ;)
assasin demon cuz got awsome skills only tidal is weaker than sage other skills 100% demon
Poetic 150 Sage Sin
Aeshma 150 demon psy
Show some respect to gods chosen one [Poetic]

Offline Dazbro

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assasin demon cuz got awsome skills only tidal is weaker than sage other skills 100% demon

Sage deaden nerves, inner harmony, dagger devotion, bloodpaint, wolf emblem, tackling slash and rubstrike are all arguably better than demon. thanks for your invalid opinion though.

Offline Cocor3

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hmm don't know but I think demon wolf emblem has 40% max range dmg...

http://www.ecatomb.net/skillpwi.php try here

Offline Cocor3

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Blademaster

Sage

Sage BM's main advantage is the increased pdef from bell, the greater base damage with fists and potentially the higher % swings on marrow usage, how ever this marrow buff can be a double negative if used incorrectly it can make the BM an easy target. Sage cyclone heal provides a 5 second buff on the duration of the attack speed buff.

Demon

Demon BM's are more of a threat to anyone than sage bms for a few reasons, Demon bell spam provides an insane pdef increase. Demon HF has a much longer duration which is a huge benefit for group pk. Demon drakes breathe bash has increased stun duration and demon roar of the pride never misses (excluding tidal protection and anti stun. Demon BM's marrows also sacrifice less of the defense so a BM can gladly magic marrow and demon bell and not become squishy to sins/ea's.



well demon have a bonus in phys def it's not so hard to buff so it isn't main advantage:)

Offline AOH

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wow didnt read it all but from what i did read awesome guide this was needed. maybe less people asking in world chat now xD

Offline Cocor3

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wow didnt read it all but from what i did read awesome guide this was needed. maybe less people asking in world chat now xD

look at my short guide:))

Sage=Angel
Demon=Demon

:)

Offline Nevyn

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hmm don't know but I think demon wolf emblem has 40% max range dmg...

http://www.ecatomb.net/skillpwi.php try here

Max range damage? he said "Crit"

Wolf emblem crits for 40% extra damage

In other words it increases your critical hit 'rate' not range


150 Sage Assasin
May faulty logic undermine your entire philosophy!

Offline Nevyn

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Assassins

Sage

Tidal. Sage tidal. 66% chance to evade negative status effects. Its OP. Its annoying and i hate trying to deal with it when playing my wizard. Other benefits include perma Wolf emblem for increased crit damage constantly and inner harmony having a 30% chance to grant 3 sparks. Maze steps lasts for longer, ribstrike has a 10% hp debuff for a short time and tackling slash has a much longer duration than demons. +5 attack levels on chill of the deep. Subsea amps for 66%  instead of 33%.


Demon

Stuns. All the stuns. Headhunt lasts longer, tele stun last longer. Stealth has a shorter cooldown. Wolf emblem crits for 40% extra damage, with these three skills considered demon sins imo have the potential to melt anyone almost instantly, what they lose in with the tidal and subsea difference is made up for in sheer damage output. Subsea lasts for alot longer. Thats about all to say about sins really.

I think another thing to point out with Assassins is: People go to demon for 1 primary reasons and thats high APS. Demon spark raises attack rate by 25%. However this is not the only way to increase your attack rate. You can use items that do this (for longer too) and you can learn a genie skill called relentless courage which also increases attack rate. Sage sins have higher attack power due to dagger devotion where demon sins make use use of higher Critical rates. However the final difference between sage and demon Crit % is about 3% unbuffed. Not a great deal really, especially how sage sin is 62%. Oh yeah and how could we forget sage BP giving an extra 1% health regen when attacking :o I think most people will agree sage Sin is better all around in EPW. Although im sure there are still some demon fan boys out there...


150 Sage Assasin
May faulty logic undermine your entire philosophy!

Offline Cotoha

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You better paste some calculations about those 3%. Or was it written in the sky ?

And there is one better genie skill for aps increase. But it's a secret  :P

If you compare pve vise, than it's no mayor thing. Both ways work fine and nice. Pvp is different. Sage focuses on less hits while spaming skills. Demon goes spark and auto atack - that's why lazy people love it. Sage is better with r9 set, because of the atack/defense lvls added on final dmg.

This is a bad guide to start with.

Offline Sevraj

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 :shocked: :shocked: :shocked:@ Demon cleric
I think u don't know what are u talking about

debuffs are same for sage or demon

Demon pury dont need chi to cast

and if u go demon in metal mode u can kill people 2-3hits...so demon cleric owns

Offline Cocor3

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Max range damage? he said "Crit"

Wolf emblem crits for 40% extra damage

In other words it increases your critical hit 'rate' not range
sry I meant rage

Offline Nevyn

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You better paste some calculations about those 3%. Or was it written in the sky ?

And there is one better genie skill for aps increase. But it's a secret  :P

If you compare pve vise, than it's no mayor thing. Both ways work fine and nice. Pvp is different. Sage focuses on less hits while spaming skills. Demon goes spark and auto atack - that's why lazy people love it. Sage is better with r9 set, because of the atack/defense lvls added on final dmg.

This is a bad guide to start with.

The guide may or may not be bad in some peoples opinion, but I don't care about that.
The reason i know about the crit% is because I converted from Demon myself about 2 days ago. Obviously i cant paste demon results anymore however here are my sage character results:



As you can see my critical rate is 63% when i was Demon it was 65%. So there is 2% difference not 3% (My bad) It is important to note at this point that both my Tome and robe provide no additional bonus to critical rates at all. The critical rate is from full dragon gears only, un-buffed. And I know the various skills which offer APS, the point i'm trying to make is: You dont need to go demon for APS because sage can have it just as easily. As for PvE, yes they do both work fine, but then, I can take a level 110 Sin and do most PvE here anyway, thats the nature of this game. You are OP. Sage skills offer more benefits in PvE than Demon IMO. Both are OP but written on paper, again IMO, Sage has the edge all around


150 Sage Assasin
May faulty logic undermine your entire philosophy!

Offline Mantus

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Mystic

Sage

Don't do it.

Awww QQ, im sage