Epic Perfect World

Class Restriction Rings

Offline Kinsei

  • Forum Veteran
  • Characters: Kinsei
:normal-11: You want most MGs to RQ their class?
Would be good idea, hard to find a MG who doesn't go full pdef set when get hit once.. 6-7k damage goes to 1k, so sad.
Probably scripters think it would be end of the world and start crying here soon.
:normal-42:
I kneel only to God, and I don't see him here

Offline Persas

  • Do You Even Lift
  • Nobody Outworks Me
  • Characters: Aesthetic
  • Faction: Artifex
Really? Again?

Aga said hé wouldnt change anything for a long time 

And its always the same wb, sin, ea asking for it...

-1
Lol i fak you

Offline C

  • ☾⋆
  • Characters: Beloved | Jedi
Really? Again?

Aga said hé wouldnt change anything for a long time

And its always the same wb, sin, ea asking for it...

-1

This isn't a suggestion.  :-X


No, I just wanted to know if there's a word if they're going to be restricted before I waste my money buying one for myself.
#tryhardism


Reading is fundamental.


Offline ๖ۣۜĐomgrath

  • Nightmare Berserker
  • www.youtube.com/domgrathpw Guides, Gameplay, Livestreams (Amy's property don't mad)
  • Characters: Đomgrath Nemesis Sauron
  • Faction: Artifex
Really? Again?

Aga said hé wouldnt change anything for a long time

And its always the same wb, sin, ea asking for it...

-1
Spark wizard says -1 every time  :-X

Offline FMP

  • Slayers
  • sea ping
  • Faction: Tyrants
give the dragon cape back to mgs+sins ty

Offline ๖ۣۜĐomgrath

  • Nightmare Berserker
  • www.youtube.com/domgrathpw Guides, Gameplay, Livestreams (Amy's property don't mad)
  • Characters: Đomgrath Nemesis Sauron
  • Faction: Artifex

Offline Ħǎᵯɨɖ ᴙ€ᵶⱥ

  • Esra
  • *Dandelion*
give the dragon cape back to mgs+sins ty
do it , make his dream come true :-[ :-[ :-[

infernchidhu

Well i read all your comments but this is my list of things to change
1) Mage set bonus change : 15% rpd to 10% rpd +1% crit
2) barb set bonus change : 25 def level > 15 def level + 15% rmd ( rmd works awesome vs genie spark so it will stop the QQ vs mages, while reducing def level makes them more weak vs physical damage who struggle vs barb RELATIVELY )
3) Ascended dragon cape to be made into
a) a cape with 700 vit requisite ( If you are pure magic support EP or pure magic support mystic just imagine how fast the DDs will be dying without being able to camp this cape, so the 100 points in vit you use is nothing. ) 
4) Archer blessing : -10% ct + 300 acc > 10% ct + 30%-50% acc ( adding 300 accuracy on 17k accuracy is a joke please don't make it seem like that 300 accuracy is something worth even talking about )
5) Endurance +1000% tome at gods giving ( how many people out there are sick of their gear breaking while getting chi on the post or anything ? aps classes will know the pain )
6) Allow more than 1 rank 8 gear per day ( I think this is reasonable, i shouldn't have to wait for server reset for a new piece of gear, i should be able to get it when and as i please ? this will only increase the dama consumption hence boosting server economy. )
7) Psys set bonus 25 def level > 30 def level ( This class is inherently weak in 1v1s and such i feel it needs a boost, those 5 def levels won't affect them when they are in white vodoo camping mode, cuz of diminishing returns on high def level targets. )
8 ) AA dragon first set bonus changed from +30 magic > 130 magic  ( this is to compromise for the 100 vit support classes need to use to be able to use the def cape )[ I AM NOT SURE ABOUT HOW MUCH M ATTACK 100 magic gives so this needs to be tested ]
9) Nerf venomancer pets......for the love of jesus ( TJTbayoneta deals 900 damage, TJTBayoneta's pet deals 15k, i don't get how a class can camp def gear all day tank 300 people hit once and kill with a pet which is tankier than the venomancer )
10) Nerf venomancers again, i know Agatio never really nerfs venomancers, even though it has been requested by the player base for over a year now, the first step would be to decide if venomancer is a DD class or a support class.
 a) If it is a support class, remove 0 def / make pet tankier less DD
 b) If it is a DD class, remove cape, phys ring etc etc / make pet less tankier more DD


This is my essay for the month, pm me ingame about how much i offended you by this post and i ll pretend to give a fk  :police:


infernchidhu

Really? Again?

Aga said hé wouldnt change anything for a long time

And its always the same wb, sin, ea asking for it...

-1
ea ? that better not be me you are talking about  :police:

Offline 1337

  • The Maestro
  • Characters: MCCCXXXVII, Creampie
  • Faction: Outcasts☆

Defense camp isn't needed, remove rings+capes

Offline Persas

  • Do You Even Lift
  • Nobody Outworks Me
  • Characters: Aesthetic
  • Faction: Artifex
ea ? that better not be me you are talking about  :police:
lol'd at seeing a novel from you 
and i wasn't talking about anyone specific (maybe domgrath)
what im trying to say is that the only people who want rings restricted are WB, sin, EA. And as it turns out those are the classes that literally will feel no hurt from this change.
On the other end you see all the other classes being nerfed and thus they will have a negative opinion towards this suggestion.
All i know is that my mage has the best defensive set in the game and i still die to good geared sins in 8 seconds (with windshield while CCed) therefor i don't think there is a point to remove any more defense.
as for Failgrath, he just can't understand that mage is the direct counter to barb. Imagine if he mained a psy. The mystic threads would be endless
Lol i fak you

Offline Ħǎᵯɨɖ ᴙ€ᵶⱥ

  • Esra
  • *Dandelion*
lol'd at seeing a novel from you
and i wasn't talking about anyone specific (maybe domgrath)
what im trying to say is that the only people who want rings restricted are WB, sin, EA. And as it turns out those are the classes that literally will feel no hurt from this change.
On the other end you see all the other classes being nerfed and thus they will have a negative opinion towards this suggestion.
All i know is that my mage has the best defensive set in the game and i still die to good geared sins in 8 seconds (with windshield while CCed) therefor i don't think there is a point to remove any more defense.
as for Failgrath, he just can't understand that mage is the direct counter to barb. Imagine if he mained a psy. The mystic threads would be endless
spark genie ftw ?

Offline ๖ۣۜĐomgrath

  • Nightmare Berserker
  • www.youtube.com/domgrathpw Guides, Gameplay, Livestreams (Amy's property don't mad)
  • Characters: Đomgrath Nemesis Sauron
  • Faction: Artifex
Well i read all your comments but this is my list of things to change
1) Mage set bonus change : 15% rpd to 10% rpd +1% crit
2) barb set bonus change : 25 def level > 15 def level + 15% rmd ( rmd works awesome vs genie spark so it will stop the QQ vs mages, while reducing def level makes them more weak vs physical damage who struggle vs barb RELATIVELY )
3) Ascended dragon cape to be made into
a) a cape with 700 vit requisite ( If you are pure magic support EP or pure magic support mystic just imagine how fast the DDs will be dying without being able to camp this cape, so the 100 points in vit you use is nothing. )
4) Archer blessing : -10% ct + 300 acc > 10% ct + 30%-50% acc ( adding 300 accuracy on 17k accuracy is a joke please don't make it seem like that 300 accuracy is something worth even talking about )
5) Endurance +1000% tome at gods giving ( how many people out there are sick of their gear breaking while getting chi on the post or anything ? aps classes will know the pain )
6) Allow more than 1 rank 8 gear per day ( I think this is reasonable, i shouldn't have to wait for server reset for a new piece of gear, i should be able to get it when and as i please ? this will only increase the dama consumption hence boosting server economy. )
7) Psys set bonus 25 def level > 30 def level ( This class is inherently weak in 1v1s and such i feel it needs a boost, those 5 def levels won't affect them when they are in white vodoo camping mode, cuz of diminishing returns on high def level targets. )
8 ) AA dragon first set bonus changed from +30 magic > 130 magic  ( this is to compromise for the 100 vit support classes need to use to be able to use the def cape )[ I AM NOT SURE ABOUT HOW MUCH M ATTACK 100 magic gives so this needs to be tested ]
9) Nerf venomancer pets......for the love of jesus ( TJTbayoneta deals 900 damage, TJTBayoneta's pet deals 15k, i don't get how a class can camp def gear all day tank 300 people hit once and kill with a pet which is tankier than the venomancer )
10) Nerf venomancers again, i know Agatio never really nerfs venomancers, even though it has been requested by the player base for over a year now, the first step would be to decide if venomancer is a DD class or a support class.
 a) If it is a support class, remove 0 def / make pet tankier less DD
 b) If it is a DD class, remove cape, phys ring etc etc / make pet less tankier more DD


This is my essay for the month, pm me ingame about how much i offended you by this post and i ll pretend to give a fk  :police:
Pretty much this is what needs to happen to improve the gameplay on this server
Agatio won't do it though because of the QQ that would follow :(

Zirkon

Well i read all your comments but this is my list of things to change
1) Mage set bonus change : 15% rpd to 10% rpd +1% crit
2) barb set bonus change : 25 def level > 15 def level + 15% rmd ( rmd works awesome vs genie spark so it will stop the QQ vs mages, while reducing def level makes them more weak vs physical damage who struggle vs barb RELATIVELY )
3) Ascended dragon cape to be made into
a) a cape with 700 vit requisite ( If you are pure magic support EP or pure magic support mystic just imagine how fast the DDs will be dying without being able to camp this cape, so the 100 points in vit you use is nothing. )
4) Archer blessing : -10% ct + 300 acc > 10% ct + 30%-50% acc ( adding 300 accuracy on 17k accuracy is a joke please don't make it seem like that 300 accuracy is something worth even talking about )
5) Endurance +1000% tome at gods giving ( how many people out there are sick of their gear breaking while getting chi on the post or anything ? aps classes will know the pain )
6) Allow more than 1 rank 8 gear per day ( I think this is reasonable, i shouldn't have to wait for server reset for a new piece of gear, i should be able to get it when and as i please ? this will only increase the dama consumption hence boosting server economy. )
7) Psys set bonus 25 def level > 30 def level ( This class is inherently weak in 1v1s and such i feel it needs a boost, those 5 def levels won't affect them when they are in white vodoo camping mode, cuz of diminishing returns on high def level targets. )
8 ) AA dragon first set bonus changed from +30 magic > 130 magic  ( this is to compromise for the 100 vit support classes need to use to be able to use the def cape )[ I AM NOT SURE ABOUT HOW MUCH M ATTACK 100 magic gives so this needs to be tested ]
9) Nerf venomancer pets......for the love of jesus ( TJTbayoneta deals 900 damage, TJTBayoneta's pet deals 15k, i don't get how a class can camp def gear all day tank 300 people hit once and kill with a pet which is tankier than the venomancer )
10) Nerf venomancers again, i know Agatio never really nerfs venomancers, even though it has been requested by the player base for over a year now, the first step would be to decide if venomancer is a DD class or a support class.
 a) If it is a support class, remove 0 def / make pet tankier less DD
 b) If it is a DD class, remove cape, phys ring etc etc / make pet less tankier more DD


This is my essay for the month, pm me ingame about how much i offended you by this post and i ll pretend to give a fk  :police:
dam niggu h still hating on wfs LOL, Sage wfs #1 bro dont stay mad kiddie 
but yeh i agree with this nerd 

Offline Medea

  • Team J
  • Mana was here ♥♥♥
9) Nerf venomancer pets......for the love of jesus ( TJTbayoneta deals 900 damage, TJTBayoneta's pet deals 15k, i don't get how a class can camp def gear all day tank 300 people hit once and kill with a pet which is tankier than the venomancer )
10) Nerf venomancers again, i know Agatio never really nerfs venomancers, even though it has been requested by the player base for over a year now, the first step would be to decide if venomancer is a DD class or a support class.
 a) If it is a support class, remove 0 def / make pet tankier less DD
 b) If it is a DD class, remove cape, phys ring etc etc / make pet less tankier more DD

Always when it comes to veno nerf posts, the most things you guys mention are all about demon venos.
I dont know how to fix this issue, neither I have a suggestion for it.
I wouldnt mind if the 0def gets removed/lower chance, but demon venos would.  :-X

But I want you to know thats there are not only demon venomancers outside, neither only venos who practice 1v1 or rpk only ... a few people still playing sage.

I am pure support/CC sage veno and playing it in mass pk only.
My pet dies pretty fast due to all the aoes in the area, so I dont really care if its get nerfed even more, coz its already useless as it is for me. Thats why I dont even bother to recall it anymore.

Stop dooming a whole class, only coz the majority is using the easier way of playing it ...

On Topic: I dont mind a class ring restriction.
(I know this isnt a suggestion thread, but still wanted to say it xD )
Last Edit: Sept 30, 2015, 07:21 am by Elene
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