Venomancer:0 Physical Defense debuff (20% Chance)Venomancer pets having ability to be godly tankyFeral Concentration Anti-Damage buffArcane Antinomy (Physical Damage)Chi BurnLow-cooldown PurgeSoul Drain (Doll Totem)Venomancer has the longest list of "broken features" on this list thus far, placing them at the moment #1 on terms of class-overpower. 0PDEF Proc's too much. Simple as that. For a feature so broken that it will render the most tanky players defenseless and allow them to be one-shottable by Arcane Antinomy or Pet damage, it proc's too much. The solution that I can think of is reducing the % chance down to 10%, which would make the skill a lot less helpful in a Veno's PK tactics, this was implemented elsewhere many times and seemed to fix the 0PDEF problem.Something else that could help balance this would be making Arcane Antinomy Magical Damage instead of Physical. Veno's have the largest amount of damage-reduction/prevention skills in-game aside from Barbarian.. Including: Bramble Hood, Blazing Barrier, Feral Concentration. They can also Purge constantly, making it hard to rebuff mid-fight due to a low-cooldown purge. Chi Burn stealing 2 sparks at the cost of 25 Chi for venomancer also is a huge issue when it comes to fighting a venomancer.Pet's have too much damage-reduction when built as a CC assistant, and finally Soul Drain. Which will deal raw damage through any immunity status affect. Veno's have a lot going for them when it comes down to class abilities, which makes them one of the most challenging classes to fight if they know what they're doing. My rating for Venomancer? Absolutely Disgusting
You should probably invest the effort you put into making all these tons of useless threads, into getting yourself a real life to occupy the time you apparently have too much of.
Coming from someone that got time and care to make montages of games char to use as sign, i think u should use your own advice.