Defense camp isn't needed, remove rings+capes
I know it's been discussed and requested but I was wondering if there's any definite answer on whether or not they will be restricted? Meaning AA classes cannot use Might Rings and vice-versa.
Well i read all your comments but this is my list of things to change1) Mage set bonus change : 15% rpd to 10% rpd +1% crit2) barb set bonus change : 25 def level > 15 def level + 15% rmd ( rmd works awesome vs genie spark so it will stop the QQ vs mages, while reducing def level makes them more weak vs physical damage who struggle vs barb RELATIVELY )3) Ascended dragon cape to be made intoa) a cape with 700 vit requisite ( If you are pure magic support EP or pure magic support mystic just imagine how fast the DDs will be dying without being able to camp this cape, so the 100 points in vit you use is nothing. ) 4) Archer blessing : -10% ct + 300 acc > 10% ct + 30%-50% acc ( adding 300 accuracy on 17k accuracy is a joke please don't make it seem like that 300 accuracy is something worth even talking about )5) Endurance +1000% tome at gods giving ( how many people out there are sick of their gear breaking while getting chi on the post or anything ? aps classes will know the pain )6) Allow more than 1 rank 8 gear per day ( I think this is reasonable, i shouldn't have to wait for server reset for a new piece of gear, i should be able to get it when and as i please ? this will only increase the dama consumption hence boosting server economy. )7) Psys set bonus 25 def level > 30 def level ( This class is inherently weak in 1v1s and such i feel it needs a boost, those 5 def levels won't affect them when they are in white vodoo camping mode, cuz of diminishing returns on high def level targets. )8 ) AA dragon first set bonus changed from +30 magic > 130 magic ( this is to compromise for the 100 vit support classes need to use to be able to use the def cape )[ I AM NOT SURE ABOUT HOW MUCH M ATTACK 100 magic gives so this needs to be tested ]9) Nerf venomancer pets......for the love of jesus ( TJTbayoneta deals 900 damage, TJTBayoneta's pet deals 15k, i don't get how a class can camp def gear all day tank 300 people hit once and kill with a pet which is tankier than the venomancer )10) Nerf venomancers again, i know Agatio never really nerfs venomancers, even though it has been requested by the player base for over a year now, the first step would be to decide if venomancer is a DD class or a support class. a) If it is a support class, remove 0 def / make pet tankier less DD b) If it is a DD class, remove cape, phys ring etc etc / make pet less tankier more DDThis is my essay for the month, pm me ingame about how much i offended you by this post and i ll pretend to give a fk
sin's r8 bonus should be reduced to 25 def, 0,05 int, 25 atk lvlsring should be restricted to the class made for it ( mag for mag phy for phy )cape should have a vitality requirement as soochi suggested (leting it as it is would give some advantage to the 'support classes' that are infact great low scale pk classes )mage's genie spark is op , i've played my mage just to test this feature and has been proven to basically 'delete people off map' in less than 1 second (insta cast d pyro pheonix or d pyro followed by any fire dmg... with genie spark is a certain hierobug )venos would be fine if they wouldnt be so tanky in case of other classes other than sins ( restricting rings would make it possible for people to kill them)sadly no1 can fix scripting , banning people wont lead anywhere either i supposebarb should receive 15% rmd and lose some of def levels (are ignored by alot of sht atm since most dds are anyway 110 atk lvls atm (even mages... ) )as soochi saidbasically all that soochi said + the sin 5 atk lvls nerf to decrease amount of atk lvls over enemy's def lvls leading to that extremely high chance of hiero-bugging (cotd might get 5 more just to keep dph sin on the track since its not as deadly as a 3.33 coming at u with a gof weapon at 85 atk lvls : D )
Just disable macros in the game, it should not be difficult for casters to spam skills manually with some practice. With that, scripters can be easily detected. Stop messing up the game by coming up with more random ideas. Fix the root cause, which is macro and scripting. It is a loophole, don't pretend that you don't see it.