Epic Perfect World

RPDT/RMDT , PHY.SAVE/MAGIC SAVE - How it works and Why?

Offline Lemonade

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Hello i need a professional on stats calculation on where or what item/stats to increase those stats.

I ask some player what kind of stats will increase the Phy/Magic save which can view via Observation item. Many of them saying it is from rmdt/rpdt but i am still confuse why it doesn't add .

My currently full def gear for camping which are 144 def level and 72% RPDT its all base no boost/increase. 72% rpdt are same on my Physical Save and 22% on Magic Save, i dont have any RMDT stats.

So My Main Problem Is RMDT Stats Does Not add on Magic Save While RPDT Add's Up on Physical Save



as u can see on left and right Both ring has a 3% RPDT while the Physical ring showing stats are 22% Magic Save and the Magic Ring Showing 32% Magic save, the Physical Save doesn't change even the Might give Physical while Magic give magic def.
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in this picture i remove the ring and i lose 3% Phy save and doesn't lose Magic save

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in this picture showing that def level give 13% RPDT .
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and in this last picture which are rmdt stats, i lose 13% RPDT on def level and become 59% while Mag. Save are still on 22% Even i have 4% RMDT

On my Deduction, RMDT doesnt add or become useless on Magic Class which are using Magic Stats, other class like Wizard having a 90%++ Magic save without RMDT stats, While Magic Save Goes up when i Equip gear with MDEF stats while Phy. Save doesnt change even i lose Physical Defense.

I Was thinking of Changing some ornas or stats for testing since too much physical stuff will lose high magic save on magic class, Even Magic Class are hitting me 3k while Physical Character hitting me 1-2k on my black voodoo.

I dont know if its same as Physical Char which are RPDT will become Useless on phy class . There Physical Defense will add on Physical Save while those stats RMDT will add on Magic Save.

Any Idea will help, this is base on my knowledge only idk if correct or not, please explain what you think or how this Magic Save/Phy Save RMDT/RPDT Work.


Last Edit: Feb 01, 2016, 12:12 pm by Lemonade

Offline FMP

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mag save is your channeling, didn't read your post because so ***ing long,so idk if i helped

Offline Frost

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Physical Save adds up correctly, while for some reason Magic Save is
your channeling time. I don't know why the pwi devs made it like that....
"My honor is my loyalty

Offline Lemonade

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Physical Save adds up correctly, while Magic Save is for some reason
your channeling time. I don't know why the pwi devs make it like that....
yes for channel but RMDT doesnt add on Magic Save which are RPDT add's up on Phy. save

Angelica

yes for channel but RMDT doesnt add on Magic Save which are RPDT add's up on Phy. save
Yes that's what they meant, your RMDT won't show at all because ct took its place whereas phy save is still RPDT

Offline Frost

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yes for channel but RMDT doesnt add on Magic Save which are RPDT add's up on Phy. save
Exactly..... Magic Save isn't actually Magic Save. It calculates your channeling time, not your rmdt.
"My honor is my loyalty

Offline Deathpuddle

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Magic save have wrong name, Magic save really Channel Time

Offline Mentalista

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Im a professional in stats calculations, i were the one who desmystified the full magic on R8 and ive worked with RPDT/DEF/ etc calcs in 2k12 already.
Let me show u what ive got.

RPDT/RMDT -> 1 point = 1.5x less dmg taken (This stat works always like that 1/1.5, doesnt matter the amount u have)

Def Level -> 1 point = 1~/~0.5 less damage(I explain how this works with a table, because the logic here is MORE YOU GOT, LESS IT WORK PER POINT)

So its basically this

Def lv 0~9     -> 1 point = 1.00% less dmg
Def lv 10~19 -> 1 point = 0.94% less dmg
Def lv 20~29 -> 1 point = 0.89% less dmg
Def lv 30~39 -> 1 point = 0.85% less dmg
Def lv 40~49 -> 1 point = 0.81% less dmg
Def lv 50~59 -> 1 point = 0.77% less dmg
Def lv 60~69 -> 1 point = 0.73% less dmg
Def lv 70~79 -> 1 point = 0.69% less dmg
Def lv 80~89 -> 1 point = 0.65% less dmg
Def lv 90~99 -> 1 point = 0.61% less dmg

ETC ETC

Each 10 point of def lv u have u will lose kinda 0.4% dmg absorb per point. This is not the perfect, but is far the best and nearest with reality that has even appeared in this forums.


Magic save = Channeling and reduce magic dmg taken u need to calc by itself because i dont think it shows on info.

Good luck


My damage log collection NEW
Im a professional in stats calculations, i were the one who desmystified the full magic on R8 and ive worked with RPDT/DEF/ etc calcs in 2k12 already.
Let me show u what ive got.

RPDT/RMDT -> 1 point = 1.5x less dmg taken (This stat works always like that 1/1.5, doesnt matter the amount u have)

Def Level -> 1 point = 1~/~0.5 less damage(I explain how this works with a table, because the logic here is MORE YOU GOT, LESS IT WORK PER POINT)

So its basically this

Def lv 0~9     -> 1 point = 1.00% less dmg
Def lv 10~19 -> 1 point = 0.94% less dmg
Def lv 20~29 -> 1 point = 0.89% less dmg
Def lv 30~39 -> 1 point = 0.85% less dmg
Def lv 40~49 -> 1 point = 0.81% less dmg
Def lv 50~59 -> 1 point = 0.77% less dmg
Def lv 60~69 -> 1 point = 0.73% less dmg
Def lv 70~79 -> 1 point = 0.69% less dmg
Def lv 80~89 -> 1 point = 0.65% less dmg
Def lv 90~99 -> 1 point = 0.61% less dmg


ETC ETC

Each 10 point of def lv u have u will lose kinda 0.4% dmg absorb per point. This is not the perfect, but is far the best and nearest with reality that has even appeared in this forums.


Magic save = Channeling and reduce magic dmg taken u need to calc by itself because i dont think it shows on info.

Good luck
Best joke ever. Do you notice that the effect of your defense level is actually dependent on your opponent's attack level, which is subject to uncertainties. Different attack levels from different opponents will make your defense level works differently, which means the effect of your defense level is actually uncertain. When your defense level effect is uncertain, how do you know for sure that each % of RPDT/RMDT will give a CERTAIN reduction effect for a range of defense level? You are assigning a fixed value to a random value, which just proves how ignorance can make a person with arrogance a good joker.

OmegaRa

I found it interesting that you did not try to inquire about the difference between RPDT /RMDT and Elemental Resistance / Physical Resistance + as well on this post.

I could elaborate on it, but it does go beyond what the thread is about...

Offline Mentalista

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Best joke ever. Do you notice that the effect of your defense level is actually dependent on your opponent's attack level, which is subject to uncertainties. Different attack levels from different opponents will make your defense level works differently, which means the effect of your defense level is actually uncertain. When your defense level effect is uncertain, how do you know for sure that each % of RPDT/RMDT will give a CERTAIN reduction effect for a range of defense level? You are assigning a fixed value to a random value, which just proves how ignorance can make a person with arrogance a good joker.
Isnt this what u did on mag dmg comparison?  8)
Im sorry dude but ive tested it with my psy vs venom pet, this is accurated, or the most accurated calc that ever existed.Bring one better if u want.I dont really care for def.


My damage log collection NEW
Isnt this what u did on mag dmg comparison?  8)
Im sorry dude but ive tested it with my psy vs venom pet, this is accurated, or the most accurated calc that ever existed.Bring one better if u want.I dont really care for def.
Citation needed
100% on effort for doing experiment, although it did not take into account of the uncertainties of the actual situation.