so what if its easily predictable, you can as well fake using it and make someone waste their immunes, and even if you sof/sutra in time, the 60k will still hit you, this is a skill made for the disabled and now it needs to be disabled itself
And aps isn't made for the disabled?
ofc it is... but the topic is about genie spark...
Meh remove the spark so people stop crying.Remove the OHT belt.Put 5 att lvl from gears to CoD like someone suggested before.With the removal of spark I see no reason of buffing wb's magic defence. Remove cape from all classes (edit: Limit to vit req)
Nerf MG, buff WF and Mystics. Don't forget to make sin 5.0 base with gof int
restricting def cards from ea/wiz/sin/veno/mystic/psy/seeker can fix lots of problems.ppl wont change 16 parts with script anymore, which will decrease the lag made by that.also can restrict att lvl cards from wb/wr/ep (as they are mainly support classes and def cards wont decrease their att power that much)if it's done like that, lots of problems will be solved.and dont give me the bull sht that veno/mystic can be support aswell, they should choose between one of them att or def cards. (u can get enough defence from other sources)(restricting cards from some classes and letting others having both scks, but if u restrict them for all, it'll make ppl use 6 less parts for switching via scripts, which is what we are looking for)
So imma just write down the suggestions that seemed decent1. Add vitality requirement for the ascended defence cape (750)2. Restrict rings ( EAs keep for viability of ct build ) 3. Add reduce magic damage taken 5% on HA/LA Helm (instead of evasion/accuracy)4. Add 10% reduce magic damage taken to WB armor set and remove the 5 defence lvls (At this point the critic)5. Increase Genie Spark usage cost to 906. Increase cooldown of Life Hunter7. Fix Cursed Jail Spark usage glitch ( uses 1 spark 24/7 but costs 2 sparks to cast )8. Increase WR Damage (New claws for WR = 10-15 atk lvls more)9. Increase psy's physical defenceNo hate or such, just put 1 +/-2 +/-....8 +/-9 +/-just curious to see opinions and if anything is taken into consideration , none of these seems badPlease dont create drama
One sure thing is that OHT/NPC -channeling accessory needs to be removed from archers if we wanna keep the blessing.
But why? It's not overpowered and you barely even see anyone using them.
lol nah, take away the oht/npc stuff dont remove blessing, make the accuracy 30% instead of 300 too please, add a dex accuracy tome too for the love of god it wont break the game , mage spark needs to be nerfed