I actually would love to see "something end game" that would make all these darn runners a tad easier.. I've never noticed this before all my PWI classes were mages... Here I absolutely hate Moria on my melees cause alls I do is wait for cd's and chase crap... LOL would be kinda cool to see an option to correct that a bit!
that would make all these darn runners a tad easier..
Then she/he uses a pill, runs, stuns, kills, gg
if you know what he/she is going to do, then just figure out a way to counter it, :p
I think you guys are missing the point and seem to be uneducated in +range. One I'm talking about mobs. Second 1 meter is not a lot of range at all and can't be stacked if its only on a tome (And some weapons). And lastly + range can only be applied to base attack and skills that say Range ranged/melee. Skills that have Range xx.x meters on them aren't increased by this bonus. The most someone could probably hope to achieve is +3 range, archers get more than that just going sage.+1 range would only put melee classes base attack at the same range as their melee ranged skills that have range 4.5m, the 4.5m skill would still be 4.5m. There's no real increased threat pvp.
ok...imagine a bm with a pike that when you use demon farstrike your range is near that of casters....add even more range and yer talking the chance to get purged at a distance a caster would feel safe from any melee class. All more range to anyone would cause is an advantage to people who will take the time to stack these range bonuses to get ahead of everyone else.