Its funny to see how people are worried about the belt but dont see the actual problem. The problem here is clearly the script.No1 would care if ppl ran around even with 18% belts without script because they would obviously get 2hit. The problem is about switching between instacast and tank mode withing less then 1sec, the ct ornas just make this gap bigger.So no, shouldnt remove the ornas since they are totally fine, you would actually sacrifice enough without script. Rather put some effort into fighting macro .
Still depends on the player, get caught in attack gear and you're done for. Most people complaining about it on here wouldn't even be able to use it correctly and would just get destroyed due to lack of game sense. The belt is fine, archer is already literally 1 shotable by all others, why nerf it even more when mystics, mages, wfs, ep (heiro) can hit up to 30ks on any class without struggle and tank everything, whilst archer still struggling to hit 3/4k per sec on defense geared classes with abuseable heals. Ps. When is the defense cape getting removed? 10% less damage at the cost of 20 str is a little extreme. Everyone complaining about script but no one will remove the most defensive item within the game other than the weapon lol.
Ps. When is the defense cape getting removed? 10% less damage at the cost of 20 str is a little extreme. Everyone complaining about script but no one will remove the most defensive item within the game other than the weapon lol.
The amount of time and luck it takes to obtain one of these belts will keep the amount of them fairly low. Changing chances on the the stats or removing them entirely after the fact that several people have obtained these kinds of belts will cause far more trouble. I say add in an EC requirement onto the crafting (1 EC/craft should suffice) and loads of people will stop trying to make these belts. Besides, the problem as many people have said are not the belts, but the scripting. If these belts are removed in order to try and control scripting, then by that logic rings should also become class locked, cape should be made high vit req or class locked along with a whole plethora of options to reduce scripting or make it useless.
true but it's still not fair to add an ec requirement to make them after a handfull of people already got them, it is basically the same thing as trials glitch abusers who got away with millions of ec after the nerf; imo the nerf/removal should apply to all current or future existing belts because , let's be honest here, nobody that spent their time to obtain a belt is actually poor and will suffer such a "major" loss.
true but it's still not fair to add an ec requirement to make them after a handfull of people already got them