You can't be serious.You can just ink it you know.
Now SIMPLE EXAMPLEUsual barb full R820def 30atkTotally 11RMDUsual Wizzard full R825def 25atk 12RPD from set +5+3+4+5+3(Neck,Cape,Tome,Helm,Ring)20Totally 32 RPD(eps- 35,mystics-36, dont even want talk abt ppl who reach 50%+=just make barb-go try DD em, dont forget u can be 2 shoted by magicians with ur "OH WTF BARBS GOT GOF ATK WEAPON")Imagine all that at 150lvl cap serv with almost insta ct magic class(93ct minimum nowadays for Magic Class) with 20vit stones(that simply makes HA classes-mostly barbs=MEATSHIELDS)And ofc they dont need magic rings to survive and def lvl That looks like not fixes from Agatio, but like hided cashshop fto get barbs(mb wrs) craft new r8 gear to try survive(minimum 4%rmd wrists,4%top, 2Elem resist pants, rpd/vit/Magicdef boots)
No CoTD buff? I think barbs needed more than 8% RMD.
AHAHAHAHAHAHAHAHAHAHAHAHAHAHAWhat a joke
There was cotd buff too.And barbs got 11% currently.
Balance related: * Reworked War Avatar S+ cards! They are now offensive card type with considerable amount of defense. They have also been made tradeable, to make it easier for players to gain them. (S+ cards acquired before patch are still untradeable). Card stats you can check on the bottom of this post* Physical rings have been restricted to physical classes, magic rings to magic classes. Archers can use both types* Ascended Dragon Cape now requires 750 vitality to use* OHT and Craftsman magic accessory cannot be used by archers anymore* Heavy Dragon Helmet now contains 3% magic reduction (BMs and Seeker's sets adds 12% mag resistance now)* Barbarian's r8 set adds +8% magic reduction (+11% with reworked helmet)* Assassin's r8r set has 5 attack levels less, COTD has additional 5 attack levels.* Spark resistance reduction lowered from 0.7% to 0.5% per dex pointAlexander (Destroyer)Atk. Level +1Atk. Level +1Atk. Level +1Def. Level +1Eldros (Battle)Critical Hit Rate +1%Atk. Level +1Strength +10Def. Level +1Ying Siga (Longevity)Atk. Level +1Atk. Level +1Phys. Res. +180Def. Level +1Mayen (Durability)Atk. Level +1Phys. Res. +180Mag. Res. +180Def. Level +1Dorian (Soulprime)Atk. Level +1Atk. Level +1Def. Level +1Def. Level +1Lord Tyrant (Lifeprime)Atk. Level +1Atk. Level +1Strength +10Def. Level +1[/spoiler]
FIxes and improvements:* Mystical Eye skill disabled (fixes crash issue)
Balance related: * Heavy Dragon Helmet now contains 3% magic reduction (BMs and Seeker's sets adds 12% mag resistance now)
Here i don't know why the hell did WRs need more magic resistance?Maybe now it doesn't matter because no more mass pks (60-80 ppl), but pk was based on WRs back then, because it took 2 years to kill them, unless you're lucky with 0 def every hit. Most mass pk WRs camp full vit anyway and can afk tank in mass pk, maybe need EP aoe heals also.