Epic Perfect World

Increase cooldown on Bramble Tornado

Offline ๖ۣۜĐomgrath

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Ok tell that to the 11 ms base, 3 CC skills in tiger form. Barbs have plenty of CC within tiger form, all have same, or more % than a mage (Alacrity, ancestral and the debuff) It's not the "only" hard hitting skill either. I doubt anyone was actually serious about the increasing the cooldown, my point was that:
 1. it's a unique skill, meaning it doesn't stack with any other debuff.
2. It's stackable with it self.
3. It's unavoidable, unless you're going along with what the idiot that suggested faithing a 6 second cooldown skill everytime a wb comes close to you. ps. Wings of protections won't do shit when you can literally get 2 idiots to stack stuns on-top of one another, the problem wasn't tanking it was being unable to move.
4. you're saying low duration, where as it's average compared to other classes and also has the lowest cooldown for a stun skill in the game.
5. It's not needed on this server, as knockdown was implemented because of high puri proc rate and the lack of patches that PWI has in terms of balance.
tl;dr
Barb doesn't need paralyse, it can be edited to the previous stun as was done on syndicate, keeping the immobilize if fails proc still.
u are literally retarded
3 cc's skills in barb form?
with 20% proc rates ROFL
MG has nearly 80~100% 
horrible comparison

Offline wasdz

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u are literally retarded
3 cc's skills in barb form?
with 20% proc rates ROFL
MG has nearly 80~100%
horrible comparison
50%, 3 sec duration 12 sec cd.
33% 4 sec duration 15 sec cd
frozen flame 60% 30 sec cd
stone rain 20% 8 sec cd
♡ Bellend ♡

Offline Shinaring

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50% Hailstorm, 3 sec duration 12 sec cd.
33% Sandstorm 4 sec duration 15 sec cd
Frozen flame 60% 30 sec cd
Stone rain 20% 8 sec cd
You forgot a few.

Force of will 100% seal 18 sec cd.
Mountain seize 95% stun 30 sec cd.
Sorophic Whisper 100% sleep 2 minute cd.
Ice prison 4 separate 80% chances to stun, which stacks with regular stuns. 2 minute cd
Blinding blaze 100% immobilize once every 8 seconds.

All this on top of its advantageous kiting and speed reduse skills, ofc.

If you think barbs control is even half way as good as wizards you're insane.

Offline Asstute

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You forgot a few.

Force of will 100% seal 18 sec cd.
Mountain seize 95% stun 30 sec cd.
Sorophic Whisper 100% sleep 2 minute cd.
Ice prison 4 separate 80% chances to stun, which stacks with regular stuns. 2 minute cd
Blinding blaze 100% immobilize once every 8 seconds.

All this on top of its advantageous kiting and speed reduse skills, ofc.

If you think barbs control is even half way as good as wizards you're insane.
nah, you're insane...
Zanto was clearly pointing out that mages' skills aren't all 80-100% as Domgrath so intelligently claims. And none of mages' stuns/control skills are as spammable as barbarians. They are 2 different classes, so comparing their skills in the first place is a huge mistake that you and Domgrath and a few other nerf-happy people keep making. Skills aren't meant to be compared across classes as you are doing, each class has its own benefits and disadvantages, stop trying to make every class one and the same...it's ludicrous. 

Offline wasdz

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Guys when is the reason for keeping knockdown in the game going to come up? It's obviously not meant for this server. All of this is just chit chat, with no actual reasons behind most statements.
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Offline Asstute

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Guys when is the reason for keeping knockdown in the game going to come up? It's obviously not meant for this server. All of this is just chit chat, with no actual reasons behind most statements.

Knockdown itself is fine, it doesn't matter that the original intent was for high puri proc rate servers. It is not broken to the point that it needs to be removed, the point is its spammability. At the end of the day, even if the cooldown is not increased by those couple of seconds, it doesn't really matter, Domgrath still sucks with it... :normal-1:

Offline Nea

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Knockdown itself is fine, it doesn't matter that the original intent was for high puri proc rate servers. It is not broken to the point that it needs to be removed, the point is its spammability. At the end of the day, even if the cooldown is not increased by those couple of seconds, it doesn't really matter, Domgrath still sucks with it... :normal-1:
Plus one

Offline wasdz

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Knockdown itself is fine, it doesn't matter that the original intent was for high puri proc rate servers. It is not broken to the point that it needs to be removed, the point is its spammability. At the end of the day, even if the cooldown is not increased by those couple of seconds, it doesn't really matter, Domgrath still sucks with it... :normal-1:
Replace it with the normal stun and it's suddenly not broken, since it's fortifyable.
♡ Bellend ♡

Offline Asstute

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Replace it with the normal stun and it's suddenly not broken, since it's fortifyable.

That defeats the point. It is kinda annoying that barb knockdown is practically unavoidable, but its like that to make up for their lack of stuns or locking ability. It provides them an advantage to lock others even when they are using anti-stun effects because they rarely get a chance to even land a lock on many classes, such as mage, mystic, archer, due to their superior kiting or cc ability. However, once a barb gets a hold of you, the spammability of knockdown is broken because at that point, you can't do anything besides perhaps ADing if its not on cd..cant use pills when knockdown either. 

tl;dr knockdown effect itself is fine, skill has too short of a cooldown

Offline wasdz

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That defeats the point. It is kinda annoying that barb knockdown is practically unavoidable, but its like that to make up for their lack of stuns or locking ability. It provides them an advantage to lock others even when they are using anti-stun effects because they rarely get a chance to even land a lock on many classes, such as mage, mystic, archer, due to their superior kiting or cc ability. However, once a barb gets a hold of you, the spammability of knockdown is broken because at that point, you can't do anything besides perhaps ADing if its not on cd..cant use pills when knockdown either.

tl;dr knockdown effect itself is fine, skill has too short of a cooldown
I suggested replacing knockdown with original stun since I'm assuming it's more beneficial to a WB rather than increasing cooldown and "ruining" their lock.
They'll still keep their immobilize from the primal skill since the skill has been changed like this on other servers.
♡ Bellend ♡
Replacing knockdown with normal stun, but also increasing the proc chance to 100% for demon and increasing stun length to 5 seconds for sage. 

Offline Isabella

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 Knockdown has been and always will be annoying and overpowered, and its literally spamable to the point where a toddler can click f1 and win any match. China devs come out with patches every year destroying this game and its part of your role as the leader of this server Agaito to find a solution to such problems I am +1 on knockdown nerf, having it replaced with a stun with 70 % success rate would be a great start to making the server fun again. Thank you,

Offline Rasu

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But this is Increase cd on Bramble Tornado tho...
link for all the ppl that wanna contribute to le barb shet... http://epicpw.com/index.php?topic=33266.0

OT: -1 Bramble Tornado is fine.