APS sin is broken enough, then having perma HP and APS reduction is cancer itself.
and APS reduction is cancer itself.
bad solution, would still be perma unless u miss 5+ in a row as well as making dph sins possibly run out of skillslower the aps reduction time to 5-8 seconds or something instead+1 btw its a cancer anti-fun debuff
agreed my man
I'll just leave this here. This suggestion was already accepted, but never implemented. That was the point of this thread, I think.http://epicpw.com/index.php?topic=26045.15I'm not sure what the cooldown of sage ribstrike was before Life Hunter came out, but I was under the impression that the cooldown of that skill was over 6 seconds.The reason this was even suggested in the first place (even though you have a valid point about it still being permanent with cooldown increased) was so that if you have a holy stone, faith, whatever proc you'd have those 5-6 seconds of normal APS and not instantly debuffed again.I think everyone who plays a sin can agree that sin v sin 1v1's are completely cancerous because of the 1 second cooldown of Life Hunter
1second cooldown? i thought that skill was insta cast since sins spam it all the time o.O
do you know the difference between skills cast and cool down lmao
make it same as ribstrike - might make sin 1v1 fun again rather than run and cancel life hunter till it procs then attacking