So imma just write down the suggestions that seemed decent1. Add vitality requirement for the ascended defence cape (750)2. Restrict rings ( EAs keep for viability of ct build ) 3. Add reduce magic damage taken 5% on HA/LA Helm (instead of evasion/accuracy)4. Add 10% reduce magic damage taken to WB armor set and remove the 5 defence lvls (At this point the critic)5. Increase Genie Spark usage cost to 1106. Increase cooldown of Life Hunter7. Fix Cursed Jail Spark usage glitch ( uses 1 spark 24/7 but costs 2 sparks to cast )8. Increase WR Damage (New claws for WR = 10-15 atk lvls more)9. Increase psy's physical defenceNo hate or such, just put 1 +/-2 +/-....8 +/-9 +/-just curious to see opinions and if anything is taken into consideration , none of these seems badPlease dont create drama
So imma just write down the suggestions that seemed decent1. Add vitality requirement for the ascended defence cape (750)2. Restrict rings ( EAs keep for viability of ct build ) 3. Add reduce magic damage taken 5% on HA/LA Helm (instead of evasion/accuracy)4. Add 10% reduce magic damage taken to WB armor set and remove the 5 defence lvls (At this point the critic)5. Increase Genie Spark usage cost to 1106. Increase cooldown of Life Hunter7. Fix Cursed Jail Spark usage glitch ( uses 1 spark 24/7 but costs 2 sparks to cast )8. Increase WR Damage (New claws for WR = 10-15 atk lvls more)9. Increase psy's physical defence
defence cape not needed atall.barbs are already tanky enough. (last night a bad gears barb was tanking 3of us afk tanking for along time. ofc with defensive set)(if u want to DD more, ofcourse u gonna loose that high defences)genie spark is already risky enough. with a dex genie wasting 62 energy = no AD/Faith for next 30secs. and it can be caught by several methods and its just op against ea/barb which both can resist it by several ways. (rest wont get 1hitted by any chance)wr dmg is fine. i've used to use it for 1v1. the dmg is low but the defence is high.1v1 against wrs will take abit long, but anyway they are meant as a support class right now. (they can afk tank almost every class in 1v1 and their dmg scks at 1v1, seems fair)